View Full Version : more advance tutorials?
18th Apr 2006, 8:30 PM
i have done the basic tutorial for clothing meshing but was wondering if there are any out there that involve adding new vertices and not just moving existing ones...or at least i assume thats that is what many ppl are doing now to get some of the really crazy meshes..because thats what i think id have to do to make any of the ideas i have floating around in my head lol....or if thats not how u do it could soem one point me to a tutorial maybe thats showing how they things like adding transparant parts or large pieces of clothing (ie. cape) i really need to see a tutorial on this stuff cause i am not skilled enough to figure this out myself
thx in advance
19th Apr 2006, 12:54 AM
There are several tutorials here (http://www.modthesims2.com/forumdisplay.php?f=445) .As far as methods of makeing things most are all basically the same with one two differences depending on which tools you are useing.
You can use Wes_h's unimesh plugins for milkshape(the plugins come with basic instructions) or some of the import options for simpe(.smd,.XSI, or Milkshape ASCII) .There is not much in the way of tutorials for the simpe stuff yet I don't think.
If you can mesh with the meshtool though you should be able to figure them out.Instead of replaceing the GMDC you import your mesh file.Read through the threads here and you will learn alot.If you need specific help I am sure me or someone else will be glad to help if we can.
19th Apr 2006, 2:43 AM
Tutorials take a lot of planning, time, and work - nevermind the supporting of them afterwards. Unimesh does come with a manual, and people do discuss some of the things they're working on and problems they were having in the thread.
There is no tutorial currently *in the works* that I'm aware of... the high level creators always have to choose between answering an occasional question and working on their own stuff - this is their hobby also, most have limited time to work on things.
As much info as I could find on site that was in a semi usable format I edited and put into the info center. I am always looking to collect more and edit more info into it, but I have a job and a family, along with trying to support the tutorials we do have.
As for adding parts. You will need to do 2 things - to add major parts, you will need to master your 3d editing program, say, milkshape. So look online for general tutorials that teach you how to use it to make freeform shapes of your own creation. To be honest, I'm not as skilled in milkshape as I'd like, because I've spent more time teaching and learning several different ways to edit things.
The next bit for you to understand is that the sim's main body cannot be transparent or it will cause display issues. So you need to find a body (like the hula girl) that has 2 parts to the mesh. Then you can put the transparent sections of your sim's outfit on the secondary part, and change the material definitions on it to make it blend or use the alpha.
Those who do that sort of thing have spent countless hours on their meshes, experimenting and adjusting them. It's not exactly tutorial material, although I will see what I can do about gathering an info article together about the bits and pieces people need to work with.
The best suggestion I can give you is to read everything you can. Read the unimesh thread entirely. Read anything people linked to in it. Read the infocenter, and check back periodically on the few article sets that most apply. Check this forum's back messages - by reading the 'help it's broken' threads, you'll find tidbits of info it them. If you find any tidbits you feel I can use in an new infocenter article, please PM me with that info.
Thanks! Wish I could say that an advanced tutorial is coming soon, but even if I started today, it might be weeks for it to be in finished form.
19th Apr 2006, 3:45 AM
Another great source which many people overlook is the website of your 3d software editing program, as well as the help manual or other documentation that came with it.
No, you won't find any Sims2 specific tutorials there, but you will find tutorials that will show you the basics of using your editor, uv_mapping, etc.
This is half the battle - more than half, really, because once you understand how to work with your 3d editor you will have a much easier time understanding the various tutorials, mini-tutorials, and other bits of info you find posted here and how the various techniques could be used in your own project, even if it is something quite different.
19th Apr 2006, 6:42 AM
thx everyone looks like i have a lot more reading to do =]
19th Apr 2006, 10:42 AM
:salute: :salute: i have done the basic tutorial for clothing meshing but was wondering if there are any out there that involve adding new vertices and not just moving existing ones...or at least i assume thats that is what many ppl are doing now to get some of the really crazy meshes..because thats what i think id have to do to make any of the ideas i have floating around in my head lol....or if thats not how u do it could soem one point me to a tutorial maybe thats showing how they things like adding transparant parts or large pieces of clothing (ie. cape) i really need to see a tutorial on this stuff cause i am not skilled enough to figure this out myself
thx in advance
19th Apr 2006, 10:45 AM
:wave: my brothers got a friend that is good at this i'll see what i can do when he comes
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