MEZ_08
21st Apr 2010, 1:59 AM
First of all, sorry if this is the wrong section to be making this post. I've searched high and low before stumbling across the content creation section, and I hope I'm in the right one!
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Basically what I'm wanting to do is replace the sound files for each of the 3 sections of each of the 3 styles (Rock, Country, Jazz), on each of the 4 instruments (Guitar, Bass, Drums, Piano) in The Sims 2 - wow, tongue twister.
I'm not entirely concerned about animations, as they generally have no correlation with what's being played anyway.
I have written some tracks that include each of these 4 instruments in MIDI format, separated them into 3 pieces, then used Fruity Loops music software to convert the MIDI sound into a realistic emulated instrument sounds, then saved them as WAV files. In theory, if I can extract the original files, replace them with my own, compile and commit the changes to the game, we should have a few new tracks, correct?
I have SimPE, and know how to open the objects in Object Workshop. I've found the SoundID (STR#), and it lists all of these 'sections': jazz_guitar_secta, jazz_guitar_sectb, etc.
How do I open these files and extract the data? If I use the Extract command on the SoundID file, it simply creates another '*.simpe' file with the same information.
Regards,
MEZ_08
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Basically what I'm wanting to do is replace the sound files for each of the 3 sections of each of the 3 styles (Rock, Country, Jazz), on each of the 4 instruments (Guitar, Bass, Drums, Piano) in The Sims 2 - wow, tongue twister.
I'm not entirely concerned about animations, as they generally have no correlation with what's being played anyway.
I have written some tracks that include each of these 4 instruments in MIDI format, separated them into 3 pieces, then used Fruity Loops music software to convert the MIDI sound into a realistic emulated instrument sounds, then saved them as WAV files. In theory, if I can extract the original files, replace them with my own, compile and commit the changes to the game, we should have a few new tracks, correct?
I have SimPE, and know how to open the objects in Object Workshop. I've found the SoundID (STR#), and it lists all of these 'sections': jazz_guitar_secta, jazz_guitar_sectb, etc.
How do I open these files and extract the data? If I use the Extract command on the SoundID file, it simply creates another '*.simpe' file with the same information.
Regards,
MEZ_08