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View Full Version : TUTORIAL: Correct Footstep Noises On Skins!


J. M. Pescado
6th May 2006, 03:19 PM
I have observed for awhile now that people frequently rework meshes, often Maxian meshes, into Something Entirely Different. Often, a footwear is reskinned into an entirely different class of footwear, particularly prevalent in anything derived from the barefoot "underwear" and "swimsuit" meshes for tight clothing, as well as in custom meshes derived from the above.

The result is that the footstep sound is wrong.

Fixing this is actually quite simple, and it would be nice if creators of quality works paid attention to this little detail. Here's how it's done.

Open up the finished skinfile in your SimPE of choice. Open up the GZPS propertyset, like one would do to YA-enable clothes, and find the entry "Shoe". Alter it if necessary to one of the values below.

The following values have been identified:
0x00: None - This outfit is a top and has no shoe. Don't use.
0x01: Barefoot - This outfit is barefoot and has no shoe - very commonly an erroneous value for swimsuit remeshes to something else.
0x02: Heavy Boot - Heavy stompin' boot.
0x03: Heeled: Some kind of heeled shoe, produces the heel click on walk.
0x04: Normal shoe: Generic ordinary shoe lacking noteworthy characteristics.
0x05: Sandal: Some manner of floppy sandal, found on Maxian sandal-skins.
0x07: Armored: Found on the OFB Knight Armor.

Having made this change, you have now made a complete, properly awesome skin and can go brag about it. Otherwise, you suck.

stellababy
9th Jul 2006, 03:25 PM
Thanks! This will come in handy!

JosephTheSim2k5
23rd Jul 2006, 12:10 AM
this is really awesome, i cant believe (though) how much detail we can add onto sims now :confused: its really quite good ;) thanks for sharing :)

Ŧoxication
19th Sep 2006, 08:11 PM
I can't believe they really made it this way! I didn't think that was the shoes, I thought that was the type of floor they walked on. Like wood, etc.

porkypine
11th Dec 2006, 09:30 PM
Thanks, Pescado! I wondered about that. I have a question. How would one add a sound that isn't in the repertoire? I want to add bell sounds to some meshes I'm working on. :0)

J. M. Pescado
3rd Jan 2007, 07:11 PM
You can't add new footsounds, only use existing ones. Footsounds are a complex interaction between the shoetype and the floortype.

CatOfEvilGenius
14th Jun 2010, 05:56 PM
Please add to the list.

0x06: toddler bootie, like on pajamas