View Full Version : ANOTHER problem with Morphmods/Animations. HELP!
10th Sep 2006, 11:22 PM
Ok, so I made this new food dish, and I did the tutorial for retaining the animations. So I look at in my game, it's animated but in the wrong sequence. My new dish goes from: Full to Empty and Full. The first full is correct, but it makes halfway point the empty morph( so the plate is empty, yet they continue to eat) , and makes the empty morph full( the plate is full, but they're done and clean it up). So Basically when they're done eating it's still full, like I never animated it at all.
Please help if you can. Thank you. :anime:
11th Sep 2006, 12:19 AM
lol, sorry that must look rather funny in game.
it's rather simply you 1- have your morphs reversed that's all. so change the one ending in 0 to 1 and vice versa. also make sure to change the comments for both.
and 2, it sounds like the morph that shoudl be half empty has the full mesh in it, not adjusted to half size.
11th Sep 2006, 1:27 AM
Well I'll try the last tip you gave me, maybe I didn't scale enough to really tell. But maybe it has to do wih the fact that I, imported the mesh from milkshape and I also imported it through Wes H Uni Mesh for the morphs. So that's why it may revert back...any ideas on that?
11th Sep 2006, 3:12 AM
Oh boo, so I got the foodeat"" morphs to work fine in the game no hangups. But just noticed the servepalte is not working correctly. I tried to do muiltiple things with the morph, I even tried to replace the morphs from the foodeat"" over to the serve part( as they are basically the same thing.) Don't work. They just get the food, and the serve plate stays full till the end. Need Help.
Also when I reimport the .5gd , i get a pop up about Resource Changed and whther it should be reloaded? Yes or no?
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