Morague
19th Jun 2007, 06:35 AM
Hi :)
I was wonderig if anyone else had run into this problem & if so, is there a solution?
OK - I am modding food. I have the "preptray" mesh in Milkshape & it has several groups:
foodprepgrilledcheese_ingredients
foodprepgrilledcheese_shadows_alpha
foodprepgrilledcheese_ingredients - with 2 morph mods
foodprepgrilledcheese_shadows_alpha - with 2 morph mods
When I imported the GMDC I got a message about tunctuated names, but this has never been a problem in the past.
In any event, I've made my new food, changed things around, redone the texture maps for all of the above. I am using 3 different textures - one for the shadows, one for the actual prep tray & one for the group foodprepgrilledcheese_ingredients & it's 2 morph mods.
Everything is fine in Milkshape - everything shows up where it should & is correctly textured. I export it, replace the GMDC with the new one, do everything I'm supposed to in SimPe but for some reason the new texture mapping is not there. If I reopen the Milkshape file the textures are correct. If I import the GMDC I saved from the Milkshape file, they are the old textures.
For some reason the new UV mapping isn't being saved when I export from Milkshape. I have tried for the past couple of days to get this working with no result.
Anyone have any ideas? It isn't because I am using 3 different textures - I remapped it just using 2 - one for the shadow alpha & another for everything else & that still didn't save. Even the shadow remapping will not save.
Is it because the names were cut off? If so, is there an solution? Or - am I just overlooking something really dumb?
I was wonderig if anyone else had run into this problem & if so, is there a solution?
OK - I am modding food. I have the "preptray" mesh in Milkshape & it has several groups:
foodprepgrilledcheese_ingredients
foodprepgrilledcheese_shadows_alpha
foodprepgrilledcheese_ingredients - with 2 morph mods
foodprepgrilledcheese_shadows_alpha - with 2 morph mods
When I imported the GMDC I got a message about tunctuated names, but this has never been a problem in the past.
In any event, I've made my new food, changed things around, redone the texture maps for all of the above. I am using 3 different textures - one for the shadows, one for the actual prep tray & one for the group foodprepgrilledcheese_ingredients & it's 2 morph mods.
Everything is fine in Milkshape - everything shows up where it should & is correctly textured. I export it, replace the GMDC with the new one, do everything I'm supposed to in SimPe but for some reason the new texture mapping is not there. If I reopen the Milkshape file the textures are correct. If I import the GMDC I saved from the Milkshape file, they are the old textures.
For some reason the new UV mapping isn't being saved when I export from Milkshape. I have tried for the past couple of days to get this working with no result.
Anyone have any ideas? It isn't because I am using 3 different textures - I remapped it just using 2 - one for the shadow alpha & another for everything else & that still didn't save. Even the shadow remapping will not save.
Is it because the names were cut off? If so, is there an solution? Or - am I just overlooking something really dumb?