View Full Version : Deleting Characters after already making a Neighbourhood? - Resolved
30th Jul 2009, 11:59 PM
I didn't think about creating a clean neighbourhood when I started up my game, so I currently have one sim cavegirl living in a neighbourhood of modern townies, and she is already friends with some strays.
Is there a way to safely and completely delete the townies/NPCs without borking my game? If the pets get deleted too, it's alright - I think I know how to delete her memories of them.
Right now, I want the town to consist of only her and the strays, so I'm pretty desperate to find a way to do this without needing to make an entirely new Hood.
31st Jul 2009, 12:12 AM
There's a tutorial on safely deleting Sims at MATY: http://www.moreawesomethanyou.com/smf/index.php/topic,6205.0.html
You'll need SimPE, Pescado's lot debugger, and a lot of patience. Be sure to back up your neighborhood first. If you're deleting an entire neighborhood's worth of townies, there are bound to be some mistakes.
31st Jul 2009, 12:28 AM
Oh, my...that looks a bit long and complicated. Thank you for the link and advice, I'll definitely keep a backup! Am I correct in assuming all you need to do is the SimPE stuff to make sure the character files are properly deleted, and the LotDebugger will take care of the memories and such?
2nd Aug 2009, 12:37 AM
If there is only one, single Sim you are interested in keeping, why you don't delete your neighbourhood and install a new template of it? This would be less time-consuming and error free.
2nd Aug 2009, 03:48 PM
There's only one playable sim in the hood, and I want to get rid of the townies. It is my understanding that installing a new template would still bring back townies.
2nd Aug 2009, 04:03 PM
RenegadeSims, if you download an empty neighborhood template for Pleasantview from MATY (or just rename the N001 folder so no Pleasantview generates at all) and install the notownieregen mod (also from MATY), your new neighborhood will spawn no townies.
You can find the templates here: http://www.moreawesomethanyou.com/smf/index.php/topic,13382.0.html
And instructions for adding custom townies here: http://www.moreawesomethanyou.com/smf/index.php/topic,5861.0.html
2nd Aug 2009, 05:47 PM
Hmm...that makes me wonder two things:
1) What template would I use for a custom neighbourhood? I didn't use the default templates, I think I picked the last land on the list.
2) Would installing a new template basically kill the Sim I created? She already has a life and is friends with some animals, I really don't want to start over with her.
2nd Aug 2009, 10:47 PM
You would have to 'clean her' first. Moving her into a clean hood without prepping her could possibly lead to neighborhood implosion. But, you can certainly try. I'd back up my game first. ;)
3rd Aug 2009, 02:57 AM
1) It doesn't matter which template you pick for a new custom neighborhood: all custom neighborhoods populate with the default Pleasantview townies unless you have a clean Pleasantview template or have renamed the Pleasantview folder in Program Files so the game can't find it.
2) As Canoodle says, you would need to clean your Sim's memories in SimPE before moving her to the new neighborhood. This means erasing all relationships with anyone not living on her lot...and that applies to every person and pet living on the lot. So if she's friends with a lot of strays in the neighborhood, all those relationships would need to be deleted.
If you want to do the least work possible to empty the existing neighborhood, install the notownieregen mod from MATY and then use the debug cheats to kill townies one by one as they visit your lot. If you want to clean the neighborhood up all at once, follow the process linked in post #2. If you are willing to start over, do as Nalia suggests and use clean templates.
3rd Aug 2009, 03:43 PM
Well, I'd hate to start over, so it would be either killing the townies while using the mod, or using the method outlined in post #2.
Thank you all very, very much for your answers - I now have a variety of methods to clean up my hood, and my question is resolved. :)
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