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View Full Version : [HELP] SIMS2 - Extracting sound files from instruments.


MEZ_08
21st Apr 2010, 1:59 AM
First of all, sorry if this is the wrong section to be making this post. I've searched high and low before stumbling across the content creation section, and I hope I'm in the right one!

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Basically what I'm wanting to do is replace the sound files for each of the 3 sections of each of the 3 styles (Rock, Country, Jazz), on each of the 4 instruments (Guitar, Bass, Drums, Piano) in The Sims 2 - wow, tongue twister.

I'm not entirely concerned about animations, as they generally have no correlation with what's being played anyway.

I have written some tracks that include each of these 4 instruments in MIDI format, separated them into 3 pieces, then used Fruity Loops music software to convert the MIDI sound into a realistic emulated instrument sounds, then saved them as WAV files. In theory, if I can extract the original files, replace them with my own, compile and commit the changes to the game, we should have a few new tracks, correct?

I have SimPE, and know how to open the objects in Object Workshop. I've found the SoundID (STR#), and it lists all of these 'sections': jazz_guitar_secta, jazz_guitar_sectb, etc.

How do I open these files and extract the data? If I use the Extract command on the SoundID file, it simply creates another '*.simpe' file with the same information.

Regards,
MEZ_08

Echo
21st Apr 2010, 5:52 AM
There is some limited support for sound modding in TS2, but you may find it doesn't work all that well for you. The sounds for instruments are more complicated than regular sound effects, and the sound modfin we have at the moment is very limited in some ways (for example, they don't play right in fast-forward mode)

What we do know about creating custom sound effects is in this thread:
http://www.modthesims.info/showthread.php?t=235268

Good luck!