WesHowe
26th Apr 2007, 5:15 AM
One of the things that have been sorely lacking for Sims2 object meshing has been the loss of the original Maxis-designed smoothing groups (because they are not in the game files).
I have designed a new plugin, as a part of my UniMesh suite for for MilkShape, that attempts to break a mesh into smoothing groups by using the face adjacency based on the UV mapping. While it cannot do 100% of the game meshes totally (some appear to be too complex without some human guidance), it has done a wide variety pretty well.
I have the plugin posted in a thread in the BodyShop Meshing forum. I don't like to make multiple posts about something, as that is somewhat wasteful, as well as making support harder for me. But I think the plugin will be of at least as much, if not more, use for object meshing purposes.
Anyway, you can view the post, and download if wanted, at:
http://www.modthesims2.com/showthread.php?t=229550
<* Wes *>
I have designed a new plugin, as a part of my UniMesh suite for for MilkShape, that attempts to break a mesh into smoothing groups by using the face adjacency based on the UV mapping. While it cannot do 100% of the game meshes totally (some appear to be too complex without some human guidance), it has done a wide variety pretty well.
I have the plugin posted in a thread in the BodyShop Meshing forum. I don't like to make multiple posts about something, as that is somewhat wasteful, as well as making support harder for me. But I think the plugin will be of at least as much, if not more, use for object meshing purposes.
Anyway, you can view the post, and download if wanted, at:
http://www.modthesims2.com/showthread.php?t=229550
<* Wes *>