please_dont_crash_my_game
24th Oct 2009, 06:15 AM
Alright, I've searched everywhere and I can't find anything that solves the problem.
I'm attempting to 3D-edit faces of Sims, using Blender. So far I've been able to export, edit, and import the base mesh of a Sim's face, but - because I did it without touching the morph - the animations were wiped. No big deal. I restored the sim's character file from a backup and exported both the base meshes and the morphs, edited all three meshes, and imported it back in.
When I ran the game with the base mesh AND morphs edited, whenever the sim moved her face, the texture became stretched and distorted, or turned completely red. Not good.
To attempt to isolate the problem, I tried the same thing but with simply exporting and importing the mesh in and out of SimPE, and the same problem occured - therefore, it's SimPE's SMD tool that seems to be causing the problem, not Bobcatben's Blender tool.
Additionally, I've tried importing the main mesh as both the main mesh and the morphs, with the same result. Therefore, it seems to be a bug in the import plugin - export is probably working fine.
Am I doing something wrong somewhere in the import process? If seemingly not, is there a new version of SimPE's SMD tool available, or will I need to manually fix the UV map? (I hope there's something simple and obvious I'm missing, and it's not just an unavoidable limitation of the plugin.)
Thanks. :)
I'm attempting to 3D-edit faces of Sims, using Blender. So far I've been able to export, edit, and import the base mesh of a Sim's face, but - because I did it without touching the morph - the animations were wiped. No big deal. I restored the sim's character file from a backup and exported both the base meshes and the morphs, edited all three meshes, and imported it back in.
When I ran the game with the base mesh AND morphs edited, whenever the sim moved her face, the texture became stretched and distorted, or turned completely red. Not good.
To attempt to isolate the problem, I tried the same thing but with simply exporting and importing the mesh in and out of SimPE, and the same problem occured - therefore, it's SimPE's SMD tool that seems to be causing the problem, not Bobcatben's Blender tool.
Additionally, I've tried importing the main mesh as both the main mesh and the morphs, with the same result. Therefore, it seems to be a bug in the import plugin - export is probably working fine.
Am I doing something wrong somewhere in the import process? If seemingly not, is there a new version of SimPE's SMD tool available, or will I need to manually fix the UV map? (I hope there's something simple and obvious I'm missing, and it's not just an unavoidable limitation of the plugin.)
Thanks. :)