SuperFly
5th Aug 2006, 03:56 PM
G'day all
In a recent attempt to add more detail to a mesh I added in a couple of extra shapes- all of which can be seen in this (rather small) picture-
http://i12.photobucket.com/albums/a230/Superfly2005/AAAAA.jpg
All went fine and dandy, until I did a poly count- 10,500. Now, any creator can tell you that is far too high. So, I checked to see what the offending shapes were. The mouth and the wire accounted for over half the polys in the object.
They were created by combining lots of small cylinders together to form a curve shape. Not the best way I am sure, but it was the only way I could see a curve being achieved. When compared to other objects with wires (i.e. Bob's satellite dish, from which the radar is inspired) it shows that it is one, smooth flowing shape that I cannot seem to achieve. I would be most grateful if someone could help explain how I can greatly reduce the amount of polys found in both these shapes.
Best wishes,
Superfly
In a recent attempt to add more detail to a mesh I added in a couple of extra shapes- all of which can be seen in this (rather small) picture-
http://i12.photobucket.com/albums/a230/Superfly2005/AAAAA.jpg
All went fine and dandy, until I did a poly count- 10,500. Now, any creator can tell you that is far too high. So, I checked to see what the offending shapes were. The mouth and the wire accounted for over half the polys in the object.
They were created by combining lots of small cylinders together to form a curve shape. Not the best way I am sure, but it was the only way I could see a curve being achieved. When compared to other objects with wires (i.e. Bob's satellite dish, from which the radar is inspired) it shows that it is one, smooth flowing shape that I cannot seem to achieve. I would be most grateful if someone could help explain how I can greatly reduce the amount of polys found in both these shapes.
Best wishes,
Superfly