View Full Version : Discotags cheat
Mishy
14th Aug 2010, 05:00 PM
for those who didnt know, try it ;)
HystericalParoxysm
14th Aug 2010, 05:21 PM
What an utterly useless, silly cheat!
Might be useful for people who are colourblind though, I guess - make the green icons easier to see against the background, or something?
Mishy
14th Aug 2010, 05:40 PM
must be some late night easter egg or something..
but yeah, silly indeed. still, had to share :D
socherish
14th Aug 2010, 08:08 PM
I love that cheat! Shiny colorful flashy things make me happy. :)
Austin0331
14th Aug 2010, 08:19 PM
?. Never heard of it. I'll have to go try it out tomorrow. Is it bad?
CleoSombra
14th Aug 2010, 08:42 PM
What an utterly useless, silly cheat!
Might be useful for people who are colourblind though, I guess - make the green icons easier to see against the background, or something?
Actually, most people who are colorblind are red-green colorblind. :3
socherish
14th Aug 2010, 08:44 PM
?. Never heard of it. I'll have to go try it out tomorrow. Is it bad?
It makes the map tags light up and flash different colors like disco lights. :p
HystericalParoxysm
14th Aug 2010, 08:48 PM
Actually, most people who are colorblind are red-green colorblind. :3
Yes, I know - and many of the map tags are green, which would make them hard to pick out against a background of more green. The cheat makes the map tags flash through a bunch of colours, which would, I assume, make them easier to see for someone who's colourblind, when they cycle through, say, blue or purple or yellow.
CleoSombra
14th Aug 2010, 10:55 PM
Yes, I know - and many of the map tags are green, which would make them hard to pick out against a background of more green. The cheat makes the map tags flash through a bunch of colours, which would, I assume, make them easier to see for someone who's colourblind, when they cycle through, say, blue or purple or yellow.
Oh I see. xD
J. M. Pescado
15th Aug 2010, 04:23 AM
Yes, I know - and many of the map tags are green, which would make them hard to pick out against a background of more green.I don't think colorblindness has an effect there. Green-on-green doesn't offer any problems to someone who can't distinguish green from red. It's green-on-red or red-on-green that poses the problem. Green-on-green just means both things are equally, well, whatever it is that they call the resulting color, just as it is for us.
McNum
15th Aug 2010, 04:53 AM
I don't think colorblindness has an effect there. Green-on-green doesn't offer any problems to someone who can't distinguish green from red. It's green-on-red or red-on-green that poses the problem. Green-on-green just means both things are equally, well, whatever it is that they call the resulting color, just as it is for us.
Yes... and no. I'm colorblind. If you take a pure red on pure green, it's not a problem. It's when the colors are impure we get trouble. Like a dusty green on a pale yellow background, or an object that transitions from green to yellow to red. Like the Plumbob. So a dusty green icon on a slightly different green background can pose a problem, if there's no contrasting element added.
But pure red versus pure green? No problem here. Of course, colorblindness is individual, ranging from mild, like mine, to different color spectrums to no color vision at all.
You know, if I were to make a graphics mod for Sims 3, I'd change the happy color of the Plumbob to blue. Probably make it all out American, with a red to white to blue gradient. That's colorblind friendly for me, at least.
treeag
15th Aug 2010, 01:04 PM
I actually think the cheat makes it worse, but maybe the flashing helps? I have normal color vision, but I think The Sims is pretty much color blind friendly. Especially since Ben Bell himself (the executive producer) is colorblind, he must have made sure it'd look okay to color blind users.
Anyway, I study colors, including color blindness. It always fascinates me.
J. M. Pescado
15th Aug 2010, 01:33 PM
You know, if I were to make a graphics mod for Sims 3, I'd change the happy color of the Plumbob to blue.Well, if you did this, there would be a much larger range. A red-to-blue range encompasses the entire spectrum, and as a result, green would be in the middle, just as with a red-to-green range, yellow is in the middle. This probably wouldn't help you much.
Probably make it all out American, with a red to white to blue gradient. That's colorblind friendly for me, at least.Not sure how you would make it a red-to-white-to-blue. The math just doesn't make sense for that. I suppose you could operate it as a RG-B, as opposed to the current R-G range, where at the midpoint, similar to how it is now, R and G are both 255, only in this case, all 3 would be 255 because R and G are locked together. I think it would just look downright weird for everyone else, though. I believe the values are tunable, though, so I'm sure you could actually mod this.
HystericalParoxysm
15th Aug 2010, 01:38 PM
Or could just make it so the plumbbob's colourless (or its colour can be changed by the player for each individual sim) and when the sim's really really happy, it glows brightly - when the sim is sad and grumpy, it fades in brightness. And if they're about to die, it doesn't glow at all.
J. M. Pescado
15th Aug 2010, 01:43 PM
Monochrome plumbbobs would work, yes. Colorblindness doesn't really matter when the item is monochrome anyway.
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