View Full Version : help with edit short skirt mesh PLEASE
20th Apr 2006, 9:22 PM
Hi I've created a new mesh using simPe and Milkshape following "Beginning Clothing/Body Meshing Tutorial - Using Unimesh/Milkshape" last edited by Tiggerypum. I was just wondering if there were any way to shorten the skirt even further to reveal a hint of booty, or maybe put a slit in it? thx in advance.
20th Apr 2006, 9:28 PM
Well, if you have the skills with Milkshape (go do some generic Milkshape tutorials, look on the web) you could make the mesh shape anything you want, including making it look like that. You'll also need to do careful work on the uvmapping. Do check the Milkshape tips in the infocenter - some of the Milkshape commands will appropriately add vertexes to your uv map and some won't.
As for the slit, that again would take some pretty fancy editing to get the 3D shape to match what you have in mind, unless the skirt is totally skin tight on the thigh and you can just use the alpha to let some skin show there.
22nd Apr 2006, 8:12 PM
thanks for the advice Tig really helped, although now I am trying to make a bikini top and I do not understand tops, as in shirts. How do I know which part I am editing...coz some parts of the shirt I can't see, is there anyway to shrink or delete the tightness and length ....any advice? If anyone can help plz let me know. :sorry:
23rd Apr 2006, 4:42 AM
Well, if what you're wanting is a bikini top, if you take a look at the full-body bikinis already in the game. They're just done on a nude (skin-tight) mesh and the alpha of the texture is changed to look like a bikini top... It would probably just be a matter of looking at the differences between a nude whole body outfit and a skintight Maxis top (like the beige tanktop) and just pulling the vertices between the breasts inward, so it doesn't look like there's fabric stretched between the breasts.
25th Apr 2006, 3:20 AM
Hey folks...almost done with my mesh here, well partially anyway LOL. COuld any kind soul be so gracious as to tell me how to create/ add stockings to a skirt mesh? Or do I even have to add it to the mesh? I am absolutely dumbfounded at this point :( If anyone could bail me out here I'd appreciate it.
25th Apr 2006, 3:25 AM
Stockings would just be skintight, so as long as your mesh has legs, and they're mapped to the right part of the texture, the meshing part of that's already done.
26th Apr 2006, 9:17 PM
Is there a tutorial on how to do this coz I'm like a feather in a tornado I'm so lost? I just need to know how to make thigh high stockings. Or can someone help me in chat, apologies for my ignorance, oh and just for the rcord thx for all your help...this site rocks!
26th Apr 2006, 11:02 PM
Go take a break from this area and go back to the fundamentals, you skipped important stuff here:
Look at the skinning from the inside out article, and then go through all 4 of Faylen's skinning tutorials to learn what you can do by changing the textures on an already existing mesh.
27th Apr 2006, 6:29 PM
Hey everyone, I did as you instructed Tig and everything went great ubtil I got to the 2nd part of Faylens Selective Recoloring tut. I am using gimp 2.2 with all the plugins, yet when I come to step 14 I am unable to select a different kind of lasso, do I need to get photoshop, or what am I doing wrong? Thanks again :)
27th Apr 2006, 11:19 PM
if you don't have photoshop, you might have to do some parts differently
(goes to look)
Assuming you don't have a magnetic lasso, and you might not have the other command either, you can try this
An alternative (there are many ways to do these things) you might try selecting the part of the clothing you want to change the color of with your rectangle tool, make a new layer and paste a copy of it on the new layer.
Hide the original layer.
Then use the eraser to erase any extra bits of surrounding clothing that came with.
Now you've got a clean layer with just the shirt or jacket or whatever you wanted to change.
I actually find 'colorize' in the tools/color tools menu in gimp, so you can go ahead and play with that option as another way to do it.
As an alternative way to approach this
Make a new layer, and carefully paint your new color over the layer (it happens to be over a gray/white shirt, so this will work. That will totally cover the details, but we'll fix that in a sec.
Now experiment with the layer settings, I found multiply or grain merge to be interesting. There's also the opacity you can experiment with.
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