Zoltic
22nd Oct 2009, 11:11 PM
Hello,
I'm actually working on two "possible" mods to tune the game.
The first concern "Investments part". I remarked that when you are only associated you have between 14% and 16% money back per week. When you are owner alone you have only between 7% and 11%. I understand that to have the possibility of changing the name or firing an employee has a cost, but it seems there is very expensive. Secondly, the delta applied on the return is not a constant.
So I modified the ratios to have same return (less 2.5% for name an firing) as owner than as associate.
My problem is not to know if 2.5% is good or not, this can be a discussion but not very important, I only would have your commentaries about the utility of such a mod for other players.
The second mod I'm working is about Gem and Metal spawners. When you are tired to search the last metal or the last gem missing you have already the possiblity to had many spawners where you want. It is a good idea but I think this reduce a part of the game which is in the collections without helping very much because there is only a question of luck or unluck to see the "good" piece at the "right" moment.
So I modified the spawners to increase a little the probability to find "very rare" objects. Like this the "hunt for collection" stay same but with better gain.
I have the same question than for the previous mod, is it really interesting for players ?
Thank you for yoour commentaries and sorry for my english, I'm french...... :) :) Nobody is perfect.
I'm actually working on two "possible" mods to tune the game.
The first concern "Investments part". I remarked that when you are only associated you have between 14% and 16% money back per week. When you are owner alone you have only between 7% and 11%. I understand that to have the possibility of changing the name or firing an employee has a cost, but it seems there is very expensive. Secondly, the delta applied on the return is not a constant.
So I modified the ratios to have same return (less 2.5% for name an firing) as owner than as associate.
My problem is not to know if 2.5% is good or not, this can be a discussion but not very important, I only would have your commentaries about the utility of such a mod for other players.
The second mod I'm working is about Gem and Metal spawners. When you are tired to search the last metal or the last gem missing you have already the possiblity to had many spawners where you want. It is a good idea but I think this reduce a part of the game which is in the collections without helping very much because there is only a question of luck or unluck to see the "good" piece at the "right" moment.
So I modified the spawners to increase a little the probability to find "very rare" objects. Like this the "hunt for collection" stay same but with better gain.
I have the same question than for the previous mod, is it really interesting for players ?
Thank you for yoour commentaries and sorry for my english, I'm french...... :) :) Nobody is perfect.