Paleoanth
31st Oct 2006, 04:21 PM
I did post this question in another thread (the stop walking through my object thread), but I am not sure it really belongs there as it doesn't really have to do with footprints. I am posting a link to my question in hopes that someone can help me.
http://www.modthesims2.com/showthread.php?p=1453803#post1453803
In essence what I want to do is make the circular part of my mesh solid to cat sims. I cloned the Los Gatos condos and added something to the second level. Since the original Maxis object does not have anything on the second level, the cats walk right through my circular thing. I have looked through the GMDC, the resource node, the slot file, everything I could look at and frankly, I have no idea how to make a walkable area unwalkable or partially unwalkable as the cat does need to jump to the edge of the second level to get to the third level. The circle is it's own subset with it's own element references. I am assuming that in the resource node, drop down box, under the Condo second level is where I could start messing with things. Maybe.
Any help would be appreciated. I would be happy to upload the file if need be.
http://www.modthesims2.com/showthread.php?p=1453803#post1453803
In essence what I want to do is make the circular part of my mesh solid to cat sims. I cloned the Los Gatos condos and added something to the second level. Since the original Maxis object does not have anything on the second level, the cats walk right through my circular thing. I have looked through the GMDC, the resource node, the slot file, everything I could look at and frankly, I have no idea how to make a walkable area unwalkable or partially unwalkable as the cat does need to jump to the edge of the second level to get to the third level. The circle is it's own subset with it's own element references. I am assuming that in the resource node, drop down box, under the Condo second level is where I could start messing with things. Maybe.
Any help would be appreciated. I would be happy to upload the file if need be.