pacotacoplayer
5th Oct 2006, 10:33 PM
Hello!
The purpose of this tutorial is to show you how to add a new BHAV function to your object that shows Dialogue. If you don't know what I'm talking about, this is what I am going to teach you to do:
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIALLAST.jpg
It doesn't nessessarily have to say what is says, just whateve you tell it to.
Now lets get started!
First you need SimPE. Download it here (http://sims.ambertation.de/en/download/) :)
Note: This tutorial IS NOT copied from anyone else. I was playing around with SimPE and learnt how to do it myself.
1. Go to your objects' BHAV function.
Click on the interaction you want to make BEFORE the dialogue. Now click on that interaction and then go to "Special Buttons". Then go to "Insert Via True"
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIAL1.jpg
2. Now click on your new interaction which should appear right under the one you chose as the one before it. Click on the two little Comma's you see beside the operands.
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIAL2.jpg
3. Now, in the whole big set of numbers, copy and past the following new numbers:
00000100000000000000140000020000
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIAL3.jpg
4. Click okay and then change the OP Code to 0x0024. COMMIT FILE AND SAVE.
Now go to your Text Lists and clone any text list. Click on your cloned text list, and go to the Resource Information tab (itslike the Plugin tab). Remove the last 3 numbers of the Instance and replace them with 12D.
Now go back to the Plugin view and change the file name of your text list to "Dialog prim string set" and DELETE ALL OF THE PIE MENU STRINGS IN YOUR TEXT LIST EXCEPT FOR 0x0000. Now in that pie menu string, type the text you want to appear for your dialogue :)
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIAL4.jpg
COMMIT FILE AND SAVE
5. Now go back the BHAV function and click on the button on the right side of the 2 comma's. There should be like a hammer and wrench icon. Now a window will pop up. Click the first set of 2 arrows (shown in pictures) and another window will popup with your text. Click on your text and click OKAY. Make sure the arrows now point to your text and click OKAY again. Now look at your dialgue under the Operands and you should see your Dialogue.
COMMIT FILE AND SAVE
Please look at pictures if you dont want to be clueless:
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIAL5.jpg
Test it out in-game (the object) and this is what you should get (a dialogue box where you wanted it to be)
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIALLAST.jpg
Enjoy! :king:
Please leave a comment if it helped :) And click the thanks button if it helped, also :D
The purpose of this tutorial is to show you how to add a new BHAV function to your object that shows Dialogue. If you don't know what I'm talking about, this is what I am going to teach you to do:
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIALLAST.jpg
It doesn't nessessarily have to say what is says, just whateve you tell it to.
Now lets get started!
First you need SimPE. Download it here (http://sims.ambertation.de/en/download/) :)
Note: This tutorial IS NOT copied from anyone else. I was playing around with SimPE and learnt how to do it myself.
1. Go to your objects' BHAV function.
Click on the interaction you want to make BEFORE the dialogue. Now click on that interaction and then go to "Special Buttons". Then go to "Insert Via True"
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIAL1.jpg
2. Now click on your new interaction which should appear right under the one you chose as the one before it. Click on the two little Comma's you see beside the operands.
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIAL2.jpg
3. Now, in the whole big set of numbers, copy and past the following new numbers:
00000100000000000000140000020000
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIAL3.jpg
4. Click okay and then change the OP Code to 0x0024. COMMIT FILE AND SAVE.
Now go to your Text Lists and clone any text list. Click on your cloned text list, and go to the Resource Information tab (itslike the Plugin tab). Remove the last 3 numbers of the Instance and replace them with 12D.
Now go back to the Plugin view and change the file name of your text list to "Dialog prim string set" and DELETE ALL OF THE PIE MENU STRINGS IN YOUR TEXT LIST EXCEPT FOR 0x0000. Now in that pie menu string, type the text you want to appear for your dialogue :)
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIAL4.jpg
COMMIT FILE AND SAVE
5. Now go back the BHAV function and click on the button on the right side of the 2 comma's. There should be like a hammer and wrench icon. Now a window will pop up. Click the first set of 2 arrows (shown in pictures) and another window will popup with your text. Click on your text and click OKAY. Make sure the arrows now point to your text and click OKAY again. Now look at your dialgue under the Operands and you should see your Dialogue.
COMMIT FILE AND SAVE
Please look at pictures if you dont want to be clueless:
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIAL5.jpg
Test it out in-game (the object) and this is what you should get (a dialogue box where you wanted it to be)
http://i100.photobucket.com/albums/m8/ptpcreations/TUTORIALLAST.jpg
Enjoy! :king:
Please leave a comment if it helped :) And click the thanks button if it helped, also :D