PDA

View Full Version : Modding InfoCenter - The Material Definition (TXMT): a visual reference table *Update*


Pixelhate
25th Jan 2009, 02:20 PM
There are countless ways to modify the appearance of an object, simply by tweaking a few settings In SimPE.

In my need to understand the texture section of an object and the different ways to influence it, I came across the idea of an illustrated systematic testing of all the TXMT parameters.

This isn't really a tutorial that explain you things step by step, but more a compilation of information found everywhere on Mts2, with comparative pictures and tests, organised in a hopefully convenient way.
A sort of visual reference table.

- Introduction: covers a few generalities.
- Part 1: Basics settings (texture enabling, mesh test settings, lightning, colouring, glow effect)
- Part 2: Reflection settings (enabling, EnvCube map names & look, adding a custom reflection)
- Part 3: Blend settings (transparency and alpha, blending, additive, glass effect with/without texture)
- Part 4: Texture animations (tile, rotate, scale, translate and UV coordinate)
- Part 5: Bump Map settings (creating bump/normal map, bump enabling a mesh, adding bump map to recolour) + bump tester (see also post#24)

Documents are in PDF format
- part 2 contain a .txt with EnvCube names, a package with texture for custom pearly reflection and a .txt with install instruction.
- part 5 contain a package of a base game object recolour to test Bump/Normal abilities of your computer.

I hope that this work will bring more answers than questions... :)


Pixelhate. 2009

Fresh-Prince
25th Jan 2009, 02:30 PM
Oh! Thank you! This actual might help me with my current problem. You posted it at the perfect time!

tbudgett
25th Jan 2009, 02:55 PM
Great Work!!! I can sure use it....Thanks

McAlli
26th Jan 2009, 05:06 PM
Thank you so much!!

Rapsheba555
27th Jan 2009, 01:36 AM
You, my european friend, are a LIFESAVER. :lol: I thought that i'd have to figure it out on my own. :lol:

Quick question: If I make an object glow like a lamp (aka not affected by darkness) but give off no light, will a reflective sheen still show up over it, or will the shine be lost in the glow?

Pixelhate
27th Jan 2009, 01:50 AM
My pleasure! :)
Quick answer: glow in the dark (Emissive) + EnvCube will both be shown.
You may need to adjust the settings to obtain the desired effect.

Rapsheba555
27th Jan 2009, 03:27 AM
ah, thank you. :) I needed it to both glow in the dark and be shiny, so this will work marvelously. :)

Rapsheba555
27th Jan 2009, 03:34 AM
next question: can glow be assigned to a sim mesh?

Pixelhate
27th Jan 2009, 07:59 AM
I have no idea on that one, :( you'll have to test and find out... and let me know. :)
Sorry..

buggybooz
27th Jan 2009, 08:12 AM
Now where is that darn thanks button that I'd like to press over and over again :lol: This is going to be an essential reference point for anyone wanting to dabble with the txmts. I know I shall be using your guides ALOT. Thankyou, thankyou, thankyou!

Rapsheba555
28th Jan 2009, 12:30 AM
Ah, mais, c'est la vie. Pas de probleme. (I think you speak french? As do I. :) )

Edit: I THINK i got both of them to work at the same time. *looks* yes, it works. It has to be done on an alpha group, but it works.

hexameter
6th Feb 2009, 01:09 AM
No thanks button?
So, I want to thank you very much for all the great work you put into this exploration! I know this is very useful for creators.
hexameter

SimArchitect
6th Feb 2009, 02:01 AM
God when I saw this I was so excited!!! I have wanted something like this for so long!!!

I love fiddleing with the material definition and I usually get some hideous colorful thing in the game. LOL!

THANKS SO MUCH!!!

Hek
14th Feb 2009, 07:43 AM
This is so useful! Thank you very much!

leesester
14th Feb 2009, 12:03 PM
thank you - I am working on making my own textures so this will be handy

Numenor
15th Feb 2009, 02:32 PM
Thread moved to the Modding InfoCenter: now there is a "Thanks" button!!! :D -

*furiously clicks the Thanks button multiple times, though knowing that only 1 thank will be added :lol: *

Also, Groovilicious' posts with additional info about the TXMT have been moved back to the TXMT Discussion Thread (http://www.modthesims2.com/showthread.php?p=2112671#post2112671), as per Pixelhate's request.

Pixelhate
14th Mar 2009, 02:32 AM
This thread is not tagged but files are missing.
I have so many different versions that I'm lost on which was uploaded...
Could someone help by attaching or sending me the original rar ? not needed any more
Thanks a lot.

plasticbox
14th Mar 2009, 08:32 PM
The thread is not tagged but it is on our list of missing files =). Also, if you click on the "View Custom Content" link next to the non-existing uploads above, you can still see the exact filenames, sizes and timestamps of everything that was in there -- perhaps that helps you to find the correct version.

Pixelhate
15th Mar 2009, 12:01 AM
Well, take it out of the list :), I guess it's settle now.
Many thanks to all for the hard work behind the scene !!

CatOfEvilGenius
23rd Mar 2009, 06:50 AM
The cubes that clearly show the effects of changing certain TXMT parameters are exactly what this kind of tutorial needs, glad to see them. I'll take a closer look later.

Alisar
26th Mar 2009, 11:11 PM
Pix! thank you for this! Downloaded! I hope I will be able to make some good object someday and do honour your instructions, even if I must say I learnt to play (a little) with envcube thanks to you :)... so, there's a hope maybe? :lol:

jasonduskey
22nd Apr 2009, 02:16 AM
I know this is a bit late in coming, but thanks, brother. I just recently noticed this tutorial. I had a fair understanding of how the TXMT resource worked, but this really makes clearand concise. Huge thanks, especially for the bit about adding environment cubes to objects that don't have them. Well done, Pix.

modman3000!
29th Apr 2009, 01:54 PM
nice! i have always been interested in the sims 2 engine stuff

bluetexasbonnie
30th Apr 2009, 01:41 PM
PH --

Here is the recolor I promised for people to check whether they can see bump maps or not. The example picture is included in the .rar

It is yours to do with as you desire.

Pixelhate
30th Apr 2009, 09:52 PM
Thanks ! :rofl: I've just made something similar with a base game urn. I'll use more of your ideas. I'll contact you soon..

simogambo
1st Jun 2009, 10:23 AM
Being a late comer to The Sims 2 I have clearly missed so much awesome action. However, to my advantage, there is now this brilliant gold mine of amazing resources laid out before me. This information here is - coming from someone who is just beginning to mod and who has been using MTS as a primary resource for Tutes and inspiration - a fundamental resource that I am sure I will be referring to religiously with every project i'll be undertaking.

Thank you so much pixelhate for taking the time and effort in compiling this information. selfless and priceless.

Amazing!! Great... Oh! I can do those dang lamps properly!!!... *shuts firefox and boots GIMP + SimPE*

Aligeth
12th Jun 2009, 12:55 AM
I highly recommend these wonderful guides to everyone.

ding140674
13th Aug 2009, 04:04 AM
Can anyone help to check out "Exploring the TXMT part 2.rar"? I have problem downloading it. The PDF file is missing from the archive file.

Pixelhate
13th Aug 2009, 07:12 AM
I just have checked it, no problem so far. Please try again. If the problem is remaining, PM me, we'll find a solution...

ding140674
13th Aug 2009, 08:40 AM
I just have checked it, no problem so far. Please try again. If problem is remaining, PM me, we find a solution...

Thanks. Finally get it downloaded. :) The downloadings were completed only at 4mb.

Thanks again for the informations. :D

bluetexasbonnie
16th Aug 2009, 02:35 PM
I have been using this information so much. I am still astounded at what a difference bump mapping can make to an object. Thank you so much!

P.S. Hope repairs have been made and life is returning to normal.

BoilingOil
11th Dec 2009, 11:51 PM
Ok, I pressed the 'Thanks' button, but I feel that's not enough to express my gratitude. I'm gonna find out more, and maybe even create something myself, someday... ;)

joninmobile
6th Mar 2010, 12:06 AM
Let me just say, I simply love this set of tutorials, it comes in very handy for me on several ocassions.

MayXxXAsh240
17th Aug 2011, 04:03 PM
Which part do I need to refer to if I want to create clothing for my invisible sims where parts of it are invisible and parts of it are completely opaque? I am trying to create the character Jackle from NiGHTs into Dreams. Any help would be much appreciated! I am a new user to simPE so I don't know that much about it yet!

By the way, this is Jackle
http://nid.wikia.com/wiki/Jackle

Pixelhate
18th Aug 2011, 02:03 PM
The part about transparency is part 3. I recommend you to read everything as, I'm quite sure, it will useful for global understanding and hopefully handy for your future creations.
BUT I have to let you know that this study is based on simple, boneless object.
That means that some info will not be correct for skins. (some parameters differs, some are common).
Nevertheless I hope that these tutorials will help you. :)
I'm interested in your idea, so don't hesitate to contact me via Pm if you want to exchange further.
Good luck !
Pix.

NixNivis
23rd Aug 2011, 07:16 PM
I just realised I've never said so, but I swear by this tut, it has taught me almost everything I know about the TXMT. Part 2 especially - making things shiny is fun! :lol: So thank you very, very much for this! :lovestruc

yuliya_83
6th Sep 2011, 05:01 PM
thanks a lot!!! these tutorials have been really helpful and helped me discover the new world of material definitions which inspired me for new creator ideas!

telefen
24th Oct 2011, 01:14 PM
I am amazed at how you put all this info together. I just read the first two parts man my head is spinning although very exiting reading . I did some glasses frme gold but they don't shine . I guess it has to do with Envcub or something. I guess that has to have it's own file added for them to look reflective gold & not a dull gold. Thank for all your efforts & keep up the good work .

mocha0030
24th Oct 2011, 06:43 PM
thank you so much for this. :)