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ghostgirl_SC
4th Oct 2006, 01:24 AM
Hello all you simmers! This challenge is for those of us who have wondered what it would be like to start our own colonies.

The story: Well now, it certainly wouldn't be creative of you if we told you the story! Come on, impress us with your storytelling skills. Or, if it helps, take the idea for my story (when it's up).

1.This challenge is to be done in a new neighbourhood
2.You must start out with at least six couples, more if you want a slightly easier challenge.
3.Each couple starts out with 2,000 Simoleans.
4.Each couple gets their own lot. Can be any size.
5.No Community lots in the first generation that offer food.
6.Some things must be earned. Here is a list of things that will be earned:

Day one: Lot
Day two: Bed, cheapest double.
Day Five: the couple will get a small 5x5 room.
Day Six: A countertop
Day Seven: A sink
Day Eight: A shower
Wedding: Buffet
Birth: Wallpaper

7.Anything on the Earned list cannot be bought until the day it is earned.
8.The only jobs that can be held are entry level jobs.
9.If the couple has children one parent must stay home until all children have moved out.
10.Teens may move out with adults. Children may not move out at all.
11.All Children must attend school.
12.NO CHEATS unless using them to get reward objects.
13.If a birth happens during the first 8 days reward objects will be postponed until the child is a toddler.
14.No cc objects that are detrimental to the essence of this challenge.
15.The challenge ends when Either A) You interbreed too much or B) Your Sims reach ten generations.

I find it easiest to play multiple lots if I play each one for a sim week and then move on to the next.

I can't wait to see people's reactions!

aimsme_SC
19th Jul 2008, 04:07 PM
Ooh... this looks interesting. Difficult, but interesting. I'll give it a go when I've got time- thanks for posting!

mollecullo
19th Jul 2008, 04:10 PM
This seems like a good challenge...are those the only items we can have? What about refridgerators and toilets?

Inoacharm
1st Aug 2008, 05:11 PM
yea what about refridgerators our sims will die before even the 8th day

TrillianRikku
30th Aug 2010, 02:08 AM
This sounds Like fun

TortureTheNannies
4th Sep 2010, 03:04 AM
How I wish the Sims 2 genetics were more complex and real. There is something called The Founder effect which causes problems for isolated colonies. Our sims will not have any real problems with Founder effect. It causes a small population to depend on just a few individuals for much of their genetic heritage, causing diseases to be repeated and become more common. If you want, change your sims to obese and make them stay that way, create some odd looking faces, bulding chibi eyes , or any thing else that looks , well, stands out as odd. Allow some breeding with close relatives to make these traits easier to inherit. You don't need to make brother and sister marry, but you can use a testing cheats to simulate genetic mergers. After you've done that for two or three generations, let the succeeding generations marry normally. Look how many sims look alike, even identical, and maintain these traits.

cheshirekat
4th Sep 2010, 03:55 AM
yea what about refridgerators our sims will die before even the 8th day

Well, not necessarily. I assumed that since neither stove nor refrigerator were on the list, you had to devise your own list. Perhaps part of "Come on, impress us with your storytelling skills."

That was my interpretation.

I think I would have to modify that list so that two things are earned each day. And I would certainly make the refrigerator and stove first.

Another thing I thought of is that a small house can be built.

On the first day, they can fish at the pond - if they have Seasons. Once they catch enough fish to feed the family - usually I make each adult catch one fish when I do this. This unlocks the house. So then you add a front door to the house for only one room - maybe just the living room, so they can have one sofa and one bookcase.

Immediately after they catch fish, they have to get jobs. Now the only thing they can do until when their first day of work starts is socialize with each other and every walkby. Or they can fish or study.

As long as they have fish, they don't need a refrigerator, but they will need a way to cook the fish. Sometimes, I make my families go to a very small community lot park to cook their fish and catch more. Because they can invite others to join them fishing without greeting them, they can build up relationship points there. Sometimes the small parks will have a chess table as well. But keeping it simple is better - socialize, fish, or cook fish. It is only slightly torturous for them. Hehehe.

I'm trying to think of what happens at the home lot if the sims don't have a bed or sofa to nap on. I can remember my sims not having any beds, but they always had a sofa to take turns using. My first sims in sims 1 never had more than one bed and one sofa.