View Full Version : Age convention without losing animation?
12th Aug 2006, 12:11 PM
Iíve done my share of age conversions already, but the way I do them requires it deleting all the bones from a source mesh before re fitting it on another age. And that means that I have to re do a bone assignment every time, wit the complicated assignments I make now, it takes a hour or two to re animate the mesh. Is it possible to convert the mesh without (or with the minimum) lose of animation data? Ian if yes, than how?
12th Aug 2006, 12:46 PM
????!!!!??? Assuming you're using Unimesh and Milkshape...
I'm not sure what you're doing. This is the easy way to do it. Make sure you have the NEWEST Unimesh.... Use sims unimesh import for both imports. Do it just like how the shoe mesh is imported in tutorial #3.
Import the mesh for the target age/gender. (like if you want to make a teen outfit fit a child, import a child mesh of the same type (top, bottom or full body)
Import the other mesh. Click okay to importing, click okay to the bone thing (which is really about putting in a second skeleton or not). The mesh you import will have bone assignments on all the vertices. Some might not be perfect and you need to fix underweight bones as with all unimesh imports, but yeah, it will be fine.
Scale away. You can even combine part of the base mesh (like arms or whatever) with the new mesh, just do it like I did the shoes in tutorial #3.
12th Aug 2006, 07:13 PM
Thank you for the info Ė I tried it earlier, but it didnít work back then (to early versions of programs), so I stuck doing things the old way :) But it works perfectly now :) Itíll save me a LOT of time.
12th Aug 2006, 10:16 PM
If you have any further issues/questions -- try unimesh tutorial #3 (as written, just to humor me) and you'll get all the right info at the right spots. It also will help you seamlessly combine (with current info! and best techniques) multiple meshes - because sometimes it's best to keep the chest area of the target mesh (especially for the girl/teen/woman) and attach the rest of the resized mesh to it, instead of trying to force all the proportions to be just right.
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