HeartDeco
16th Mar 2007, 03:09 PM
I have not found where this has been specifically mentioned beyond JWoods (Table) Tutorial, so I thought I would ask. Sorry if this seems an obvious or dumb question but I wanted to be certain.
In editing/preparing textures for recoloring - Is it necessary to paste and flatten each recolor texture to the UV bitmap image or is this only done with the original (initial) mesh texture?
The reason I ask is that I can't tell that there is a difference in whether the recolor texture is applied and flattened to the UV template in terms of quality of the image when viewing a recolored object in game.
Thank you in advance,
Debra
In editing/preparing textures for recoloring - Is it necessary to paste and flatten each recolor texture to the UV bitmap image or is this only done with the original (initial) mesh texture?
The reason I ask is that I can't tell that there is a difference in whether the recolor texture is applied and flattened to the UV template in terms of quality of the image when viewing a recolored object in game.
Thank you in advance,
Debra