View Full Version : Regroup command distorts meshes
Jasumi
3rd Dec 2008, 10:54 AM
I've been having problems with regrouping my meshes. It seems as though the shoulders and elbows are always distorted. However, when I export all the parts without regrouping, all is animating correctly. How can I work my way around this? I need to regroup my mesh into two groups.
HystericalParoxysm
3rd Dec 2008, 11:12 AM
Are you making sure to double-check your comments on the regrouped parts before exporting? The comments have to be correct - especially NumSkinWeights set to 3. It usually combines comments when regrouping, and you have to set those back to what they were before, with NumSkinWeights correct.
Jasumi
3rd Dec 2008, 12:02 PM
OMG thank so much! I did the alpha trick and now it recolers perfectly!
About the regrouping, I simply renamed all the other parts as body in the comments. For some reason (even though I did originally fix the comments) Milkshape was still behaving erratically. I think I'll just have to re-install it.
But again, thank you. Without your help I would have gone insane by now. lol
porkypine
4th Dec 2008, 07:01 PM
Usually when Milkshape goes whacky - if closing and reopening it doesn't work, try rebooting your computer first. I find that going back and forth from Milkshape to SimPE to the game and back and forth tends to get the pointers going crosseyed and they lock or get cranky. A reboot solves a lot of those types of problems.
The best way to avoid resource problems is to only open one program at a time, Simpe, extract your clone. close it properly, Open Milkshape - import your file, fix it up, etc, export it, close Milkshape. Open SimPE - import your modified mesh, save, close SimPE, copy file to you game folders and load your game.
test,
Close your game and go to Milkshape to work on your mesh, etc. repeat.
Oh! And I copy my project files into their own folder outside the EA subfolder, that helps keep the files from hiccuping. I only do that if I am making new meshes. Recolors stay where they originals are. I copy my modified files into the EA directory. I have less trouble that way.
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