View Full Version : A problem with the chopper.
5th Aug 2010, 2:35 AM
I've got a house with a helipad on the rooftop, the chopper on this helipad can't take off. We've discovered that the mansard roof is somehow stopping the heli. I was recommended to post a thread here because it is now concerning building issues. The thread in general discussion is here: http://www.modthesims.info/showthread.php?t=413639&c=1&ht=&page=1&pp=25#startcomments
Does anybody know about this problem?
6th Aug 2010, 12:58 AM
Have you tested the helipad on another lot using a one story building with the mansard roof to determine if it's the actual roof that's causing the issue or if it's just because the building is too high? I don't know of any work around that will work on your current build (sorry) but determining why it doesn't work might help with your future builds.
6th Aug 2010, 1:48 AM
I'll try it.
6th Aug 2010, 3:41 PM
The problem is the helipad is situated above the mansard roof - I've put it below - it worked fine. But when I've put the pad on the roof (which was right above the basement), it behaves like in that lot where I found that problem. More than that, I clearly remember that once I've removed the mansard roof from the initial lot, the heli started working properly.
I don't know of any work around that will work on your current build
I assume that you don't think that there is any possibility to solve this problem. Or maybe someone can help fixing it?
6th Aug 2010, 6:10 PM
My only thought is to put a dummy level above the mansard roof. If the chopper works on the dummy level, then try reducing the height of the dummy level to a small number of clicks and see whether the chopper continues to function. It's possible that a difference in elevation of 1 click may not be visible, but will allow the house design to function. Of course, you'll have to use modular stairs to move from the attic level to the dummy level.
7th Aug 2010, 12:38 PM
Mootilda, I don't think I got you. What do you mean by dummy level? I've tried to increase the number of floors with a cheat, set some columns on the roof, covered tiles above the roof and put the helipad on that highest level but it was ineffective. Please expand your post.
7th Aug 2010, 9:33 PM
Basically, what you did is a dummy level: any level which is created just to make the game work the way that you want it to, rather than a level used for living space. These levels are usually less than a standard height (16 clicks high), shortened using the CFE cheat (boolprop constrainFloorElevation false), and are typically used for stair landings, sunken rooms, modern roofs, and other architectural details that cannot be added using the standard game tools.
Can you explain what you mean by "ineffective"? Do you mean that moving the helipad up one level did not resolve your problem? Or, it resolved your problem but the house looks odd with an extra story above the roof? If the former, then my suggestion doesn't work; if the latter, then you can try reducing the height of the extra level to reduce it's visible effects on your lot.
Although there is a way to get any number of clicks using CFE, elevations of 0-3 clicks are often easier using my TS2GridAdjuster program. If you want the tutorial for getting 0-3 clicks using CFE, let us know and someone will get you a link.
8th Aug 2010, 1:37 AM
Well, it looks like I got your advice and did what you recommended but it didn't resolve the problem.
17th Aug 2010, 4:05 AM
The problem is, indeed, the mansard roof itself. As I stated in the other thread, this roof is perfect for a helipad, yet infuriatingly refuses to let you put a usable one up there. I tried several different configurations and elevations in my test neighborhood and nothing seems to work.
The only thing I can suggest is replacing the "drag and drop" mansard roof with the roof pieces from M&G...it doesn't look exactly the same, but it does allow for a working helipad. :|
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.