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View Full Version : new mesh candlebase texture doesn't show up in game


hannie18
26th Nov 2010, 10:30 PM
Hi all,

first of all I am quite new at meshing, sorry.
I made two candles the other day and cloned the basegame candle collection. The original mesh has two subsets and so does my new mesh, one for the candle/flame and one for the base.
When I preview in simpe the candle and candlebase look fine but in game the candle base is white, without the texture I put on it. How can that be?

Does anyone understand what might have gone wrong?

here's a pic of one of the two candles I made:

http://i622.photobucket.com/albums/tt308/hannie18/meshes/Untitled-1.png

I hope that somebody can help me with this problem!!! I've added both meshes (they both have the same problem).

Thanks in advance!

Echo
27th Nov 2010, 08:21 AM
I think it's probably related to the TXMT for the base.

I'm really not sure why, but it looks like it's been set up for a four frame animation rather than a static texture. Have you modified the TXMT at all since you cloned the original?

In any case, try this:
Open up the TXMT file for the base_wood.
Change the "stdMatTextureCoordAnimMode" line to "none"
Change the "stdMatTextureCoordAnimNumTiles" line to "1.000000,1.000000"

Then try it again, see if that fixes the problem. :)

hannie18
27th Nov 2010, 09:51 AM
thank you! I will try that and let you know if it worked...
I didn't modify anything.

hannie18
27th Nov 2010, 03:28 PM
It worked!!! thank you so much!