View Full Version : Death by old age tombstones not showing up on lot
21st Nov 2006, 02:08 AM
After playing Sims2 for years I still haven't added any expansion packs because I want to finish off my Classic Legacy Challenge House before installing them. Unfortunately I ran into a problem:
When I have a sim that dies of old age on my Legacy lot, no gravestone/urn appears (platinum or otherwise). I have an elder in full platinum aspiration and she is 30 minutes from death, and that is the last point that I saved the game. I have done some experiments to see what the problem might be and I know that:
-Graves for other deaths will appear on the Legacy lot.
-Graves for old age deaths on other lots in the neighborhood appear normally.
-When I tried boolprop to force the elder to die early, I received an error message saying that the Grim Reaper had too many animations.
Plus, I have another dead elder I would like to restore the platinum grave of.
21st Nov 2006, 05:42 AM
Have you gone through the steps in this faq? http://www.modthesims2.com/article.php?t=139718 The main things are making sure that your game is patched and to see if it works with your Downloads folder removed. Don't forget to backup your entire My Docs/EA Games/Sims2 folder first. And please let us know how it goes.
21st Nov 2006, 01:00 PM
Yes, I downloaded the patch a long time ago. Frankly, I never had any of the problems wrong that were covered by the patch, but I did DL it anyway.
Since the problem is lot specific, deleting the User Data would have no effect on the problem.
As you probably guessed, my Legacy lot is very big and has lots of objects on it. It takes over a minute to load while other lots take about half the time. However, I don't want to bulldoze the lot as I just recently moved my Legacy family into this lot to solve some other bugs from their original lot. I would rather play the lot as is than bulldoze.
21st Nov 2006, 01:12 PM
Oh, and by the way, I don't have any custom content or hacks to cause problems.
21st Nov 2006, 04:28 PM
Make sure you have the latest patch- it has been updated several times. Also, how many character files do you have in that neighbourhood? Trying without custom content is a good suggestion as sometimes circumstances on a specific lot can cause conflicts in content that do not occur elsewhere. Could you attach the error log to your post?
22nd Nov 2006, 04:39 AM
I'm not at my home comp right now, but I did get a look at the error logs earlier today. The error message is "too many iterations" with the Grim Reaper, and the log lists out lots of information about the sim involved, the lot objects and so forth. Yes, I do have about 100 playable sims in the neighborhood (it's a seventh generation Legacy challenge).
I will attach the error logs in a later post.
22nd Nov 2006, 08:32 PM
Here are the error logs attached
22nd Nov 2006, 09:42 PM
Strange things are afoot, just as they were in this thread:
From what I can gather, the error seems to involve a plate glass window, those pesky modular stairs and the inheritance controller. I'm going to ask the wise one to take a look at this one, too. Maybe I'm missing something!
22nd Nov 2006, 11:50 PM
Simsample, this is a case similar to the one we examined before, when that female sim scanned the room to see if she was attracted by a neighbor, and got stuck when the modular stair was included in the list of neighbors to check the attraction for.
Now the case is almost identical: the Inherit controller was scanning the lot to check the relationship between the dead and the other sims, and included in the list of sims to check the plate glass window and the modular stair; and obviously the game got stuck while trying to understand if the window and the stairs were friends with the dead sim... :lol:
I don't understand why this happen. For anyone more experienced than me, here are some technical detail:
In the Controller - Inherit (Group 0x7F859641), BHAV 0x1001 (CT - I died), line 5, there is: "Set to Next (Stack Object ID 0x0000, neighbor id)"
This loop includes, for some unknown reason, the mentioned objects (window and stairs); and then the BHAV passes in Param 0 the Stack Object (window/stairs) to the Global "Death - Is sim dead?", where the first line is: "Verify - Neighbor ID (Param 0x0000)".
23rd Nov 2006, 04:19 PM
Thankyou for that Numenor- perhaps this is a game bug, or maybe those modular stairs are just trying to get a life of their own! Thanks for looking at this.
Non-praying Mantis, I would recommend that you backup your game files and apply the latest patch, maybe this will help the problem.
24th Nov 2006, 04:48 AM
Nope, I DLed the latest patch, backed up my files, tried out the lot and still no dice.
Thanks for all who looked at the problem anyway!
24th Nov 2006, 03:23 PM
Sorry it didn't work! Perhaps someone else will look at the error logs and make some suggestions.
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