View Full Version : 3dstudiomax -weird
rebecca17
1st May 2006, 03:57 PM
This is what I get when I load simbody.smd into 3dstudiomax..
http://i41.photobucket.com/albums/e290/myruinfan/yugju.jpg
Could somebody help me? thanks in advance!
Jasana_BugBreeder
1st May 2006, 07:58 PM
You see bones :) just hide them - click on the SelectByName button (right to the currently active on toolbar), select 'smdimport' object, then right-click in active viewport and select 'Hide Unselected' from right-click menu.
rebecca17
1st May 2006, 08:02 PM
thank you very much!
seresv
4th Aug 2006, 11:42 PM
how did u get that smd file in 3d studios max.
ToRnado
4th Aug 2006, 11:51 PM
www.chaosincarnate.net/cannonfodder/cftools.htm
seresv
5th Aug 2006, 03:40 PM
cool thanks alot i got it . Yahoo
seresv
5th Aug 2006, 03:55 PM
You see bones :) just hide them - click on the SelectByName button (right to the currently active on toolbar), select 'smdimport' object, then right-click in active viewport and select 'Hide Unselected' from right-click menu.
I chose select by name button and it gives me a bunch of parts thats in the viewpoint, but i don't smdimport . sniff plz help
Jasana_BugBreeder
5th Aug 2006, 04:00 PM
seresv, please list what you see there, then.
Or you might select bones - see the names corresponding to current model in mesh's GMDC resource, Joints sub-tab (they differ a bit for different ages) - and apply Hide Selected to them. Whatever remains should be the sim body.
seresv
5th Aug 2006, 04:21 PM
seresv, please list what you see there, then.
Or you might select bones - see the names corresponding to current model in mesh's GMDC resource, Joints sub-tab (they differ a bit for different ages) - and apply Hide Selected to them. Whatever remains should be the sim body.
this is what i see in select by name
Jasana_BugBreeder
5th Aug 2006, 06:44 PM
I have a kind of stupid question - did you tried to drag scrollbar in this dialog? On screenshot, it lists objects which names start from J to L, Smdimport should be ways below :-|
By the way, here's a fast way for you to list all objects.
Select all objects (Edit -> Select All).
Open from menu MAXScript -> MAXScript Listener (hotkey should be F11, if you don't find it somehow).
Into the window opened, copy the following string:
for obj in selection do print obj.name
Put cursor at the end of this string and press Enter.
All object names should be printed below, so you can copy and paste them here.
Jasana_BugBreeder
6th Aug 2006, 07:02 AM
Another quick way to hide Bone objects is to go to the display tab, and tick 'Bone Objects' in the Hide by Category partWow, thanks, atavera! Didn't know of this feature, really handy :)
seresv
6th Aug 2006, 07:18 PM
Also, I would suggest changing your export/import scale in SimPE when working with .SMD files in Max(I use scale of 20x) This way the bones will appear in the correct places at least, and you can see the mesh.
Can u plz tell me how to do that in simpe . How to change smd file export/import scale in SimPe.
seresv
17th Aug 2006, 03:08 PM
I have one question though, where do i get the simbody from to export it out with simpe.
Damian3182
29th Sep 2006, 09:49 PM
*Edit:* Have created a tutorial that helps you resolve this problem. Check it out here. (http://www.modthesims2.com/showthread.php?t=193462)
just4friendssims
11th Oct 2006, 03:18 PM
i have the same problem
seresv
if you knew how to solve it plz til me how
and by the way where do i get the simbody from to export it out with simpe
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