Dial9forPancakes
30th May 2006, 09:46 PM
I want to start using FragMOTION as an alternative to MilkShape, because of it's native 4-bone assignment support and better UV editing tools, but I've noticed immediately after adjusting vertices the normals screw up. So the end result is mesh with very sharp shading/rough edges. Just like importing into MilkShape with Auto Smoothing on, but I don't see a similar option for this program. Is there anyway to get around this? Or are there any normal editting plugins available for this program or an easy additional program to use?
I tried importing the modified .smd file into the Geometric Data Container in SimPe and try exporting the who gmdc, but the UniMesh plugins returns an Unrecognized Chunk ID error. I was hoping to use the Align Normals plugin to fix it. Also because MilkShape doesn't natively support 4-bone assignments, exporting .ms3d and opening in MilkShape converts it to 1-bone.
I'm specifically using FragMOTION on a mesh in which I'm combining 2 mesh halves together, but I needed use the UV editor to correct the mirrored UV mapping used for part of one of the meshes.
I tried importing the modified .smd file into the Geometric Data Container in SimPe and try exporting the who gmdc, but the UniMesh plugins returns an Unrecognized Chunk ID error. I was hoping to use the Align Normals plugin to fix it. Also because MilkShape doesn't natively support 4-bone assignments, exporting .ms3d and opening in MilkShape converts it to 1-bone.
I'm specifically using FragMOTION on a mesh in which I'm combining 2 mesh halves together, but I needed use the UV editor to correct the mirrored UV mapping used for part of one of the meshes.