View Full Version : Baseline happiness creeping up
7th May 2010, 12:42 PM
Has anyone else experienced this problem? Over time the baseline happiness of my sims will creep up. First they'll be "happy" with no moodlets active at all, then after a while they'll be very happy and even elated with no active moodlets. Reloading the save brings the mood back down, but only temporarily. The only custom content I have is a texture replacement for floor edges, and reinstalling the game does not help. As you might imagine, having to reload every few in-game days gets old very quickly.
Thanks for your time.
7th May 2010, 04:20 PM
I'm curious how you can play a few sim days and not have any active moodlets at all?
Moodlets come and go, when they show up in the moodlet panel, they are active.
If I'm correct in assuming by "moodlets" you are referring to "Buffs" (cold shower, beautiful vista, etc)
when your sim has more than the window can display, you will see a little scrollbar.
It's not uncommon for sims to have 6, 8, even 10 active moodlets active at one time.
Some give positive, some negative, and some are neutral and they affect the sims mood.
So again, I'm not sure what you are referring to when you say "they have no active moodlets".
8th May 2010, 01:47 AM
I mean that they have no moodlets at all - I cancel them in debug mode, dial fun down to average levels and end up with a very happy or elated sim. I discovered this problem when during the course of normal play, my sim gets stressed, smelly, desolate, hungry, sleepy with minimal positive moodlets (overall big numerical -ve to mood) and still is elated.
After a bit more play, it seems that the problem is related to the "good nights sleep" moodlet. When I get the moodlet, mood goes up more than it should, and stays high even after the moodlet has expired. So I suppose I can work around the problem by not sleeping too well. Still, it would be nice to have a more definitive solution requiring less micro-management...
9th May 2010, 03:10 PM
Why not use the moodlet manager to remove moodlets instead? As that's an 'official' way to do it, it may actually work properly.
Is it a valid point to consider that while you are removing them in debug mode that it may not actually be removing the effects but only the actual images?
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