View Full Version : When i paste textures to the UV map bmp they get pixelated!
25th Jun 2010, 03:44 PM
I learned to recolor clothes with extracting UV maps but i still can't because when i paste a texture to the base texture the pasted texture becomes pixelated.And here's what i mean:
only one time the texture remained as it was..I begin thinkng that this happens in some particular meshes..Any help pliz?
25th Jun 2010, 03:49 PM
Moved to Body Shop Recolouring. Remember how we talked about how not everything needs to be in Creator Issues? ;)
What program are you using to make your graphics, that it's becoming pixellated when you paste? You're showing it in Microsoft Office Picture Manager, which is, um, definitely not the right thing to be using - or did you just use that to take a screenshot?
25th Jun 2010, 03:54 PM
I'm using photoshop 6 i just used the office PM to view it..
Can anyone help me?I want to make new dresses now that i have free time! :-C
25th Jun 2010, 06:40 PM
I found the solution myself,the bmp image was just in the idexed color mode and i switched it to the RGB mode so everything's ok!
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