View Full Version : Dear Inqe..
everyer
13th Aug 2009, 2:32 AM
Could you make the S3OC will edit the default colorable materials of an object? Now I have to edit it in ultraedit and it is difficult...
Thank you very much!
Inge Jones
13th Aug 2009, 8:29 AM
Can you give me the typeID of the resource type you are talking about? As I am not actually modding for Sims3 at the moment, you would need to describe your manual process in detail, as we'd have to code that process for the tool.
pljones
13th Aug 2009, 8:58 AM
And, whilst waiting, could you use the Grid in s3pe? If not, then that needs fixing, too.
everyer
13th Aug 2009, 3:25 PM
Another question.. Inge...could updated s3oc read and clone the objects in the DBbackup of official downloadings?
Delphy
13th Aug 2009, 3:35 PM
I think you mean DCBackup, and also mean the store items, correct? If so, these are protected packages and it is unlikely you will ever find a free tool that will work with them here.
everyer
13th Aug 2009, 3:36 PM
And...
I mean this:
http://thumbs.modthesims.info/getimage.php?file=983247
Inge Jones
13th Aug 2009, 4:47 PM
Everyer, the good news is that you should be able to edit those fields in s3pe in the Grid view. It's really a bit advanced/specialist for the scope of the cloner.
everyer
14th Aug 2009, 6:09 PM
Everyer, the good news is that you should be able to edit those fields in s3pe in the Grid view. It's really a bit advanced/specialist for the scope of the cloner.
Grid View is powerful...But I still don't know how to change the partten name...
Grid View only give the Material Grouping 1 and Material Grouping 2.But the object has 4 default partten sets in the game...and each partten sets has two partten names..such as Materials\Wood\grainStraight01VerSml_1
and Materials\Metal\brushedMetal03VerLrg_1...
Could you please tell me how to edit them? :Pint:
http://thumbs.modthesims.info/getimage.php?file=984061
And another question: ^^ Could one day the S3OC be able to clone the foods ?
pljones
14th Aug 2009, 7:17 PM
You need to go into the Materials collection, then hunt through each MaterialBlock, looking at the TypeCodes. Notice that each MaterialBlock has a collection of MaterialBlocks, so you'll also need to hunt through those.
The Grid isn't yet perfect so if anything looks "wrong", it's best not to touch it -- you can report any problems, too. (I just spotted at least one issue whilst checking up on the instructions I wrote above. "ControlCode" and "SubType" sometimes display as "S3PIDemoFE.AsHexCTD"...)
everyer
15th Aug 2009, 3:32 AM
Thanks~~
I will try ^^
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