oujimikael
25th May 2010, 02:04 PM
Im not sure which section: Meshing or Object to post this, sorry
First problem: I made a chair used Maya, with a lot of cylinders are bended in many direction. The problem came when I use UV mapper Pro.
I spent hours to move every vertex of those cylinders, and make it look like this
http://i117.photobucket.com/albums/o70/rinoa281090/frenchdiningchair4EditUV.jpg
I save the mesh as *.Obj and imported into Milkshape. But in Milkshape, the UV map messed up. And make it impossible to texture.
http://i117.photobucket.com/albums/o70/rinoa281090/frenchdiningchair_Edited_UV2.jpg
I tried to import the *.Obj back to UVmapper, but the whole map still messed up.
2nd Problem: I wont mind re-UV all of them in Milkshape, but another problem came, one vertex seems to be linked to another vertex, they are the vertex that lie on the edge of the mesh. So when I select it, the top face, side face is selected at the same time >_>
I read around the forum, and saw some tutorials tat said we still have to re-UV in milkshape, UV mapper is just for the base background. So I guess this can't be fixed ? Then how to fix the 2nd problem since I'm pretty new to Maya ?
Thanks in advance :(
Tool used:
Maya 2008
UVmapper Pro
First problem: I made a chair used Maya, with a lot of cylinders are bended in many direction. The problem came when I use UV mapper Pro.
I spent hours to move every vertex of those cylinders, and make it look like this
http://i117.photobucket.com/albums/o70/rinoa281090/frenchdiningchair4EditUV.jpg
I save the mesh as *.Obj and imported into Milkshape. But in Milkshape, the UV map messed up. And make it impossible to texture.
http://i117.photobucket.com/albums/o70/rinoa281090/frenchdiningchair_Edited_UV2.jpg
I tried to import the *.Obj back to UVmapper, but the whole map still messed up.
2nd Problem: I wont mind re-UV all of them in Milkshape, but another problem came, one vertex seems to be linked to another vertex, they are the vertex that lie on the edge of the mesh. So when I select it, the top face, side face is selected at the same time >_>
I read around the forum, and saw some tutorials tat said we still have to re-UV in milkshape, UV mapper is just for the base background. So I guess this can't be fixed ? Then how to fix the 2nd problem since I'm pretty new to Maya ?
Thanks in advance :(
Tool used:
Maya 2008
UVmapper Pro