View Full Version : Al's shoe problem
18th Apr 2007, 07:58 PM
Hello i made a new mesh one hour ago i tried to add all shoes first i added lower lengs and then i added shoes whatever i clicked joint and i chose r-calf and then r-foot i did it other leng too and i export my mesh. Then i opened simpe but my mesh like this
what can i do please help me
18th Apr 2007, 08:07 PM
Err, well, you don't use the joints tab to assign bone assignments - you use the Unimesh Bone Tool to do that. And it looks like you haven't regrouped the shoes to add them to the main group, so they're not showing up.
Adding Al's shoes requires pretty advanced knowledge - while looking at Maxis meshes will give you a basic idea of what sort of assignments you should be using in which areas, it won't be exact, and it requires a lot of fiddling to get the assignments just right - even using Maxis assignments (which I don't think you have by your description) animation will not be perfect immediately. I generally make them dance about as that makes problems in ankle animation show up pretty well. Pretty much the whole foot should be assigned to foot bones, also (no toe assignments) for high heels - gives them a very cute little pinup walk as the foot doesn't flex.
Knowing how to do all this takes a lot of time and effort on simpler stuff - if you've gone through and done all three Unimesh tutorials, though, you'll know most of it, but I would still recommend trying a lot simpler stuff - and mastering it - before trying to do something that is going to require that much assigning and fiddling with assignments.
18th Apr 2007, 09:04 PM
Thank you so much HP for helps and warnings finally i could do it here is al's shoes
:) thanks again
19th Apr 2007, 01:18 AM
That looks good, glad you got them to show up! Make sure you test in game and pause the game and examine the legs/ankles/feet very carefully. (and also of course, fix your recolor)
19th Apr 2007, 06:08 PM
Hello its me again i added Al's shoe alpha in my mesh alpha but when i open body shop my mesh like this
This is my alpha
I opened Uvmapping my mesh looks like this
Is that normal ? if it isn't normal how can i fix this
20th Apr 2007, 05:36 AM
You did not follow the directions in the Unimesh tutorial #3 to join those legs to the mesh - see how your uvmap across the legs is all tangled up. I believe that is because you welded things on that seam. I do not know if unwelding will fix it.
Do NOT WELD with Unimesh. It makes messy things. Use Snap and then use Demon's align normals tool. If selecting that area and saying 'unweld' doesn't fix things, you probably need to start over.
Consider it a learning experience. I just had to start over (yes from the beginning) a mesh today myself because it simply did not go together how I wanted and trying to untangle the mess I made was too hard.
From the section at the end of tutorial #3 about Al's Shoes:
"Do NOT use the tutorial provided at simskins, that tutorial is totally outdated and not compatible with the current milkshape/unimesh. Do not weld anything. Use the bone tools as taught in this tutorial."
26th Jun 2008, 03:37 PM
hi.. I was just wondering HOW you get Al's shoes alpha into your mesh's alpha..?
26th Jun 2008, 03:59 PM
Al's shoes come pre-mapped. There's really no need to make his shoes alpha, but it'd be a matter of grouping them with whatever other alpha parts you're using and adjusting the mapping accordingly if you had some idea of something to do with them that requires them to be alpha parts.
26th Jun 2008, 04:17 PM
hmm.. okay, 'cause on the last outfit I made with Al's shoes, I just painted white color over the area in the alphafile where the shoes are. Hope you understand..xP
26th Jun 2008, 06:37 PM
aaaah :blink: why is there a white area where the shoes are? *frustrated*
26th Jun 2008, 07:08 PM
Looks like maybe the texture for the shoes doesn't go quite far enough in that area... either that or the alpha doesn't, if that's actually grey rather than white.
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