Helmasaur
5th Jul 2010, 1:30 AM
(Copy'pasta'd from TS2 thread. If some stuff doesn't make sense, tell me.)
To start out on this challenge build a small lot that looks like a cabin, preferably away from the rest of the neighborhood.
Alright, then you make your sim, They can look however you like. However, two of their traits have to be Hates the Outdoors and Loner (the other three slots can be anything that doesn't involve socializing)
The challenge doesn't start until day 2: the hermit can spend day 1 taking an Athletics class, buying groceries and books, stocking his pond, etc. Of course, he'd best not make any friends on day 1, since they'll still count against him.
Now- to the important stuff.
Your hermit can not know anyone, any thing in their relationship panel goes against their points. Your hermit can not visit community lots, so it would be a good idea to get a pond or garden. Your hermit can't have any electronics, or things that "convolutin' present folk" have, meaning no sports games, excersise machines or Decorations, either.
NOW onto points
1 point for starting off.
-10 for every person in the relationship panel
-10 each time your hermit goes into the front yard (excluding when they first move in) (It would be a good idea to get the superpower that removes bills ASAP)
-10 for each time someone wanders into your hermits yard
-INSTANT LOSS if you start a positive relationship of any kind.
Bonuses
Grouchy old man- your hermit does negative interactions to anyone who passes his house- Ignore the relationship related point losses for every enemy he makes. 50 bonus points
Reelhaulin' Recluse- Max Fishing skill- 20 Bonus points
5 bonus points for each maxed out skill. And 50 points for maxing out every skills. (Aside from writing and charisma, which requires a computer and a ton of friends, respectively.) (in addition to the singular skill bonuses)
To start out on this challenge build a small lot that looks like a cabin, preferably away from the rest of the neighborhood.
Alright, then you make your sim, They can look however you like. However, two of their traits have to be Hates the Outdoors and Loner (the other three slots can be anything that doesn't involve socializing)
The challenge doesn't start until day 2: the hermit can spend day 1 taking an Athletics class, buying groceries and books, stocking his pond, etc. Of course, he'd best not make any friends on day 1, since they'll still count against him.
Now- to the important stuff.
Your hermit can not know anyone, any thing in their relationship panel goes against their points. Your hermit can not visit community lots, so it would be a good idea to get a pond or garden. Your hermit can't have any electronics, or things that "convolutin' present folk" have, meaning no sports games, excersise machines or Decorations, either.
NOW onto points
1 point for starting off.
-10 for every person in the relationship panel
-10 each time your hermit goes into the front yard (excluding when they first move in) (It would be a good idea to get the superpower that removes bills ASAP)
-10 for each time someone wanders into your hermits yard
-INSTANT LOSS if you start a positive relationship of any kind.
Bonuses
Grouchy old man- your hermit does negative interactions to anyone who passes his house- Ignore the relationship related point losses for every enemy he makes. 50 bonus points
Reelhaulin' Recluse- Max Fishing skill- 20 Bonus points
5 bonus points for each maxed out skill. And 50 points for maxing out every skills. (Aside from writing and charisma, which requires a computer and a ton of friends, respectively.) (in addition to the singular skill bonuses)