View Full Version : how to make an outfit shorter or longer
22nd Oct 2006, 3:42 PM
ok, i think i have figured out how to do it without any milkshape or anything. All i did was edit the .... file to be smaller. But i have a few issues that i need help with. Ill post a pic to explain.
22nd Oct 2006, 11:10 PM
krazzed - this is not longer meshing, so I'm moving it over to the bodyshop - skinning area. Could you add a scaled down shot of your actual alpha, it's hard for me to guess exactly what you did to give you a suggestion as to what to do about that odd spot.
22nd Oct 2006, 11:25 PM
Sorry about changing the topic, and thank you for moving my thread. About the scaled down alpha. Ill post a link that i uploaded it to.here it is (http://i10.photobucket.com/albums/a145/krazzed205/help2.png) . Its very scaled down. I hope this is the pic you were referring to.
22nd Oct 2006, 11:54 PM
It's fine that the topic changed, just wanted to get the discussion in the forum where it best fits.
What I'd say is that the mesh must have a bit of a stretched area on that spot. Is this a Maxis mesh you're working with or a user mesh? What you'll have to do is experiment with the alpha (or I find sometimes working on the texture easier)
For instance - make the area of the upper chest white on the alpha (in addition to what you have done). Then draw a single straight line in a bright color on your texture where you think the upper edge of the garment should be. Now you can simply have your texture open in PAINT (yes, I use a simple editor for this part).
Add a few pixels in a distinctly bright OTHER color to your texture, save, refresh in bodyshop... and keep using that in order to try and pinpoint exactly where you need to make changes. Make it so that in the end you have one line creating your 'neckline' that is shaped how you would like it...
Now take your marked up texture, and use it as a guide to create your new alpha. (This is where I'd go back to using a graphics editor with layers so that I can do it easily)
23rd Oct 2006, 2:44 AM
its a maxis mesh, if that will change anything that you explained to me. But i will try what you have explained soon. thank you
23rd Oct 2006, 5:26 AM
it's not uncommon even for maxis meshes to have odd stretching in spots - because it's a flat graphic to be wrapped around a 3d shape. The shoulders also can have stretching in an odd way in some places. So yes, experiment with your graphic until you get something that looks... better... in that spot.
You might also find that raising or lowering your 'line' a bit might look better, so you might want to draw a few lines across the back a couple pixels apart and see which one looks smoothest before trying to adjust it further.
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