View Full Version : Please help me with "unrecolorable" paintings
juicylipz
29th Mar 2010, 08:20 PM
I really hope someone can help me. I tried all I can think of to solve this problem but nothing worked so far:
I cloned different painting (into painting and other objects) now I found out they arent recolorable.
When checking the blocklist in the GMnd the "design mode enabled" is missing. So I edit the blocklist and add it, name the first Array according to the name in Material override subset name and add another one for my recolor.
But no matter what the object remains unrecolorable...SIGH! what am I missing??? :(
leesester
29th Mar 2010, 08:27 PM
Hello
So you have made a new mesh? Does your object have a MMAT to refer to? You may want to check out this tutorial by ignorantbliss that can be found here on MTS. See link.
http://www.modthesims.info/showthread.php?t=103379
juicylipz
29th Mar 2010, 08:29 PM
Yes i have made a new mesh . I made a new MMat for the recolor package, if thats what you mean... I will check the tutorial that you mentioned,...any other ideas?
edit: checked the tutorail and its exactly how i added the new mmat
juicylipz
29th Mar 2010, 08:46 PM
Is it "normal" that i dont have the "design mode enabled" in the first place? for instance on the painting "transcendence". This object already has two sets of MMAT´s..gosh I hope I can solve this
HugeLunatic
29th Mar 2010, 09:24 PM
It is normal for an object that is not recolorable to not have the tsDesignModeEnabled line. Although I think almost all paintings have been made recolorable with the CEP. Is your CEP up to date and installed? I would check that because you may be adding resources that would automatically be included if the CEP is up to date.
When you say you made a new MMAT for the recolor package...do you mean you added that to a recolor package or your clone package? Which painting did you clone?
If you cloned a MMAT resource you need to make sure both have different instance numbers
If you added a subset and MMAT make sure that the SHPE also has that subset and is pointing to the TXMT
Each subset needs a TXMT as well as a MMAT
Sometimes its easier to just clone a painting that has the number of recolorable parts that you want already. :)
juicylipz
29th Mar 2010, 09:36 PM
I cloned from the "transcendence painting"and and a,b and c stroke paintings...infact I was looking for a painting that has the design modeenabled and I couldnt find one...so I checked paintings from other creators and they used the transcendence painting.
I added the MMat (cloning the first one) in my mesh to make it recolorable...basically I just followed the steps that I normally would to make a mesh recolorable
could you tell me which painting would be recolorable already?
oh, and I checked my CEP which should be fine also...iam soo clueless,lol
juicylipz
29th Mar 2010, 10:02 PM
I just checked in game: the paintings, I cloned are supposed to be recolorable. I get the design option when clicking on the design tool...only for my cloned paintings its not available. Other objects are just normal
moune999
30th Mar 2010, 09:01 AM
Try checking these two things:
* Have the GUID's been properly updated in your MMAT's or do they still refer to the original objects.
* In the GMND did you remember to add a new line in the cObjectGraphNode.
That's all I can think of. Hope you get it worked out.
juicylipz
30th Mar 2010, 11:12 AM
Whew!! I fixed it! dont ask me how...I was just trying everything I could think of and now the design mode enabled shows again when I clone a painting...but thank you guys anyway!!! :)
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