View Full Version : Creating object in Skech Up 5
Geo ice
8th Jan 2007, 2:27 PM
Hello!
I am beginer in Sims 2 modding. Becouse that I am asking you how can I export file from Skech Up 5. Do I need any plugin for this. I can do model in skech up, but i can't export it. Can I export texture from skech up too?
I have: Skech Up 5, Sim PE.
Do i need any other programs to inport object in game.
Then how can input that object in game?
If you can anwser this anwsers you will realy help me.
Thanx,
Geo Ice
HystericalParoxysm
8th Jan 2007, 2:38 PM
The free version of Sketchup only exports in Google's .skp format. You can't convert that in anything but the pay version, which will export models as an .obj
If you want to do 3d modeling for Sims 2, there are many programs available. Milkshape is commonly used and $25 - Wings 3D and Blender are both free. We have tutorials on all three of those. Look into using one of them - don't bother with Sketchup.
Geo ice
8th Jan 2007, 2:52 PM
This is an example of chair in skech up 5.
Skech up 5 is pay version. :)
Geo ice
8th Jan 2007, 2:57 PM
For me Skech up is easyer than all these programs.
I tested it.
Can you help me with upper questions?
HystericalParoxysm
8th Jan 2007, 3:03 PM
You would just need to find the export options then - I don't use Sketchup as I think there are superior programs, and I haven't a clue how it gives you mapping. You'd want to export as an .obj, which you could then put into UV Mapper Pro to give it a uv map and eventually bring into the game in SimPE following the rest of the tutorials on object creation (the SimPE parts).
I use Milkshape personally as it's easy to pick up, has a built-in uv mapper, and once you really get going in 3d modeling, I think it's more designed for really... creating 3d models rather than sketching in polys. As are Blender and Wings 3D, though Blender certainly has quite a high learning curve.
Geo ice
8th Jan 2007, 3:16 PM
Which type of file do i need to export from UV?
Geo ice
8th Jan 2007, 3:37 PM
What i must do in SimPE to input model in game?
HystericalParoxysm
8th Jan 2007, 3:43 PM
Again, I think you will be much better off getting one of the programs that is supported for Sims 2 modding, like Milkshape, Blender, or Wings 3D, and following the Start to Finish Object Creation Tutorial using the program of your choosing. I don't think there are many (any?) modders using Sketchup, and you would be better off putting your time and effort into learning a program that will take you as far as you would like to go. The tutorials on those programs explain everything you need to know, from start to finish, including getting the model in-game.
Geo ice
8th Jan 2007, 3:57 PM
Which type of file do i need?
I sended you a model of chair (on pictue 3#).
Chose which file is good for SimPE.
They are in UV type. :)
Please.
Geo ice
8th Jan 2007, 4:18 PM
lub,lut,mtl,obj - types of files in zip
Geo ice
8th Jan 2007, 4:19 PM
Chose which file is good for SimPE.
HystericalParoxysm
8th Jan 2007, 4:30 PM
Again, .obj is the format you'd use (I've said that a couple times already) but if you do not have a properly working object that comes out of Sketchup, with a uv map or knowing how to create a uv map, just getting an .obj out of Sketchup will do you no good.
Also, please use the Edit button rather than multi-posting.
I looked at the .obj format version and it is totally not going to work in game.
For one, the scale is totally off - the thing is HUGE. It will be about 5 stories high and cover most of a lot.
Two, there are single-sided polygons sticking out, on the arm and the seat. They will only be visible on one side, and invisible on the other.
Three, the poly count on it is a little high for such a simple object. You could have half those polys with just a little thought and care taken to modeling the object properly.
Fourth, there is nothing even remotely resembling a usable uv/texture map on here. You could remap to get something useful going in UV Mapper Pro or the like (I don't know if Sketchup includes -any- tools to do uv mapping) but it may be difficult to get areas like the rounded back to work well. Currently, you would be limited to solid colours and very, very simple textures - you could not, for instance, have the seat cushion a different colour than the rest.
Please, please PLEASE take my advice and read our existing tutorials using supported programs that have full and complete instructions on their use. We have a tutorial here that takes you from start to finish, modeling, mapping, and importing an object created from scratch: http://www.modthesims2.com/showthread.php?t=104795
Geo ice
8th Jan 2007, 4:35 PM
HystericalParoxysm:Also, please use the Edit button rather than multi-posting.
Ok.
I have created an obj file then i open it in LithUnwrap (free) then i export it: File-Export-UV.
Maybe it was luv?
Delphy
8th Jan 2007, 4:40 PM
Please follow HPs instructions and get a decent 3d modelling program.
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