View Full Version : Research & Development

  1. Custom Categories for the Set To Next obj with category primitive
  2. How I made the carpool npc clickable and her life after marriage *-NOT SAFE AND MAY LEAD TO CORRUPTION OF YOUR NEIGHBORHOOD OR GAME*.
  3. Flag 29 on property set
  4. Making coastal elevation changes stick when moving/packaging BV beach lots
  5. How to remove the Super Duper Hug?
  6. Beach lots
  7. Making nighttime brighter for the user.
  8. Collection Files
  9. Fixing the Stay-Things Shrub
  10. How to make the "Veg out" facial animation to be used as overlay?
  11. Fixing the deck skirt to work with an invisible floor edge
  12. Using AnyGameStarter with TS2 Collections
  13. Sims2Pack Clean Installer Research
  14. Making a cancer hack/mod or other disease(s)
  15. Tutorial: No Road Hood
  16. Ramps, Underground Basements, Enclosed Courtyards and Traversable 0-Click Levels
  17. Raining Blood
  18. Nuke Indestructible Door-Adjacent Floor Tiles?
  19. How to fix the backwards lot impostor lighting
  20. Roofs - Engine-Generated Geometry (Maxis Roofs)
  21. Manually finding an OBJd's MMATs?
  22. Change Textures Used for Child Faces By Gender
  23. Detecting which EP a package file needs?
  24. Why no "building blocks"?
  25. Arcade Machines with New Video?
  26. Prim 0x001A: "Relationship" = ???
  27. More to learn about BHAV's
  28. NPCs just got easier for modders!
  29. The Components That Make Up Dialogs?
  30. Pottery Modding
  31. How do I allow to click partly through an object?
  32. seaside lot: straight beach all the time?
  33. [FOUND] What "Idle System - Start" & "Idle System - Stop" do ?
  34. What "Idle - Minutes" & "Idle - Hours" do ?
  35. How to change wall sizes through lot-modding: HEX-editting on Grid Point Value in 3D array Instance 1
  36. How to create a new lot in Sims Castaway Stories
  37. Possible to make a liveable tipi mesh/object with cutaway sides?
  38. New sound for piano?
  39. More shelves on OFB shelves?
  40. Annoying Neighbor Hack: Impossible?
  41. Roaches to rats
  42. Simple or Impossible Idea?
  43. Mod the FamilyCreation UI to fit widescreen Screens
  44. Wants and fears and triggers
  45. Collection Group 0x0FFEFEFE
  46. Custom Vacation Destination Themes?
  47. Special FX
  48. Idea on Multiplayer Mod
  49. Is it possible to make permanent skinchange vials?
  50. Environment and Hygiene, Can we make sims ignore them?
  51. I had triplets w/o any hack
  52. Neighborhood Effects
  53. Interaction Position
  54. Modding - Swim pool & its directly related:
  55. Don't be afraid of d/l tattooed skintones anymore!
  56. Discussion: Lot Size, Orientation, Rotation, etc.
  57. Arranged Marriages
  58. Siamese Twin Sims
  59. Lua Notes updated for EP6
  60. Changing the day/night cycle for neighbourhoods
  61. Help - Change the language
  62. Door adjacent to a stairs pad gets stuck "in use"
  63. A Question on combining Lykanthropy and Vampirism
  64. Special driveways
  65. Could someone here make a hack where you can costumize the "days old" of a sim in CAS?
  66. Time Elapsation while visiting community lots
  67. Careers and Hidden Skills
  68. Loading Sound
  69. Pollination Face data replacement tutorial
  70. Maxis objects
  71. Can someone make a hack were teenagers are able to get married?
  72. night light leval
  73. An Ongoing Discussion
  74. Lot Resizing
  75. Accesories and Globals
  76. Help with Model State Indicies BCON
  77. Trying new socialization techniques
  78. Property Set Flags
  79. Creating new pie menu for the computer and assigning existing actions..
  80. greenhouse doors don't go down
  81. i dont know how to title this
  82. Custom Memory?
  83. Modding Questions
  84. More customizing for your custom foods - my finds, want more :)
  85. modding - Fence-arch: infos-sharing, ideas-mingling, etc...
  86. looking for info on outfit behaviors
  87. making body shape genetic & growing sims
  88. Parfum several times use
  89. Is it possible to add bhavs & pie menu to a fence?
  90. A Controller for more as one object??
  91. First-Timer Needs Guidance...
  92. The Disco Floor - something to step upon... :o)
  93. Animation with Pick up and Drop off behaviors
  94. need Code
  95. Regarding EA Instance Numbers
  96. Directory of Compressed Files - why have it?
  97. Requirements to make Sims2 online compatible
  98. Day Care
  99. Getting a new part of an object solid to sims-Pets
  100. Creating new pet pattern alphas
  101. How to fix the Bounding Mesh in objects that use joints?
  102. Modding - Mirror Material Shader
  103. modding - roof - material shader modded at the roof top texture definition
  104. How to get the number of kids/teens in a house hold
  105. Flag to show which EP an object needs?
  106. How to notify sim out of idle from a BHAV?
  107. Help Needed with Effect Stop/Start primitive 0x70
  108. New Animation
  109. Is this possible in Sims 2?
  110. Help needed with skill gain dialogue
  111. Modding The Sims into an educational game
  112. Morphmods: correcting the problems?
  113. Modding - Floor Tile: Settings for 2-sided/doubly-sided, animated, caustic pool-tile, and/or pool-surface-tile tiles (20070106 Update)
  114. Help Needed with 'Too many iterations' errors
  115. Adding *Learn to Play* Tutorials inside the game
  116. Want Trees
  117. Help Needed with Set to Next primitive 0x1F
  118. Approach to debugging a problem with LizLove's Teen WooHoo
  119. REQUEST: A Sims 2 Pose
  120. Bumpmapping normals
  121. Changing thumbnail rendering
  122. $<WHATEVER> In Dialogs/Dynamic Pie menu Options
  123. Is it possible to make your sim an NPC while she/he is working?
  124. Layering TXMTs?
  125. The in-game icon and a new object
  126. help Needed with Relationship Primitive 0x1A
  127. Help Needed with Dialog primitive 0x24
  128. What does the Stack Object's person data 0x0018 (Job Data) flag do?
  129. Changing Arcade Machine videos: Anyone been successful yet?
  130. Need Help With A Video Game
  131. Target Indices in the GMDC
  132. Edith and Simantics info
  133. Make an object electrocutional
  134. Combining doors and mirrors?
  135. BHAV to BHAV Parameters
  136. Tangent Normals
  137. How does one access the BCON values in Group 0x7FD46CD0 Instance 0x100?
  138. TRCN format and application
  139. Adding Social Interactions
  140. Modifying the default CAS faces...
  141. placement to specific tile on table
  142. Custom semiglobal groups
  143. Day check OpCode
  144. Does anyone know how to add slots and routes to an object?
  145. Question - Cars and WooHoo animation
  146. Listing of bhav differences between Uni and NL (Updated)
  147. New in NL : binary Lua script. (decompiled/deassembled)
  148. Package Ident / Meta Data
  149. How do floor cutouts work?
  150. Object Function table
  151. RTBN Headaches Revisited
  152. BCON = G - Category (Instance ID 0x0106) - Need Information
  153. Placement flags
  154. how can i add more attributes to a object?
  155. Advanced Question: RTBN Calls from Inside an Interaction
  156. Information about locking doors
  157. Animation via texture-rotation
  158. Bed: how to change sleep height?
  159. Project: Making custom hair styles works with game genetics
  160. Combining objects in one package
  161. Tech Discussion: The Material Definition ("TXMT", a.k.a. "MATD")
  162. The mysteries of Sim DNA unraveled