View Full Version : Why is bodymesh not smooth?
21st Apr 2006, 10:05 PM
My body mesh isnt smooth. The arms are all squared and so are the feet. The fingers are all sharp too. I clicked on smooth all to see if anything would change but it didnt. I have no idea how to fix this. Please help.
21st Apr 2006, 10:27 PM
i just have the same problem
i ad a mesh-new mesh-but it was fine-and smooth-then i ahd this transparency problem so i redid and this time body isnt smooth-PLEASE HELP!~~
btw dont use smooth all cos as much as i know-dr.pixel always says not to use this button as it causes a lot of problems
21st Apr 2006, 10:37 PM
in game or in your 3d editor? if in the editor, it depends on the way it renders the object, which can usually be set.
21st Apr 2006, 10:54 PM
both-3d editor and game too
21st Apr 2006, 10:57 PM
yup both in milkshape and in game & bodyshop.
21st Apr 2006, 11:02 PM
Usually a blocky, "faceted" look to the mesh around the top of the feet and along the side seams on the body, and along the front and back of the arms in Milkshape is due to one of two things: Using Smooth All, or having Autosmooth checked. If you have Autosmooth on when you import the GMDC using Unimesh, or if you use Smooth All to fix the silly problems Milkshape seems to have with faces going dark without reason, you'll get seams in bad places which don't seem to be fixable - you'd have to start over with your edits without Autosmooth on. If you've done Smooth All and then saved, you'll need to start over, too.
Alternately, if you're viewing your mesh in SimPE, it'll look all faceted and sparkly even though it'll actually be quite smooth in the game. Or if you're viewing it in the 3d view in Milkshape under Flat Shaded instead of Smooth Shaded or Textured, it'll also be rather faceted and un-smooth... doesn't mean there's anything wrong with the mesh, you're just viewing it differently.
21st Apr 2006, 11:05 PM
thanks alot, too bad i have to start over now.
21st Apr 2006, 11:32 PM
To fix individual small problems with the normals on the mesh, you can use the tool posted by demon (stickied at the top of this forum)
The normals thing is *very* useful for those little places that got the normals munged up somehow. Read the thread, you can see Dr Pixel's example of how to use it.
21st Apr 2006, 11:38 PM
my mesh appears fine now
i ahd toruble cos i download new milkshape 1.7.8 (i was using beta previuosly-just found update and installed)
22nd Apr 2006, 02:04 AM
22nd Apr 2006, 02:42 AM
Yes, a note to everybody - every time you get a new update of MilkShape you must re-set all your settings the first time you use it because it will go back to the defaults. So always check the "autosmooth" setting BEFORE you import any meshes, it is checkmarked by default.
22nd Apr 2006, 02:49 AM
thanks Dr. Pixel,
oh like your new hair i saw on TSR by the way.
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