View Full Version : Tombs reset
Sidheed
14th Jul 2010, 9:04 AM
Hi
Is it possible to get a tomb to reset after it has been explored? I noticed that you can get the oppotunties again to explore them, but the items being looked for tend to be missing in these cases. I am thinking it will be hard to have an explorer sim outside of a legacy founder otherwise.. or am I being stupid?
ashillion
14th Jul 2010, 3:31 PM
I have found ways of setting the tomb traps/doors/ext.. to reset. but the EA tombs do not reset as they are.
Beer76
14th Jul 2010, 6:10 PM
Hi
Is it possible to get a tomb to reset after it has been explored? I noticed that you can get the oppotunties again to explore them, but the items being looked for tend to be missing in these cases. I am thinking it will be hard to have an explorer sim outside of a legacy founder otherwise.. or am I being stupid?
Well.
Any item your founder has should be inherited and useable. The Axe of Pangu for example. Other sims of that household should be able to take it with them and use it without a problem.
Named keystones remain in the sockets, so it makes things a little easier the second time around (obviously).
For whatever reason, EA didn't add an option in the tomb markers to refog a room, making tomb resets pretty impossible.
I don't know if it would work or not, but you could always try deleting the world file in your saved game folder.
Exyll
20th Jul 2010, 5:41 PM
wait, even for other sims just starting those adventures, the tombs dont reset?
sandymdh
20th Jul 2010, 5:54 PM
It's done per town so if you started a new town with a new sim the tombs would be back to their original state.
Beer76
20th Jul 2010, 10:19 PM
wait, even for other sims just starting those adventures, the tombs dont reset?
This remains true for sims from the same world.
Let's say you take a sim from your original family and go do a bunch of tombs in china. Then come home, switch active households and go to china with someone from the second household. All the tombs the sims from the first household did will be unlocked and explored.
You will still get adventures from the adventure board identical to your first sim. The only issue that people have been running into is items such as the Axe of Pangu do not respawn, even though you got a new quest.
I think it's just laziness by EA's part, honestly. The tomb markers have the ability to unfog rooms, but not refog them. Rubble piles do have the ability to "rebuild" themselves in debug mode. But aren't equipped to do so graphically or by link triggers.
So yeah. Unless you start a whole new game, all the tombs will remain explored.
When you do explore a land though, it creates a .world file in your saved game folder. I don't know what happens when you delete that file, but it might "forget" that you went there. I haven't tested it, so I'm not 100% sure.
gobot101
20th Jul 2010, 10:24 PM
If you delete that .world file, next time you go to that location it has to create a brand new version of that world, so everything is reset because it is all new, and you don't lose anything you've gotten before then. Though, I have seen Pescado say that you should never do this, apparently it can cause issues with that entire save file.
kayceenicole
20th Jul 2010, 10:24 PM
the tombs wont reset but the treasures and stuff do, witch is okay but its cool to go on an adventure again....
Beer76
21st Jul 2010, 12:42 AM
If you delete that .world file, next time you go to that location it has to create a brand new version of that world, so everything is reset because it is all new, and you don't lose anything you've gotten before then. Though, I have seen Pescado say that you should never do this, apparently it can cause issues with that entire save file.
Good to know. Pescado knows more about the inner workings than most, so it's probably wise to follow his recommendations.
J. M. Pescado
22nd Jul 2010, 1:28 AM
If you delete a world file like that, all the links to the world will be broken. Any relationships with new characters in the world become redboxes, lots of other stuff goes wrong, and your game has a relatively short future.
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