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sunni9676
4th Aug 2009, 06:54 AM
I have been making some invisible recolors of in-game objects and although I can remove shadows that would be visible indoors, I cannot figure out how to remove the outdoor shadow.

Obviously I am cloning the object to make a completely invisible version. I have updated the MMAT & TXTR files and successfully remove shadows. However, once objects are placed outdoors, they appear?!

I would really appreciate it if someone could provide directions or point out a tutorial with this info. I have done an extensive search but only saw several references to never remove the outdoor shadow on an object - which doesnt apply to what I need to do. I have the most updated version of Simpe.

HugeLunatic
5th Aug 2009, 05:19 AM
I *think* it is in the GMND in the line tsNoShadow. The value is either 0 or 1, F or T, respectively. If set to 0 I think it will not display outdoor shadows. I have not thoroughly tested this though.

sunni9676
8th Aug 2009, 10:17 AM
Thanks for you help HugeLunatic...the value actually needs to be set to '1' and then the groundshadow disappears, it is already at '0'. I would never have found it without your help!!! It worked.

Thanks Again :)

HugeLunatic
8th Aug 2009, 01:48 PM
Your welcome. I can't wait to see what it is your working on. :)

NixNivis
18th Apr 2013, 04:33 PM
When you click on the GMND, the Blocklist (on the Content tab) is a dropdown list. One of the entries in the list is the tsNoShadow - see screenshot. (Note that tsNoShadow won't necessarily be item #4 for your object, you may have to scroll down to find it.)