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songbirdRobyn
17th Dec 2008, 10:25 PM
Hello everyone,

So I posted in the Object Creation forum yesterday to get help, and it was suggested that I bring it over here for others to look at and hopefully be able to tell me what I've done wrong.

So!

I downloaded a mesh here at MTS2 by a creator named Mutants_R_Us. The mesh is a piece of paper, that looks like homework, with an F grade on it.

I wanted to recolour it into a ransom note, and if that turned out well, then I would also do love letters, children's scribbles, among others. It is a decorative object under Sculptures.

So, I downloaded the mesh, ran my game to see how it looked, and it looked great. Closed game. Opened SimPE.

The first thing I did was to make a recolour of it, following Numenor's tutorial EXACLTY to the tee. I also looked for other tutorials that explained recolouring custom object meshes, and they were the same, so I knew I was doing everything I could.

Went to game, put the object out, there were no recolours available in Buy Catalog, so I tried recolouring with the recolour tool, and no options.

SOOO... then I cloned the mesh, so I could name it what I wanted (Instead of "OH NO, and F!" because that wouldn't work for everything I wanted to do.

So, cloned mesh, renamed to "Letters of Every Kind" (more functional) and I made it cheaper. The original mesh is 4,000!

I recoloured the original mesh, so that it looked like the ransom note I wanted, and updated all sizes manually, (Build DXT is grayed out, even though I have DDS Utilities. [!!!] ) and went to game to see, and it doesn't even show up in buy catalog, nor was it a recolour of the original mesh (I checked in case I did it wrong, perhaps?)

What gets me THE most is that the screen on the startup of the game that asks if you want to Enable or Disable custom content, now shows my object's name "Letters of Every Kind" yet it is not in my game!

I also spent close to an hour looking through EVERY category of the Buy Catalog in case it was assigned incorrectly. It is nowhere, at all.

I am frustrated because I really wanted to make these for movie props.

Any help is appreciated.

I suppose I should attach the original mesh I cloned, my version of the object, and the photo (?) that I used for the texture?

Anyways, if I learn what I am doing wrong, then I will be able to finish with the rest of the recolours I had planned for it, no?

Thanks in advance
-SongbirdRobyn

The files attached are:

My clone of the mesh with my texture (LettersOfEveryKind_SongbirdRobyn.rar)

The original mesh (MTS2_mutants_r_us_451645_testpaperF.rar)

The texture image I used (ransom letter.jpg)

leesester
17th Dec 2008, 10:52 PM
Please see attached fixed package, I took the original, cloned it, gave it a new GUID. This package is not designable, but you could make lots of different letters? Will try to make designable but it is easier if you pick an object that is already designable to clone. I will look deeper for you, but maybe you can use this for the film?

songbirdRobyn
17th Dec 2008, 11:16 PM
How do you give it a new GUID?

See, I'm still learning, so I want to know where I went wrong?
Do you mean the original mesh was un-recolourable?

leesester
17th Dec 2008, 11:24 PM
See new item - now recolourable. If you want to learn go to the jwoods object creation tutorial - it is a little old but still very good. I have added new package called fixed. It is hard to explain what I did in a post; start with the tutorials.

songbirdRobyn
17th Dec 2008, 11:41 PM
Thank you sooo much. I wish I could have done it myself. But when I get it done, with all recolours, I will credit you, because you did the hard work, I suppose.

Thanks leesester!

songbirdRobyn
17th Dec 2008, 11:43 PM
And, just to make sure, I can recolour, following the tuturials, like I had originally planned?

^_^

leesester
18th Dec 2008, 12:51 AM
yes, you just open simpe, then you open object workshop. You can press start or open, you choose open. Select your ransom note from your directory, press next and choose recolour from the drop box. Press start, give it a name. Press save, select what you want to recolour (for your object only one thing - very easy.) click ok. Open the txtr file (last on the list) and import new texture using DXT. Texture should be size of biggest image - in your object 128x128. If no DXT just import but quality is less good. Save, and you have recolour. Don't forget to update sizes.

Reyn
18th Dec 2008, 03:37 AM
But if you use dxt, -do not- update sizes - its already done by dxt.

songbirdRobyn
18th Dec 2008, 05:54 AM
yes, you just open simpe, then you open object workshop. You can press start or open, you choose open. Select your ransom note from your directory, press next and choose recolour from the drop box. Press start, give it a name. Press save, select what you want to recolour (for your object only one thing - very easy.) click ok. Open the txtr file (last on the list) and import new texture using DXT. Texture should be size of biggest image - in your object 128x128. If no DXT just import but quality is less good. Save, and you have recolour. Don't forget to update sizes.

Okay, great, and thanks so much.

Thats what I was doing all along, but like you said, the original wasn't recolourable, but you magically made it so!
THANKS!!! ^_^

songbirdRobyn
18th Dec 2008, 05:54 AM
But if you use dxt, -do not- update sizes - its already done by dxt.

For some reason, Build DXT is greyed out, though I do have DDS Utilities...

Thanks Reyn!

~Dee~
22nd Dec 2008, 12:58 AM
Here is info how to get DXT working,thanks to Numenor:

Let's start from the beginning...

You install the DDS utilities like any other program; if you don't change the installation path, it will be installed in C:\Program Files\NVIDIA Corporation\NVIDIA DDS Utilities. Into this folder, you should find a file named "nvdxt.exe" (if you can't find it, then reinstall the DDS utilities).

Once you are sure that the file "nvdxt.exe" is where it should be, open SimPe and go to Extra / Preferences / system Folders. Click the "Browse" button, and browse to "C:\Program Files\NVIDIA Corporation\NVIDIA DDS Utilities"; you should see the file "nvdxt.exe". Click once on the file nvdxt.exe, and then click the "Open" button (or double-click on the file nvdxt.exe, which is the same): you should go back to the preference window, and you should NOT see any more the message "DDS utilities not found".