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View Full Version : s3pe: 'Could not load file or assembly'


Thistleryver
6th Jun 2010, 11:20 AM
I have opened Game/Bin/Gameplay.package using s3pe. My first symptom that something was wrong was when I exported what would usually be the GameplaySystems.dll file from the package and then tried to disassemble it. 'ildasm' produced an error saying that it was not in a correct IL format.

I then reopened the original package and clicked 'Value'. The error message is as follows:

s3pi.ScriptResource, Version=1002.28.16.30193, Culture=neutral, PublicKeyToken=null
Could not load file or assembly '27332608 bytes loaded from s3pi.ScriptResource,
Version=1002.28.16.30193, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
An attempt was made to load a program with an incorrect format.
at System.Reflection.Assembly.nLoadImage(Byte[] rawAssembly,
Byte[] rawSymbolStore, Evidence evidence, StackCrawlMark& stackMark, Boolean fIntrospection)
at System.Reflection.Assembly.Load(Byte[] rawAssembly)
at ScriptResource.ScriptResource.get_Value()
-----
Bad IL format.

-----Unknown1: 0x02
Unknown2: 0x00000009

I have the most recent version of s3pe (I checked) and I have the original The Sims 3 without any expansion or stuff packs. It is also patched to the latest version (1.12.70.006002).

My game runs fine. Can anyone tell me what is going on?

pljones
6th Jun 2010, 11:54 AM
s3pi.ScriptResource, Version=1002.28.16.30193, Culture=neutral, PublicKeyToken=null
...
I have the most recent version of s3pe (I checked)You didn't check very well.

pljones
6th Jun 2010, 12:26 PM
Please read New QA testing forum (http://www.modthesims.info/showthread.php?t=387139).