View Full Version : Zombie Aftermath Challenge (Updated 10/26/12)
cannibalcupcake
21st Jan 2011, 6:45 PM
Zombie Aftermath Challenge V 1.2
Note: For those of you that are still playing the original, or that hate my changes, you can find it here. (http://sims3.thefanbase.net/the-zombie-aftermath-challenge-original-version--pageid1)
Preparing for the challenge
1. Find or create a suitable world. You can download a blank world on the Sims 3 Exchange without much effort. Alternatively you can modify an existing one.
How to modify an existing world:
-Delete the school
-Delete all pre-existing families
-Delete all workplaces and buildings except those mentioned below
Regardless of what you do, make sure your world has:
-Hospital
-Military Base
-Police
-Science Facility
-Criminal Warehouse
In addition,
- Suppress opportunities
- Set lifespan to normal
- Call before the game "officially" starts and stop newspapers from coming.
- Send your sims to the grocery store and to the book store once and buy what you want to start the game with.
Your Lot
Buy an empty lot. If you want to play a hard game, choose a large lot.
Create a small house on it. The size of the house does not matter, but be sure to leave yourself a little bit of money.
You may not have anything in the house that uses electricity, (lights, oven, tv, etc) as the power grid has been turned off due to the deterioration of society.
You MAY have an outdoor grill, a fireplace, and candles, as well as anything non electric. Anything that you can justify as 'battery operated' you can own, such as a radio, but once it is broken you may not fix it. (no more batteries) and must delete it.
Unfortunately there is no running water either. You may have one toilet that you may not flush or repair, and no showers.
You must create a full size fence surrounding your property to protect your sims from zombie attacks. It can be as small or big as you want, but after you begin the challenge your sims may not go outside the fence unless otherwise specified. I suggest deleting the gate when appropriate.
You also need to move the mailbox and garbage can inside the fence. All mailmen and NPCs that show up are zombies.
Create your founders.
Create a married couple. Each of them (and their children for the duration of the challenge) needs to have at least one of the following "survival" traits:
-Angler
-Athletic
-Brave
-Daredevil
-Genius
-Green Thumb
-Handy
-Light Sleeper
-Lucky
-Never Nude
-Family Oriented (Founder female sim must have)
-Disciplined (World Adventures only)
-Perceptive (Ambitions only)
-Gatherer (Supernatural only)
No one in your family can have ANY of the following “non-survival” traits for the duration of the challenge. These are the traits I thought would probably get you killed in a zombie apocalypse:
-Absent minded
-Clumsy
-Coward
-Heavy Sleeper
-Loser
-Neurotic
-Couch Potato
-Hot-headed
Game play
If your sims leave the secured fenced area when they are not allowed, assume they have been bitten by a zombie and kill them. You may cheat, use fire, starvation or drowning to do so.
You may not use cheats to give yourself extra money or take care of your sim’s needs. You may only cheat to delete the things that need to be deleted or kill any sim that is zombified throughout the game.
Stage Zero: Zombie Infestation
(begins with your founding couple)
Everyone around you is a zombie. Literally. You managed to survive due to the self sustaining trait(s) you happened to have.
This generation
-Must Grow their own food
-Each child they have must have at least one survival trait.
-Anyone that develops a non-surviving trait must be killed by the time they are young adults.
-All female sims that plan to have babies must have the family oriented trait. If your sim does not have this trait when she gets pregnant, she does not survive the birth due to complications and no medical help. The child, however, will survive.
This Generation May not:
-Interact with ANYONE besides housemates (they are all zombies)
-Use electricity of any kind
-Use the phone
-Use running water
-Leave the fenced lot
-Give birth at the hospital
-Move anyone out of the house
Stage One: Military Takeover
(begins when the last child from generation one grows into young adulthood)
Your family toiled away, made their own food and managed to raise kids while avoiding zombie infestation. Now the military is moving into town, taking up shop and killing zombies.
This generation
-May join the Military or Law Enforcement career. Only those old enough to have a job can leave the secured area however, and only to go to work.
-May only marry coworkers (everyone else is a zombie)
-Your sim may not leave to visit their romantic interest until they are at the 5th level of their profession or until they have 10 athletic points. Their romantic interest may visit them.
-Must have at least one child with one survival trait. If the child develops a non-survival trait, they got themselves killed by zombies.
-If no one of the opposite sex is available to marry in these careers, your sim may adopt a child. (save an orphaned child from attacking zombies) However, you must kill off your adopted child if s/he has (or develops) no surviving traits, or any of the non-surviving traits.
-The military has been kind enough to give your family a back up generator, however it can only support 2 items that use electricity. The military also has given you a cell phone. You may only use it to call other non-zombie sims (unless of course you want to talk to zombies about “braaaiiinss....”
-All female sims that plan to have babies must have the family oriented trait. If your sim does not have this trait when she gets pregnant, she does not survive the birth due to complications and no medical help. The child, however, will survive.
This Generation May Not:
-Interact with anyone outside of work
-Use contraception. They ran out and theres no one left to make it. (must ‘try for baby’ every time they woohoo)
-Use more than 2 electrical items
-Move anyone out of the house.
-Use running water
-Leave the fenced lot (outside of work or visiting romantic interests)
Stage Two: Crime
(begins when the last child from generation two grows into young adulthood)
The military has been overworked lately with killing mass numbers of zombies. They’re thinking about just nuking the whole town. To make matters worse, other survivors have come into town to loot. Everyone that doesn’t join their gang will be robbed.
This generation:
-Must have at least one person in level 5 of the criminal career or level 10 in athletic. Otherwise once everyday you must use the testingcheats cheat to force a burglar to come. You can also delete something of value.
-If your sim goes to jail for any reason, they must be killed. Laws don’t apply any more.
-Your sims may only get jobs and marry within the Criminal career. Sims that are already in other jobs at the beginning of this stage may keep them.
-Must have at least one child that develops the kleptomaniac or evil trait in addition to survival traits. If the child has any traits not prone to survival, they got themselves killed by zombies.
-If no one of the opposite sex is available to marry in this career, your sim may adopt a child. (save an orphaned child from attacking zombies) However, you must kill off your adopted child if s/he has (or develops) no surviving traits, or any of the non-surviving traits.
-May use 2 electrical items.
-May use the phone to call other, non-zombie sims.
-All female sims that plan to have babies must have the family oriented trait. If she does not have this trait and gets pregnant, she does not survive the birth due to complications and no medical help. Her child will survive.
This Generation May Not:
-Have any alarms or call the police.
-Use running water.
-Join the Military or law enforcement careers.
-Move anyone out of the house
Stage Three: Vaccine
(begins when the last child from generation three grows into young adulthood. This stage will last as many generations as it takes to create a vaccine successfully)
The military has done a good job of cleaning up the city. They’ve gotten control of the looting problems. There are still zombies around, but not nearly as many. With military escort around, the remaining scientists and medical professionals have been called in to create a vaccine for zombism.
This Generation:
-At least one of your sims must go into the medical or science careers now and help create the vaccine…
-However, by doing this they are volunteering themselves as guinea pigs. Every Friday you must roll a die or use a random generator to determine if your sim will live or be zombified. If you roll an even number they live, an odd number they must be killed. The only exception to this is during pregnancy. After 3 positive rolls, the vaccine is successfully created.
-Your household can give birth at the hospital, and use contraception. Female sims that are not family oriented may have children.
-The science career is working on making the water safe to drink again. Your household may now use running water.
-During this stage, your sims can still enter the military or law enforcement careers.
-May use 2 electrical items.
-May use the phone to call other, non-zombie sims.
-Your sims can only marry other sims within the military, law enforcement, criminal, medical or science careers. (Everyone else is a zombie)
-Must have at least one child with one survival trait and not more than one trait not prone to survival.
-If no one of the opposite sex is available to marry in these careers, your sim may adopt a child. (save an orphaned child from attacking zombies) However, you must kill off your adopted child if s/he has (or develops) no surviving traits, or any of the non-surviving traits.
-Once the vaccine is created, sims may walk the streets freely.
This Generation May not:
-Interact with anyone outside of work
-Leave the fenced lot (outside of work or visiting romantic interests) until a vaccine is created.
-Move anyone out of the house
TIPS:
-I would suggest having at least 2 children each generation, that way you have a back up if one of them develops a non-surviving trait.
-You may cheat to age up a child and kill them, or you may choose to wait.
- X out automatic actions (such as cleaning a toilet when its not allowed) and it won't count against you.
-You are allowed to delete (sell) the veggies you grow and fish you catch, write novels, paint and hack after the beginning of stage one.
- Sims that leave your lot due to bugs in the game will not count against you.
Expansion Packs:
Pets
Pets are allowed in this challenge if they were a part of the family before the apocalypse started. You cannot adopt pets from the outside world because they are contaminated (think resident evil), so if you would like to breed them, you must have had at least two already. Having the Pets expansion pack may also make it more difficult for your sims to go into town, as now they must avoid NPCs, random zombified townies, and wild animals/strays. Coming into contact with any of them will result in the sim's death.
Supernatural
Zombies in the Supernatural expansion pack will not actually kill your sims, nor will they disturb sleeping sims. They are very toned down and might not work for this challenge at all, but you are welcome to try. All other rules apply. Absolutely NO changing zombies back into regular sims.
World Adventures
No travelling, sorry :(
Special thanks to chaoticidealism for the updated version they posted on the forum. And to Pinstar for the inspiring Apocalypse Challenge.
tiffanieljones
21st Jan 2011, 11:33 PM
This looks like fun. What length should the lifespan be?
A scoring idea might be for everyone to start with a score of 100 and lose a point every time someone has to be killed off.
Is there a way to get your sim to not flush? Mine usually just do it automatically. Also, are you allowed to delete (sell) the veggies you grow and fish you catch?
I can't figure out how to get rid of the mailbox and trashcan.
lovelyhera
22nd Jan 2011, 6:10 AM
You have to boolprop the mailbox and trash can away - shift click it, go to object and click "delete it". But why do we have to delete the trash bin? Won't that just mean trash piles up on the floor? And no sinks means piles of dirty dishes unless the family lives on raw foods, which they probably should. Unless the point is that they live in potential squalor as well, which makes a certain amount of sense.
And what about novels and/or painting? Hacking too, if you decide to get a computer as an electrical item. Is there anyone out there to buy them? Maybe after stage 0, when the family can actually leave the house under controlled circumstances/interact with other people, you can start selling novels, paintings and plants, plus hacking for the military or what not? It's not like you need money in stage 0 - your family must be completely self sufficient.
I would also suggest not placing the job lots, save for the bookstore and grocery store, until they're "unlocked" - EA likes to force random homeless "townie" sims into them, which messes up the plot line and reduces the pool of townies in your specific job. (As soon as you join a career, EA will shoe horn or make up some folks to fill the boss slot.)
trusimsangel
22nd Jan 2011, 7:14 AM
I'm excited to try this... I have set up a Riverview neighborhood as specified (no school, no premade people, etc.). However, I wanted to ask about the lot price... your post says to "buy a lot that costs between 6,000 and 8,000 sim dollars". In my neighborhood, a 40x40 lot is only 3,200. Especially since I'm only making a 10x10 house, I really don't want a giant 50x50 lot for my couple of sims and their kids.
Is there a specific lot size that you recommend, like "at least 30x30" or something? I know I'm being picky, but I just thought if I was going to play through the thing, I might as well do it right :) I love the idea and of all the different challenges I've read through, this is the first one that I thought "yes, I'll do it!" (thanks to recently finishing the first season of Walking Dead).
tiffanieljones
22nd Jan 2011, 6:25 PM
What I did to make up for the less expensive lot that I bought was place some expensive trees on it until it was worth more than 6,000.
lovelyhera
22nd Jan 2011, 6:26 PM
That's a great idea actually -place a smaller lot and landscape it up to the appropriate price, then move your family in.
tiffanieljones
22nd Jan 2011, 9:44 PM
Oh my goodness! I thought the first generation was going to be so easy. Got the gardens and fishing going. My couple was having a really great time. Got pregnant right away, and then it all fell apart! They had twin girls. The whole household is in a horrible mood because they are stir crazy and stinky, and the toilet is broken and making a mess. I had to actually put the bed out in the yard because every time someone falls asleep the babies take turns crying. Haha! Way more difficult than I was expecting!
I also decided to go ahead and hold off on selling fish and plants till the second generation.
lovelyhera
23rd Jan 2011, 5:36 AM
Oh man. I decided, in the interest of masochism, to count a fridge as electronic. And you can't cook anything (not even fish on the grill) w/o one, so they have to live on raw food. Of course, when I set it up I didn't buy them enough raw foods to live on until there garden grew so they starved to death the day their first baby (who had no survival traits) was born, within hours of each other. The kid (who was taken by the social worker). I then moved another copy of the couple into the house (kept the graves of Mark I on the lot, just for kicks) and went from there. They barely didn't starve to death this time, because there was only day until the nascent plants grew fruit that they could eat. Still no fridge. All they do all day is skill and look after the baby. Their mostly always in bad moods, cause they stink (gives them the stinky moodlet and the disgusted moodlet) and have no light (the darkness moodlet). Also their toilet breaks all the time. Thankfully, I gave them a sealed off bathroom and nursery so they messy house doesn't plague them. How do you stop newspapers, by the way? By the end of the challenge, there will be piles and piles.
tiffanieljones
23rd Jan 2011, 6:24 PM
I put one of those fire pits outside. They can grill their fish on it without a fridge. And now I am glad my couple had twins because they are so unhappy they refuse to try for a baby again.
cannibalcupcake
11th Feb 2011, 8:04 PM
Hey, thought I'd check up on this. I'm really glad that you guys are enjoying it! It seems like you guys are figuring things out without me, but to acknowledge some of the questions:
What length should the lifespan be? Whatever you want. It's your challenge and your game. I'd say normal is probably the easiest.
tiffanieljones- I really like your idea for scoring. I don't really play challenges with scores so I didn't include it, but you definitely can!
Is there a way to get your sim to not flush? Mine usually just do it automatically. I've had that problem too, mostly with my neat freak sims. I've also had problems with them automatically cleaning the toilet. I just X the action out when I see them doing it. Obviously it doesn't count against you in that case.
But why do we have to delete the trash bin? Won't that just mean trash piles up on the floor? The point of this is that there's no more trash service around, but if you really don't like this rule, then by all means, don't play with it.
Also, are you allowed to delete (sell) the veggies you grow and fish you catch? I think after the beginning of stage one, definitely, but until then everyone else is a zombie so who would you sell them to?
And what about novels and/or painting? Hacking too, if you decide to get a computer as an electrical item. Again, yes, if you're at a point in your family where they have other non zombified people to sell to. I'm not sure about hacking. I think that should be allowed... although it doesn't matter much.. money doesn't mean a whole lot in a zombie apocalypse lol. Great suggestions, Lovelyhera!
However, I wanted to ask about the lot price... your post says to "buy a lot that costs between 6,000 and 8,000 sim dollars". In my neighborhood, a 40x40 lot is only 3,200. Especially since I'm only making a 10x10 house, I really don't want a giant 50x50 lot for my couple of sims and their kids. Its more about having the same amount of money for every challenge. A good solution is to use a cheat to get rid of the extra money, or buy lots of trees. Make sure you have a large enough lot for growing food, but not so large that the fence will cost a fortune.
How do you stop newspapers, by the way? By the end of the challenge, there will be piles and piles. Not 100% on this but i think you can call and have them stop coming... that might be something to include in the preparation section... Anybody know?
Has anybody gotten to the end of this challenge yet successfully? If so... :gjob: (Sorry i just had to use one of these little smilies)
makemerun
13th Feb 2011, 4:58 AM
Ooh, I love the sound of this challenge. I'll be trying it out whenever I get a chance to play. :)
caityisace
13th Feb 2011, 6:14 AM
So, I started this challenge a few days ago and Stage Zero of my game is almost complete. But I have a quick question, when it's talking about the traits it's my understanding that a Sim is killed by zombies if it has either two (or more) non-survival traits OR it doesn't have any survival traits. Correct?
I hope that made sense, lol.
Rafe Weisz
15th Feb 2011, 2:22 AM
Mmm... how can zombies "kill" a sim that is enclosed between stone walls? I can usderstand that women giving birth can die even if they are in a safe place, but... how can zombies reach any sim with not enough survival chance, if they are safe behind four stone walls?
I would say, for making the challenge more realistic, that they can go out, to fish, gather seed, and survival things, but we should roll a dice or generate a number to see if they come back or not. We can make it so a group of sims exploring has more chances of survival than a single sim (group would be if thay are in the same lot), and take into account what vehicle they use to move around (walking is slow, cars are noisy, bicycles do not allow sims to carry as much -guns, water, a pack of dry clothes, and other survival things- as a car would, motorbikes are the noisiest but the fastest, as streets are "blocked" by crashed cars, trash and barricades), and of course, their traits.
All that will force players to divide their sims. Those with a bad personality stay inside, and the best explorers can go out and do things.
What do you all think?
Sammi10393
22nd Feb 2011, 12:59 AM
Oh wow this is a very good challenge. For months i have been bored with the sims. Now i have a reason to play it again. ^.^
Laisanae
24th Feb 2011, 10:45 PM
Niice.
But how can I avoid the damn tourists?
Sammi10393
28th Feb 2011, 4:15 AM
Got into abit of a pickle. In stage one, had a baby.. plants finally able to harvest. One problem my sims are too hungry to harvest them xD So i'm going to use 'Rafe Weisz' idea. The father is going to adventure out to get more supplies. Going to roll a dice. If it rolls odd he dies, even he lives. But to make it more interesting if he rolls either a 3 or a 6 he makes it back with the supplies, but he was bitten by a zombie. So then he returns the supplies to his wife and kid and leaves the safe house to turns into a zombie (dies).
ladygaga2sims
1st Mar 2011, 6:10 PM
really cool.i dont like getting rid of familes,so i decided to pretend that the zombies reside theire.im also gonna delete most of the rabbit holes,and when they unlock them,i will place it.they get a chance to unlock them early by rolling a six,ill try to show pics
speeddemonbk
1st Mar 2011, 8:27 PM
Hmm, sounds interesting...I'll try it later :D
fawkes411
10th Mar 2011, 4:43 AM
Okay if the kid is born/develops 2 or more non-survival traits, he or she is supposed to be killed off. Got it. How do I do that without the social worker taking away ALL the kids?
mar. 12-
Ok After 2 sons with the clumsy trait, their third son was thankfully born WITHOUT any non survival traits. Granted, he's a grumpy loner...but at least he's more likely to live. The only way the parents are happy enough to try for babies is right after the kids are born since they are both family oriented sims.
Also, are any of the lifetime rewards banned from this challenge?
Thanks for making this challenge!
cannibalcupcake
14th Mar 2011, 4:54 AM
I would say, for making the challenge more realistic, that they can go out, to fish, gather seed, and survival things, but we should roll a dice or generate a number to see if they come back or not.
I really like that idea! Thanks for sharing it. If others agree and like it too, I'll put it in the rules.
are any of the lifetime rewards banned from this challenge?
Good question. I didn't consider that at all. I think it should be up to the individual player. If you want to include them, go ahead.
it's my understanding that a Sim is killed by zombies if it has either two (or more) non-survival traits OR it doesn't have any survival traits. Correct? Yup.
How do I do that without the social worker taking away ALL the kids?
I honestly don't remember if there's a way to kill children without getting the social worker involved. If there isn't, you can wait until they're teens. I think at that point, they can die in a tragic fire. (note: you may cheat to kill them) If anyone has any suggestions for this, let us know. :help:
somethingelse
14th Mar 2011, 6:04 AM
since right now i'm playing without cheats, can i just have them move out the second they age up enough and call them "contaminated".
i'm going pretty for reals cheatless, i'll once in a while kaching, but thats it.
i hesitate to delete mailboxes, and garbage cause that used to really jack up yer game back in sims2, so i'm a lil gun shy about messing with that "important technicaly coded into the inner workings of the game" type stuff...
geez, i cant even figure out how to create new worlds or neighborhoods, or whatever the heck they are in this one...
but i LOVE zombies, and i LOVE playing survival type folks.
if i could figure out making a brand new world that wouldnt mess up one already started, coded in, "dont touch that, the bomb will go off" way into the game, i would try this in a hot second. cause this sounds GREAT. you put alot of thought into this.
i thought of somethiong though, can you even kill sims by drowning in sims3? cause i would swear i've seen them just hop out without a ladder.
AND, i thought of something on the lot size, go ahead and buy a huge one i suppose, and secure "compound fence" in a smaller part. like just around the shack and garden. maybe a smallish fishin hole...
i'll probally try to find a way to do this halfassed, in a prefab neighborhood. i really dont know what i'll do about deleting schools and such though... i'm pretty sure if i ditch i'll get busted and sent to military school.
Weeaboo
14th Mar 2011, 8:36 AM
I'd like to know how they can reproduce if they're related?
fawkes411
14th Mar 2011, 11:51 PM
During every stage after Zero, they are allowed to marry co-workers, Weeaboo.
somethingelse, you need to build walls around the pool for drowning to work.
Also, I remembered an older Sims 3 family that had a child die drowning because I was focused on something else at the time. The social worker made no appearance.
somethingelse
19th Mar 2011, 12:33 AM
i'm trying a really modified version of this, cause i dont want to delete my schools or my other family in barnacle bay. i dont have any kids old enough to attend yet, but i'll figure something out...
it's really hard, i created a child to start off with the couple, then i sent 1 parent to the grocery store, then the other. didnt want to leave the lil bundle alone. bought a bunch of veggies and such, planted them, have a pond behind my compound walls, but the fishing is terrible. they have a firepit, so they're eeking along, i caught daddy fixing the toilet when i wasnt looking, and he was almost done, i didnt have the heart to stop him, and it gave mommy something nice to compliment him on, and they got all friendly, and mommy had twins. fangoshdurntastic. now they're miserable. but still are trying...
now, i'm considering not really jumping "ahead" but allowing them to go out and fish at better fishing spots, but only 1 at a time, and only durring the day. only adults. hope one of the other meets a cop or military person. maybe a fireman. that might let me justify letting the oldest kid go to school cause like i said, i dont want to modify barnacle bay that bad.
i had a burglar, daddy beat the crap outa him. thats where i'm almost thinking daddy might go searching for "signs of life" i'll make a rule for this family in stage 1, only military or law enforcement, maybe firefighter.
now, with my twins, they both have a "positive" trait, in fact i think 1 has both starters as "good" ones. but i think, one of the twins has 1 "good" 1 "bad". now, since i'm doing a terrible job of sticking to your rules, i dont know why i'm even asking but i am... do i HAVE to kill that infant, or since she kinda evens out as an infant, can i give her another stage to improve? just to see?
cannibalcupcake
20th Mar 2011, 5:34 AM
i thought of somethiong though, can you even kill sims by drowning in sims3? cause i would swear i've seen them just hop out without a ladder.
Yep, you can kill sims by drowning! Just make your sim go into the pool to swim, and build a wall around the pool.
I'd like to know how they can reproduce if they're related?
Not all sims will be related. Different stages have different rules but you generally may marry anyone from your profession. For example, in stage one, Military and Law Enforcement are the only non-zombies alive. If your sim goes into the Military profession during stage one then they can choose a mate from the Military. Hope this clears things up!
since right now i'm playing without cheats, can i just have them move out the second they age up enough and call them "contaminated"? AND, i thought of something on the lot size, go ahead and buy a huge one i suppose, and secure "compound fence" in a smaller part. like just around the shack and garden. maybe a smallish fishin hole...
Of course! If you want to play without cheats, go ahead and wait. Just be aware that you'll have an extra mouth to feed. Changing their name to "CONTAMINATED" might be a useful idea to keep track. You can also just move them out as adults instead of killing them. Maybe you can work it into the plot line... the family doesn't have the guts to kill their own children so they locked them up in a shed separate from the house.... I like your idea about adding a fishing hole to your lot. Thats a great way to get food without leaving the lot and losing the game.
Also, I remembered an older Sims 3 family that had a child die drowning because I was focused on something else at the time. The social worker made no appearance.
I typed all this out AFTER I realized that you answered everybody's questions. :faceslap: Anyway, interesting observation. I wonder if its a fluke...
now, since i'm doing a terrible job of sticking to your rules, i dont know why i'm even asking but i am... do i HAVE to kill that infant, or since she kinda evens out as an infant, can i give her another stage to improve? just to see? Since you are playing a modified version of this, you may have to break some rules. However, I think you should go ahead and label the infant zombified since there are two and the modification of the game will not necessarily affect the trait rule. But, as always, its your game. If you're having fun with this challenge, that's what really matters. Some people like challenges because to say they were able to finish it, and some people play for the story line. Its really a matter of preference.
somethingelse
20th Mar 2011, 8:45 AM
i'm trying to figure out how to feed children in a family without a fridge. i havent had any luck getting them to garden. it almost looks like they might, for just a second, then nope...i have the firepit, but that seems pretty grownups only.
any suggestions, ideas, anything? i've bought a "larder" yeah i know, it's a fridge that looks old timey and non electric from the sims store for like 100 points, and since they have no stove they cant cook anything good, and i have the grownups eat fruit and fried fish from the firepit. but the lot is getting messy with the autumn salad dishes, and with no sink they cant wash them. no one is a slob, so they cant lick them clean...
i did however discover i dont have to kill off a twin. i double checked, she's not absent minded, just easily impressed. not an automatic death sentance. and i think she's the one who's a genius.
the other is a daredevil and brave... either way i knew there were 3 really good, and 1 questionable.
i did kinda wonder why never nude would help. i've never chosen it for a sim. is there something odd that goes along with it? besides the wearing of formal clothing i've heard about in the shower? i'd think being uncomfy with yer nekkie ness would be a hinderance in a zombie apocolipse, but that could just be me...
ladygagasims2cool
20th Mar 2011, 12:25 PM
actually,you were swimsuit in the shower
somethingelse
21st Mar 2011, 6:39 AM
that makes sense. i do remember that being mentioned in "glitches" or something when i think harder.
i try not to do that alot. it hurts sometimes.
fawkes411
24th Mar 2011, 5:09 AM
My fam definitely wouldn't have survived without that fishing hole during the first couple of days! They have a HUGE lot, with a small section fenced in. I started off buying 2 of every fruit & vegetable. (sidenote, I also bought a bunch of the mood-lite candles....don't do that. LOL. it doesn't improve anything)
The fam now has a huge garden. There were six kids at first, had to drown one teenager :(. The seventh baby is on the way. Small things like going over to the fire to gain the 'cozy' moodlet.....and winding up the music box and dragging it wherever my sim goes help out immensely. There were a couple of simdays where the father was in such a bad mood he wouldn't do anything........until he had the music box by his side :)
As long as I don't have to kill off any more kids, hopefully I'll get to Stage One soon.
somethingelse
24th Mar 2011, 7:29 AM
i cant get the kids to farm and harvest though. best i was able to manage was have an adult harvest stuff, and drag it out of their inventory, and into the childrens. the fishing hols comes in handy for the adults and fertaliser, but if you're really trying to go "non electric" which probally ought to count out "unfortunately kinda" fridges and ovens that have been "skinned" to look woodburning, or more like a pie safe (for the fridge).
i avoided using those as long as i could, only figured out the grownups harvesting and dragging to the kids inventory later.
i'm almost looking at this family as a preparation family. i think my first successfull young adult who doesnt hate her life will be generation 0. have her marry a highschool sweetheart with some decent characteristics.
i have them set on "oh my gawd wont you pixels ever freakin grow the hell up?!?" lifespan setting. if i start letting my children socialise with classmates only maybe they can hook up with someone decent. someone i can twist to my will
i'm considering everyone but law, emergency personel, science, and military "zombied" dont call them to help you, they have better things to do than worry about your burgalers, or your stupid birthday cake that caught fire. the grocery and bookstore people dont count either as long as you go and get back durring daylight hours and dont go abusing it. i forgot to buy any books of any kind. and i forgot to buy more than only things i can plant RIGHT NOW. i forgot you get to plant that other stuff later.
does anyone know where in barnacle bay you can find "random" seeds?
fawkes411
24th Mar 2011, 7:42 PM
Anyway, interesting observation. I wonder if (drowning a child in ts3) is a fluke...
Nope. No fluke. The seventh kid turned out to be a clumsy, absent minded daughter....so I aged her up on the spot and sent her into the pool 'til she drowned. No social worker.
I think it's only starvation and neglect that attracts the social worker. I had the game warn me to give a kid some freakin' attention one time.
Another random sidenote...
This challenge finally got a little more encouraging now that 2 of the kids are teens and have NO non survival traits and only one trait left to develop. I.E., they get to live.
At first it looked as if I'd have to kill off every other kid. :/
somethingelse
24th Mar 2011, 8:05 PM
that family oriented trait really comes in handy for raising them up right i guess. cuase they WANT to do all that tedious stuff, snuggly brat, tickle brat, pottytrain brat, teach brat this, or that...
i wonder if the game takes the parents traits into account when chosing new ones for the aging and new children?
cause my adult sims have all survivaly traits
fawkes411
24th Mar 2011, 9:02 PM
.
does anyone know where in barnacle bay you can find "random" seeds?
Since you have family oriented sims, they should be really happy everytime they have a child. Every time that a wish popped up for wanting to have a baby, or to have a boy or girl, I locked it in. After 7 kids, the parents have a LOT of lifetime happiness points. You could use those to get the collection helper and find the seeds that way. :)
You can also get some seeds by fishing. My family has a money tree and a death flower bush planted now.
Also with the kids not being able to garden, that's normal, unfortunately. I don't know what EA was thinking ...kids can't garden and can't even read a skill book!!? BS. D:<
I always had the kids fishing as soon as they were well rested & fed. Then drag & drop the fish onto the parents so the garden can be fertilized.
somethingelse
25th Mar 2011, 2:15 AM
seeds by fishing. nifty. ok, i'll get all the kids hooked on fishing. i've been using my "happiness points" for things that'll help in the NOW. first thing i got them was "no bills ever". cause avoiding that lil zombie girl who brings a newspaper every day gets old... (yes i keep forgetting i can call and cancell it) i didnt want to need to avoid the mail carrier zombie anymore, but still pay the bills. besides, money is TIGHT.
like i said, this is turning out to be more of a "setup" family for this challenge. the poor kid was raised by survivalists, and now KNOWS what to do about the zombies.
fawkes411
26th Mar 2011, 12:07 AM
Okay Cupcake, I wanna know if we can modify something.... (I know you take the view that everybody can play the game how they want, but you can decide if you want to put this in the official rules or not)
Do you realize how rare it is to stumble upon a female sim who has the family oriented trait in the careers? This is coming from a player who only had 1 daughter born who didn't have to be killed off. So, if the sons don't find a woman with the right trait, their kids die automatically? In the midst of battling zombies, I'd take what I can get as far as a zombie-free spouse goes.
How about ... you MUST have at least one sim; Teen or older who is family oriented to act as a midwife.....if anyone plans to have babies?
To make it more difficult, maybe add in that the midwife sim must be at least Level 5 Logic?
OR
During Stage Three, the sim(s) in the medical/science career paths could assist with the birth if needed?
somethingelse
26th Mar 2011, 1:31 AM
i'm not positive, but i think just the mother sim needs to die. the baby sim can live, and he's free to re marry, he'll just be sads. the way this challenge seems to work, there are a buttload of people around to take care of babies. even if they're not specifically "family oriented".
but the way i read it, (i could easily be wrong, it happens alot) the mother sim HAS to die, but nothing was mentioned about the lil pixelated bundle of joy. so non family oriented female sims can have 1 offspring, but they'll die doing so till the later generations of the challenge.
i mentioned in another thread, i type all tough, but i have a hard time killing off my pixels. it makes me sad and i feel sad about their lil pixelated families and feelings
fawkes411
27th Mar 2011, 9:07 AM
OK! I wanna know if anyone else is having this issue, or has had it happen in the past.
I have an Adult Female sim; she has 5 moodlets which add up to +115, all her needs are VERY green, and her overall mood is STILL uncomfortable.
Compared with her daughter, a Teen, who has 4 moodlets. Two moodlets add up to -25, and two add up to +45. Her needs bars? 4 are bright green. One is just regular green (bladder) and one is as red as can be (hygiene). Yet this girl's overall mood is HAPPY.
WTF.
This issue is also happening with the father, who is an Adult as well. I've had a good amount of sim families in TS3, and I've never seen this happen before. Granted, they've never been completely shut in before, but still! I've been using the Moodlet Manager on the parents fairly often to get rid of the Stir Crazy moodlet. I just don't get how a majority of their needs can be green, they can have 5+ positive moodlets to balance out the negative ones, and yet their overall mood is still bright red. Anybody got a tip or 2?
Oh, and just in case it means anything, the father has fulfilled his Lifetime Want.
On a positive note for this challenge, Generation 3 will be arriving soon. Technically it already arrived, but....I moved that father/son pair out to a 'safe house'....I just didn't wanna kill 'em...
somethingelse
27th Mar 2011, 10:08 PM
that stir crazy one is rough. never seems to go away. i decided to let my mother sim go out and "jog" a lil bit. collected some ore a saw lying around grabbed a butterfly or 2... that seemed to help.
i'm seriously considering downloading another world without all the things i hesitate to delete in the stock worlds, like the schools... i've got myself convinced they all go to a secure "military" school, because i dont want the social worker... but 1 day i looked up and the twins had missed the bus HOME from school... i justified not killing them by looking at their traits. brave, genius, daredevil, family oriented, easily impressed, and... another brave, i think... something good... i figured they were together, they're brave, just GO HOME... dont forget to doubletap... they both have teddybears in their inventory, maybe they fought the zombies off with them
fawkes411
28th Mar 2011, 4:24 AM
lmao.
*beats zombie with a teddy bear* DIE!!! JUST FREAKIN' DIE!!!!*%&!!!!$&#&#!!!!!! .....RUN!!! LEAVE ME AND JUST GO!!! TELL MOMMY I DIED FIGHTING!!!
somethingelse
28th Mar 2011, 8:16 AM
the other trait was athletic. she could outrun them if nothing else. you dont always need to be faster than the enemy, just faster than a few friends.
2 more babies born to the family. 2 more girls. i think they both got brave and athletic as traits.
i'm having really good luck with children being born with good traits.
watch, now that i typed that outloud, it'll stop.
Apocryphallen
28th Mar 2011, 8:47 PM
Hey everyone, this is my first post and this challenge sounds like alot of fun.
I just stumbled over the weapons system mod that allows you to shoot people, and the Dexter the bear mod with weapons for killing and wondering how I can use these to defend against "Zombie" attacks.. :P
Anyways, if anyone has pic/screen shots I would LOVE to see them...
Thx
fawkes411
29th Mar 2011, 5:11 AM
Here's a view of the O'Connors' enclosure:
http://i874.photobucket.com/albums/ab301/fawkes411/zombie%20aftermath-LOT%20pics/Screenshot-118.jpg
An outside area for skilling, eating & relaxing:
http://i874.photobucket.com/albums/ab301/fawkes411/zombie%20aftermath-LOT%20pics/Screenshot-119.jpg
The living room (which will soon have to be remodeled) I LOVE the tv on milk crates!
http://i874.photobucket.com/albums/ab301/fawkes411/zombie%20aftermath-LOT%20pics/Screenshot-120.jpg
Shaun's bedroom (with the desk) & Jill's tiny bedroom. I tried to make 'em look homey despite their cramped space.
http://i874.photobucket.com/albums/ab301/fawkes411/zombie%20aftermath-LOT%20pics/Screenshot-121.jpg
Jude & Stefanie's bedroom:
http://i874.photobucket.com/albums/ab301/fawkes411/zombie%20aftermath-LOT%20pics/Screenshot-117.jpg
I thought this made a very appropriate front door for this challenge:
http://i874.photobucket.com/albums/ab301/fawkes411/zombie%20aftermath-LOT%20pics/Screenshot-122.jpg
Family time. Before Stefanie moved in:
http://i874.photobucket.com/albums/ab301/fawkes411/oconnor%20intro/Screenshot-87.jpg
OK- top row, left to right; Shaun, Jude, Stefanie (Jude's wife)
bottom row- Gary, Tasha (the original couple) & Jill
http://i874.photobucket.com/albums/ab301/fawkes411/oconnor%20intro/oconnorcollage.png
Grim is Jude's mortal enemy XD. Every time a death occurs, he rages around in his undies.
http://i874.photobucket.com/albums/ab301/fawkes411/oconnor%20intro/judekicksass.png
I'd rather not have the fridge until I can have running water! I don't want them getting upset by a bunch of dirty dishes. They do perfectly fine with their raw foods, fishing hole & fire pit. :)
I got the tv so they could keep a track on what zombies are putting in the media....try to listen in to what is going on as much as possible, so they'll be better fighters.
Similar reasons for the computer....Jude is writing books that chronicle his familys' time in hiding and the zombie infestation & war. That is, when he isn't doing Military stuff.
Zachary, Craig & Grace had to be killed.
Barry, the oldest son, moved to a 'safe house' right after the birth of his son, Zacharias. His son is with him. I killed off the mother because I couldn't stand her....AND she kept trying to seduce Gary.
somethingelse
30th Mar 2011, 12:21 AM
how RUDE! the dirty seductress...
i'd have offed her too... actually, no, i probally wouldnt, i'd have called it an "expanded genepool posibility" if i could manage to get someone enough happy points to buy the "no jealousy" trait i'd do it in that case... but thats just me
Apocryphallen
30th Mar 2011, 1:03 AM
Wow fawkes love the pics, nice family
I love your front door it works perfectly, hehe!
I've been busy playing the tribal challenge for the past week or so, had 4 tribes going and was just about to have my third generation when I didn't back up my save and now its corrupt. Ah well too many mods :P will do that I suppose.
well I guess this give me the chance to try this challenge now.. I haven't decided how I plan on making my lot yet or if I should make some kind of venturing out lot to collect supplies...
I'll post screen shots when I get it all figured out! :)
Ermac10
23rd Apr 2011, 9:49 PM
I think I'll play this, but frankly I think I will change some little things.
And a question: Won't deleting the mailbox + the trash ton cause problems with the game?
Ermac10
26th Apr 2011, 10:10 PM
I modefied it a little bit:
1. I bought a gas grill (chepest outdoor grill), but just the second generation won't be able to buy battery-objects like a radio, and I use the fridge as a shelter so I can prepare salad.
2. Babys wich don't have the right traits don't dy, but can't leave the safe lot, so they won't be able to get jobs and do not count as a new generation.
3. the handy can just be used to call a love interest wich you know from work (like a beeper wich just functions for people from work wich have these beepers)
4. i didn't ereased all the other houses in my city, my sims can just not life there because they are virus-infectet
Here some pictures of my entire lot:
http://s1.directupload.net/images/110426/n8jdg5kr.jpg (http://www.directupload.net)
http://s1.directupload.net/images/110426/s48bmp2e.jpg (http://www.directupload.net)
http://s7.directupload.net/images/110426/ftud3cr2.jpg (http://www.directupload.net)
http://s7.directupload.net/images/110426/e6x5oqwd.jpg (http://www.directupload.net)
I made it a little bit smaller and added a cellar:
http://s7.directupload.net/images/110426/ea6nanfj.jpg (http://www.directupload.net)
http://s7.directupload.net/images/110426/b4jpajqb.jpg (http://www.directupload.net)
http://s7.directupload.net/images/110426/ehf7wedi.jpg (http://www.directupload.net)
And here my sims:
James Shepherd and his wife Trish Tarantel (now Shepherd)
http://s1.directupload.net/images/110426/nwohllzm.jpg (http://www.directupload.net)
and their first little baby Jill, the second one is on the way
http://s1.directupload.net/images/110426/9a834aih.jpg (http://www.directupload.net)
fawkes411
14th May 2011, 11:25 PM
Well, if I play this again, looks like I'm starting from scratch. I uploaded the O'Connor fam (and lot) to thesims3.com; but they aren't there anymore. My computer crashed & I just got it back a few days ago. I'm re-installing the games right now. I'm kinda pissed because I even checked thesims3.com & looked at my own page to see if the upload was successful.....the O'Connors were there, but now they aren't. What's weird is that it says I have 6 creations, but no matter what category I click on, I can only see 4 of them. :/
cannibalcupcake
20th May 2011, 4:21 AM
Hey thought I'd check back on this thread... great screenshots everybody!
Okay Cupcake, I wanna know if we can modify something....
How about ... you MUST have at least one sim; Teen or older who is family oriented to act as a midwife.....if anyone plans to have babies?
To make it more difficult, maybe add in that the midwife sim must be at least Level 5 Logic?
OR
During Stage Three, the sim(s) in the medical/science career paths could assist with the birth if needed?
I really like the idea about the medical career path. :gjob:
PurpleLotus
21st May 2011, 9:36 PM
I'm starting this challenge today, and I'm totally psyched about it. In a minute I'll take a pic of my starting lot and show it to you all. It's pretty scarce, a tiny one room house with basically a closet sized toilet room. I couldn't figure out how to delete the trashcan and mailbox, so I just stuck them outside the fence and deleted the gate. I've also cheated just a little bit and gave them a bathtub - but hang on, I can justify this! They pull water from the pond, boil it in buckets over the campfire, then wait til it cools and pour it into the bathtub. However, because I do want it to be difficult and I don't think people would do that very often, I'm only letting them bathe every three days.
My starter couple are both a bit scary to me... very dark hair and freakishly blue eyes. They are Genesis and Darius Wolfsbane.
In addition, I made all their clothes just a little bit off - I didn't figure people would have perfectly coordinated things in a zombie apocalypse.Other personal touches - I randomized the color of all furniture I put in the house. They must have had to go out and find it all, so of course it wouldn't all match either.
Now time to plant a garden and make a baby!
Edit: Several hours later, the first child is born - a boy named Tawny. He is easily impressed and loves the outdoors. So far so good! And Genesis is pregnant again, hoping for a girl this time.
2nd edit: Baby #2 is born! Another boy, and this time, since Genny actually had sufficient food for the pregnancy, I got to pick one of the traits. Baby Bastian got auto-assigned Athletic (awesome!) and I picked Brave for his second trait. Tawny apparently is a slow grower and hasn't aged to toddler yet, so we'll see if he lives through his childhood in a little while. I didn't count on needing two cribs though, so I sold the kitchen table and a couple chairs so I could get one. That's not cheating, right? :blink:
Pablooo
27th May 2011, 4:55 PM
This sounds really funny, I just got to try it :D
PurpleLotus
28th May 2011, 8:32 AM
I've done an absolutely terrible job of getting screenshots throughout this, but it's going along fine.
Tawny and Bastian finally reach adulthood, after what seemed like an eternity. I've been grooming Bastian to the be the provider for the next stage, since he was born with better traits. Unfortunately it's gone a bit downhill since then... He went from being brave and athletic to being brave, athletic and lucky, yet shy with no sense of humor. Oh well, I guess that lack of a sense of humor won't really hurt him if he doesn't like people all that much...
Carrying the hopes of a future generation of Wolfsbanes is the only girl, Ranger. She's a sweet, easily impressed genius with a side of virtuoso in her. I'm disappointed I'll probably have to kill her eventually, since the chances of her being auto-assigned family oriented as her last trait are next to nil, and I need to get these kids started on the next generation.
After I came to that realization, I immediately impregnated Genesis again. I need another girl, unless I'm going to depend on the boys to find someone at work. And I'm a bit frightened of the military women they might bring home. :P I'd been trying for days to get her pregnant again, but she and Darius just refused to woohoo. That was odd, because they were both in good moods. I even kicked the kids out of the house to give them privacy (shoo, kids. go garden. or fish. or stare at the fire), and nothing happened. But at any rate, Genny's pregnant again.
OH, funny thing - I didn't realize until two days ago that eating apples will make you more likely to have a boy. Yeah, my garden is almost entirely apples. Apples, grapes and tomatoes. Sigh. She's on a fish diet now until this kid is born. :rolleyes:
Edit: Found one I got of Darius watching the boys while their mother slept. Not twins, but they could have been. The one with the silly long hair is Tawny. He spawned that long hair as soon as he grew into a toddler, and he kept it through childhood and teen transitions. I thought it fair to leave it. Unfortunately, I'm afraid he's going to have to die. His traits are loves the outdoors, born salesman, easily impressed, workaholic, and mooch. Nothing bad there, but nothing survivaly, either. Poor, poor Tawny. I just haven't decided how to do it... I could drown him, I suppose, but I don't have a pool. And I can't lock him out of the lot because Bastian needs a gate in it to get to work. Hmmmm.
http://i51.tinypic.com/2dv6b8n.jpg
Here's a current one of Ranger studying. The painting on the wall behind her is one of Bastian's originals, of course. They've all been in much better moods since he started hanging his masterpieces.
http://i52.tinypic.com/v63bsw.jpg
clissa
28th May 2011, 9:58 PM
http://uploadpic.org/storage/2011/thumb_27pj2JimaeUhT5lYQKIBBb7s.jpg (http://uploadpic.org/v.php?img=x7knvRZUc)
This is the Sprint family. They've built an underground shelter but as outdoor lovers, prefer to spend most of their time outside (when it's safe to do so).
PurpleLotus
28th May 2011, 11:07 PM
Tawny shortly before his death.
http://i56.tinypic.com/1zvwzde.jpg
RIP Tawny. :(
Yet in a cruel or perhaps beautiful twist of fate, at the very instant that the Grim Reaper loomed over Tawny's pleading ghost, Genesis went into labor and shortly thereafter gave birth to baby Spero.
http://i55.tinypic.com/2a6wcoh.jpg
Genesis is aging now, and soon she'll be an elder, but she and Darius got together one last time to have one more little one. Hoping for a girl again... somehow I get the feeling that getting a girl with that family oriented trait is going to be a bit difficult.
somethingelse
29th May 2011, 9:53 AM
watermellons. eating watermellons gets you girls. i would almost put my hand on a stack of wonderwoman comic books that i read that somewhere
Chryseis
29th May 2011, 12:10 PM
Oh I so wanna use the apocalypse lots in this, even make my own apocalypse world with custom rabbit holes. Oh how much fun one could have with this challenge. . .
Once I get some proper time on my own, I will definitely have to give this a go.
PurpleLotus
29th May 2011, 10:46 PM
watermellons. eating watermellons gets you girls. i would almost put my hand on a stack of wonderwoman comic books that i read that somewhere
I read that too! Unfortunately in the early days Genesis and Darius, out of hunger and desperation, ate all the watermelon that I was going to plant, so I didn't get any in my garden.
However things are moving along great now. Bastian has his job, and he's pulled in enough money to put up a wall for the babies' bedroom so the others can get some solid sleep. That's right, babies...Spero is now a walking toddler, and the last of Genny's and Darius's kids was another girl, Festin. They were both born with the Genius and Athletic traits - how odd!
Oh, here's something I need advice on. I figured out how to delete the trashcan and mailbox early on, but they keep reappearing, and always outside my fenced in area. That wasn't a problem as long as there was no gate, but I had to put one in so Bastian could get to work. Well, Darius got it into his head that he should clean up the lot, and I don't blame him, all the dead plants are really adding up, but anyway, he went outside the fence to get to the trashcan.
So I don't know if I should kill him or not. Technically, there shouldn't have been a trashcan there. The game's buggy system stuff made him go outside. So I could give him a pass and let him live. He IS already an elder anyway. But on the other hand, he DID go outside the fence, and if you go out - you die.
What do you guys think? Let the old man live because his brave, athletic son was standing nearby on guard (that's how I'd play it, anyway)? Or say he was bitten and had to be killed?
PurpleLotus
30th May 2011, 12:46 AM
Zombie invasion!!! There is a random woman on my lot... what should I do? I think Genesis met her online or something - I chose a computer as one of my two electrical objects.
Should I just kick her out and carry on? I don't really see any other option...
Edit: After further research, I see that's it's actually Bastian's boss. So, I suppose she's allowed to be here. The only problem is that she's a vampire, and she's kind of freaking everybody out.... hehehe. So much for him dating her, anyway. Guess we'll just have to hope that he has other female coworkers. Or that Ranger can have kids. Otherwise, it's going to be a long wait for Spero to grow up.
fawkes411
31st May 2011, 10:36 PM
http://i940.photobucket.com/albums/ad246/adLober/familyshotgerard.png
Artie Gerard is a Brave, Vegatarian Athlete with a Green Thumb who's also an Angler. His wife Sonya is a Green Thumbed, Athletic, Family Oriented & Disciplined Vegetarian. Their son Gabriel is a Virtuoso who Loves the Outdoors. Their daughter Hazel is a Brave Athlete.
I'm getting a lot luckier with the good traits this time around. Not much is different. I decided to do this family in Bridgeport, though. Can't remember the name of the lot, but it's HUGE, and secluded. I deleted the school, but other than that, didn't do all the start up things for this.
I bought 3 of every fruit & vegetable, all the toddler books and all the fishing books. Made for a very small camp, and they live in a cellar they "found". All the plants they weren't advanced enough to plant on the first days got put into the Family Inventory til they got their skills up. The couple lived entirely on fish until the first harvest came through. Unless you count marshmallows :) . I was surprised at how much marshmallows helped out. honeslty.
I wanted a daughter for them early on, so Sonya ate 2 of the precious watermelons, & I'm glad it worked. Especially since Hazel got such good traits. Once they finally get to harvest some limes, they won't be allowed to eat them.....I want LOTS of lime trees, they're such a moneymaker. Yeah, I probably shouldn't be selling 'em but....meh.
It's kind of a good thing that they're too unhappy to have kids right now since the little one room cellar is crowded enough as it is. All I have is one Queen bed, 2 cribs, one potty chair, one toybox & a bookcase.....and a closet for the leaking toilet.
Democrab
31st May 2011, 11:13 PM
When I get home from University, I think I will make some custom rules for this to adjust some bits I find too easy/too hard, I'll post them up and see if anyone else likes them and start my challenge when Awesomemod is updated. (Probably on Friday. And no, I cannot stand to play Sims 3 without awesomemod anymore.)
PurpleLotus
1st Jun 2011, 6:21 AM
I want Awesomemod so bad. ^.^
Computer froze last night for the first time since I've been playing this challenge and I lost about a day. Not too bad. I'm just anxious to get Bastian a girl (no female coworkers for him, unless you count his vampire superior), so when Ranger ages up tonight, she'll join the police force. Then maybe they can bang each other's coworkers - sounds fair to me! We know they're not zombies! ;)
Tamlyn
9th Jun 2011, 1:53 PM
*sneaks out of the woodwork*
Hi! First time I've tried a proper challenge here. My game is really buggy atm so it's hard, but I'm enjoying it anyway.
My starting sims were Ethan and Summer. Ethan is Brave, Disciplined, Great Kisser, Athletic and Angler. The Great Kisser trait may seem odd, but it helped to give them a nice moodlet :) Summer is Loves the Outdoors, Family Orientated, Green Thumb, Light Sleeper (which I really wish I hadn't given her) and Natural Cook.
They were fairly easy to keep their moods up at first, despite stinking, but now they've had two children it's very hard (they're happy at the moment because they just gave birth to their daughter).
Cole is their son. I got to pick both his traits, and chose Loves the Outdoors and Genius. Hope is their daughter. She got assigned one trait, but it was Loves the Outdoors. I chose Good for her other one. I figure she can go round brightening everyone's day for mood boosts. Despite their mother being pale and their father being lightly tanned, they are both very dark :wtf:
As there is a pond on the property, I've allowed them a sink where they can cart water after boiling (using Lisen's tin sink). I wish I'd made them inappropriate because then they could have sponge bathed! When Ethan gets level 5 Martial Arts, I'm going to allow them to go into the field outside their house, provided their together and it's day - as long as they don't go near the houses or trees, they should be fine. (Because, yes, I built their fortified house in the middle of a field in Riverview.) I actually saved up all Summer's aspiration points to grab her Dirt Defiant, but it still decreases just as fast (I got her back up to plain old smelly after getting it to see).
Last time I loaded the game it had wiped all their relationships, so I guess I'll keep loading until it goes good. Sorry about the long post!
NyxBaby
10th Jun 2011, 7:32 AM
Hmm, this looks interesting. I'm going to give it a shot. :llama:
PurpleLotus
10th Jun 2011, 5:32 PM
Here we have Spero and Festin, my identical not-twins. It's a bit odd how they ended up with the same traits. They are both Brave, Athletic, and Family Oriented. I have high hopes for them, since Ranger will die if she gets pregnant, and Bastian is having a lot of trouble finding a girl. I mean she doesn't even have to be a nice girl! Just one who can make a baby and then get out!
http://i51.tinypic.com/2cf6ydi.jpg
Well Bastian finally found a nice girl - young Miss Keely Chadwick, who was one of Ranger's coworkers. They had a whirlwind romance - it took little more than a day for Bastian to woo her, his somber lack of a sense of humor seemed not to matter to the young girl at all, and they snuggled passionately on Bastian's parents bed. Immediately afterward, as Bastian was confident that she carried his child, he proposed and they were married by the end of the day. But alas, tragedy would soon strike. As Keely settled into the household, it became clear that she was not motherly material. It was plain to the whole family that she would never survive the birth, although she did bear a fine young daughter who was quite strong and healthy.
Satisfied that her life was complete, Genesis looked into the eyes of her first grandchild and knew it was her time to go. She died peacefully and was laid to rest near the beloved garden that had fed them for so many years. Darius tried to be strong for the sake of his children, but his heart was broken. He lived on a few more days, but soon joined his life's love in death.
And so the family became five, with Bastian taking the leadership over his sisters and his young daughter. They were all settling back in to a normal pace, Bastian and Ranger working on to provide while Festin studied her books and Spero taught little Radley how to walk, talk and potty. Could they finally be reaching happiness in this barren world? Thanks to Bastian and Ranger's strong athletic skills, the house was now quite comfortable, even if they didn't have running water.
But fate is cruel and sudden, and no one was prepared for what came next. Strong, stoic Bastian, the handyman of house, was bent over the computer one day repairing what his pesky ghost brother Tawny had broken the night before when a spark flew. It flew, and it caught his sleeve, and in no time at all, the fire raged out of control. Spero and Festin worked desperately to put out the fire while Ranger screamed in horror and baby Radley cried in the crib, but the flames were strong, and their efforts were simply not fast enough. The girls watched in horror as Bastian twisted in agony from the heat, and suddenly, it was over, and the only sound that was left was the echoing words of the man the military had sent to put out the fire "Phew, close call! Good work on putting out that fire!"
The girls looked at each other in shock. Close call? Bastian was dead!
http://i54.tinypic.com/k9ucza.jpg
And then they were four.
fawkes411
21st Jun 2011, 3:49 AM
Lovin' the story, Lotus
CinderEmma
21st Jun 2011, 8:42 PM
I'm going to try this out one of these days :) Looks like fun!
I might make a blank town and make all the zombies have green/yellow skin and pitch black eyes :)
fawkes411
10th Jul 2011, 8:22 AM
I don't recommend having sims live in a basement. Since I got generations, I destroyed the basement, sold almost all their posessions.....bought sleeping bags & built a tiny shack. One room has the toilet, the other a crib for the new baby so everyone can get a good nite's sleep. I plan on expanding the shack slowly until it can be called a home. They're a family of six now..... Cecily is a child (so are Gabriel & Hazel) and Dean is just a baby.
Tamlyn
10th Jul 2011, 10:33 AM
I'm still going with this - I'm a slow player though so I haven't even managed to get to stage 2(1?). Ethan and Summer had 3 children - Cole, Hope, and Lee. Cole developed clumsy as a teenager but I'm hoping he'll luck out with the YA transition. Hope is also a teenager but she got given excitable. Not really helpful to a zombie apocalypse but not detrimental either, so I know she'll live. She has family orientated too so I've got a definate way of bringing in the next generation.
Both teens started martial arts as soon as they aged - Ethan hopes it'll help counteract Cole's clumsiest. I want Cole to go into police but he just want roll that LTW - his sister has and he's rolled every other possibility based on his skill points though. Now that Summer doesn't have to concentrate totally on trying to get some nutrition out of the food she's growing (she's at excellent/outstanding/perfect plants) she'll take up martial arts too. When I can start making money I'll start remodeling a little so they don't have to sleep in the same room. I figure with Ethan at maxed martial arts and his children learning, if they go out in pairs they can scrounge furniture from nearby homes in moderate safety.
Lee is going to be military (if he gets to live). Hope has to stay home and pop out babies (I may need lots of sims around by the time I get to the vaccine stage >>) I've discovered without work/school and limited means of skilling etc I get bored if I play for too long because there's only so much they can do. I'll be glad when the kids are older and can get jobs.
I've already decided I'm going to modify Stage 3(2?) for a bit (the question marks are because I vaguely recall there being a Stage 0 ;p). Looters makes sense; having to join the criminal career when their parents will be in military/police still doesn't quite work for me. They're already on the opposite side, so to speak. So I might go for someone having to become the leader of the free world instead. Still maybe force a burglar but they can fight them off. Not sure - by the time I'll actually get there I'll have decided :P
I do have some pictures. Maybe I'll share them at some point.
fawkes411
10th Jul 2011, 7:58 PM
I'm a slow player too. When I do play, it'll be for like 2-3 hours, and then I'll get so sick of it that I won't play again for 3 days or so. That's if I even have the time to play at all.
I understand what you're saying about how it's effed up for the kids to be criminals when their parents were in the military/police fields. But they're doing it to save their family from being robbed all the time. They have to join the enemy in order to protect their home. I like the whole looking at it as becoming Leader of the Free World though. Join the enemy, play along for years and then show your true colors at the end when you've worked your way to the top :)
somethingelse
11th Jul 2011, 6:07 PM
i finally managed to download a lot without schools, from the exchange, or whatever the launching site calls itself now... but the lots are all too tiny to do this challenge properly. i'm gonna try again with the biggest lot and a fresh new couple, maybe the original couple i built for this is still in my library somewheres...
build that fence all the way around. and the pond.
i gotta go re read those rules.
Enirei
16th Jul 2011, 5:03 PM
Okay so I'm not following the challenge to a T. I didn't see the 10x10 shack thing so they got something that looks more like an actually house at the beginning. They have no running water per say. They do have a pond and they do have a portable fire bowl, which to someone who has camped for 2 weeks straight in the summer equals bath water. So they got a tub but not until someone got to level 6 handiness and was able to make it unbreakable. When they went to the grocery store, I had them get enough fish to stock the pond.
Story Photos will be hidden by spoiler tags.
___________
Garis Serlye(Flirty, Loves the Outdoors, Family-Oriented,Athletic,Friendly) was visiting the planet Earth, confused by these pink skinned people (people on his home planet being blue) when he met and fell in love with Lili (Loves the Outdoors, Excitable, Bookworm, Good, Family-Oriented). They got married and planned on having a large family (both having the LTW to raise 5 kids), though how that was going to work left Garis a bit nervous.
But then the zombie plague arrived. Garis' crewmates flew to the stars, leaving him and his wife behind to perish on the infected world. They managed to find a fortifiable place with a pond (with fish) and plenty of land to grow on. With a portable fire bowl they spent their days fishing for what they needed for the day, Lili started working on a garden while Garis was reading handiness books. He wanted to find out about setting up a tub or some sort.
http://img36.imageshack.us/img36/6550/beforekids.png
Alas without contraceptives, they started a family that grew and grew. They had three daughters first and two sons. Daughters were Orita (Loves the Outdoors,Shy,Excitable,Family-Oriented,Daredevil), Omia(Loner, Family-Oriented, Loser, Mooch, Athletic), and Osime(Clumsy, Easily Impressed, Family-Oriented, Good). Sons were Heniv(Loner,Loves the Outdoors,Genius,Athletic) and Coir(Brave, Bookworm,Athletic,Mooch).
Orita and Coir were pink-skinned like their mother, Orita being nearly a replica of her mother say for having her father's gold eyes. The other three had their father's blue skin.
Pictures include: Garis holding toddler Orita with baby Omia in a crib. Lili playing tag with Orita while Garis teaches toddler Omia to talk. Lili sitting at the fire bowl while Orita, Garis, and Osime fish. Heniv is heading off to do something and Omia is giving a hand at gardening off screen (Coir's a toddler).
http://img829.imageshack.us/img829/640/familygrows.png
Osime's clumsy trait left the rest of the family a bit nervous, considering the zombies outside the fence. And since she was easily-impressed, she got talked into going into this fenced area that was then locked. Poor Osime died of starvation before reaching adulthood.
http://img708.imageshack.us/img708/5766/firstdeath.png
Life continues on. Orita became a young adult and joined the military, showing an interest in her boss Christopher Steel. Omia was nervous after what happened to Osime and focused on her gardening skills to provide food and another source of income without traveling outside and risking her loser trait killing her. Heniv and Coir are also working on their handiness skills (with books) and athletic skill (using a stereo) to join the military.
Orita invited her boss Christopher over, found out he had a girlfriend River, but still managed to woo him to bed. And yes she got pregnant.
The fire bowl is a gathering place of sorts and Osime's ghost has even bee spotted once or twice.
http://img838.imageshack.us/img838/5351/lifecontinuesnewbeginni.png
Lili and Garis have both aged into elders, completing their LTW (raising five babies to teens so Osime counts). They have a grand baby on the way and three of the four surviving children getting ready to kick butt and take names in the military. The forth happy to stay on the lot and tend the garden.
tiffyandthewall
18th Jul 2011, 4:17 AM
i like this challenge a lot! i just started tonight.
the only rule i'm breaking is that instead of starting with a couple, i've started off with 4 unrelated sims. it makes it a bit more challenging because you have to feed (and keep happy) more people, and i use a risky woohoo mod so there's more chance of unexpected pregnancies, etc. i'm following the other rules though! i've gotten rid of my mailbox and trash bin, and they have a nice big brick wall around their shack. i'm going to try to remember to screencap as i go along.
one of my sims just had a baby, and i'm waiting to see if she'll develop the necessary traits when she ages up.
gg1990
18th Jul 2011, 4:41 AM
I like this challenge. I edited the story of it a little, but it's given me an inspiration. Looks like my legacy might get a lot darker soon...
*stereotypically evil laugh*
Enirei
24th Jul 2011, 1:52 AM
Found a mod to let you make rabbit holes in your sims game. So those that want to delete the school and so forth and then build a more post-zombie apocalyptic buildings, here's the mod: rabbit holes (http://modthesims.info/download.php?t=435107). For what I can tell they're a door you add to the building.
Tamlyn
24th Jul 2011, 6:15 AM
I finally put some pictures together for this, just snapshots of the stage really.
http://tamlynd.wordpress.com/2011/07/24/zombie-apocalypse-challenge-stage-zero/
Cole got Good Sense of Humour as his trait and gets to live (yay!)
fawkes411
3rd Aug 2011, 10:30 AM
i've got myself convinced they all go to a secure "military" school
Have you got generations? Now that I'm at Stage One again, with generations this time......I'm going to send some of the kids to Fort Starch for a bit. This is the Military Takeover stage after all......realistically, why wouldn't they take over education? Which kids go all depends on traits & such. My family has a HUGE garden, they definitely need the kids' help with it.
I'm finally getting close to being where my old family (before the computer crash) was with the Gerards. Oldest son Gabriel just spun & became an adult.
expectunexpectedlauren
7th Aug 2011, 4:13 PM
Wow, this seems like fun! Can't wait to start. Zombies r cool!
dedreav0531
8th Aug 2011, 10:41 PM
This seems really neat, I only wish there were actual zombies in the sims 3. All though I have made a WCIF thread for a mod that makes mummies into zombies(which there are none I'm assuming since I only had one reply)
That being said the person who replied to my threat gave me some links to zombie looks skins etc, I was thinking of making a town and using the Master Control to make the people in town mummies and use "edit in CAS" to make them look like zombie. That way they would kind of walk all zombish.
somethingelse
8th Aug 2011, 10:47 PM
thats a pretty nifty idea. i moved the family i made to start this challenge to a town i downloaded, but i bought them a prefab cabin, mostly cause i'm tired of placing a house in a neighborhood and ea filling it for me before i get the chance to do anything with it... i just wanted to try the house for a minute, honest...
i may move them out of it as part of their story line. the town has a science lab, grocery store, a city hall, i think i placed a fire station instead of a police station, but i still have room. the biggest thing i can remember that i remembered to NOT place was any schools. my kids get to be un cultured un educated heathens.
how on bobs green earth do you get them good grow up traits without school? i always get the "due to their indifferent study habbits" crap, even if i've been skill building like mad
Snoninja
8th Aug 2011, 10:50 PM
This definately sounds like a ton of fun. I'm doing this tomorrow for sure! I only have two questions first:
-If I can only have two electrical appliances, can I just light my whole house and count it as one appliance?
-Can I use an apartment building in Bridgeport instead of a 10x10 shack?
I really want to try and expand on this idea once I finish a playthrough of it using traits and maybe random number generators more. This is going to be awesome :D
dedreav0531
8th Aug 2011, 10:53 PM
I was thinking of using Twinbrook for this, but I'm already using Twinbrook for my Vampire Legacy Challenge fam. Guess I'll give making a world a shot.
dedreav0531
8th Aug 2011, 11:11 PM
This definately sounds like a ton of fun. I'm doing this tomorrow for sure! I only have two questions first:
-If I can only have two electrical appliances, can I just light my whole house and count it as one appliance?
-Can I use an apartment building in Bridgeport instead of a 10x10 shack?
I really want to try and expand on this idea once I finish a playthrough of it using traits and maybe random number generators more. This is going to be awesome :D
I think lighting the whole house would count as more than one electrical appliance. Just buy alot of candles to light your home and use the two electrical appliance.
somethingelse
8th Aug 2011, 11:21 PM
if it's a 10x10 shack, a ceiling light fixture lights it up nicely, i've done it for other challenges. for this one i use light fixtures like the oil lamp, cause, well, it's an oil lamp, not electric. or the wall torch from the tomb, cause it's a torch, nothing electric there. and i keep them sparing, cause in reality, you cary an oil lamp from room to room with you. or you just have 1 per room or so. you dont light your house up like the crystal cathedral with them. it's a fire hazard.
my sims have enough issues with fire
dedreav0531
9th Aug 2011, 12:05 AM
if it's a 10x10 shack, a ceiling light fixture lights it up nicely, i've done it for other challenges. for this one i use light fixtures like the oil lamp, cause, well, it's an oil lamp, not electric. or the wall torch from the tomb, cause it's a torch, nothing electric there. and i keep them sparing, cause in reality, you cary an oil lamp from room to room with you. or you just have 1 per room or so. you dont light your house up like the crystal cathedral with them. it's a fire hazard.
my sims have enough issues with fire
mine usually have issues with electrical things.
fawkes411
12th Aug 2011, 4:48 AM
I don't remember the name of them, but I use the stylish little wall candles. They've got a cute rectangular (ish) design. Before I upgraded to those, I used the wall torches.
Also bought a bunch of tiki torches for their huge garden because I got sick of looking at a dark lot. I cheated a little bit on the size of their house. I'm not sure if it's exactly 10x10, but it's close. It's a 2-story little box.
It's easy to justify building a bigger shack. Say you have a lot of apple and/or lime trees. When they die, why wouldn't the sims use the wood to expand their house?! :)
I also didn't wanna delete the mailbox and trashcan. I have no justification for keeping the mailbox. However, they could easily throw all their trash in the can and just burn their waste. Duh :-P
There's a nice big lot in Bridgeport on the other side of the bridge.....it's actually got a nice view, even for just being a game. It's past all the celebrity mansions & it overlooks the river. I had the oldest son woo his wife by the river since they were only about 15 feet from the fence. He's high enough in martial arts, he could easily jump the wall and help his lady over.
dedreav0531
12th Aug 2011, 5:01 PM
I don't remember the name of them, but I use the stylish little wall candles. They've got a cute rectangular (ish) design. Before I upgraded to those, I used the wall torches.
Also bought a bunch of tiki torches for their huge garden because I got sick of looking at a dark lot. I cheated a little bit on the size of their house. I'm not sure if it's exactly 10x10, but it's close. It's a 2-story little box.
It's easy to justify building a bigger shack. Say you have a lot of apple and/or lime trees. When they die, why wouldn't the sims use the wood to expand their house?! :)
I also didn't wanna delete the mailbox and trashcan. I have no justification for keeping the mailbox. However, they could easily throw all their trash in the can and just burn their waste. Duh :-P
There's a nice big lot in Bridgeport on the other side of the bridge.....it's actually got a nice view, even for just being a game. It's past all the celebrity mansions & it overlooks the river. I had the oldest son woo his wife by the river since they were only about 15 feet from the fence. He's high enough in martial arts, he could easily jump the wall and help his lady over.
Wouldn't zombies be attracted to the lot more since there's alot of tiki torches glowing at night?
I agree on the dead lime and apple tress thing, the wood in reality could be used to big more additions to the house.
somethingelse
13th Aug 2011, 1:25 AM
if your walls are high enough and strong enough who cares? ok not really, you should care i guess. ok, except that zombies are kindof affraid of fire. they might be attracted for a lil bit, but once they figure out it's a fruitless venture, they'll wander on to less secure pastures.
i mean granted it's not like zombies have other crap to do, but they do get really hungry. theoretically you can wait them out.
one likes to think the townies are dumber than their sims. my sims can run faster than any townie...
fawkes411
13th Aug 2011, 11:05 AM
Grab one of the torches and use it as a weapon if needed. That's why they practice martial arts. One of my sims goes to work on her bike.....it's pathetic, she actually rides right through the taxis since that's how slow the taxis are.
Also, I didn't notice this little comment before
my sims have enough issues with fire
Just made me think of one of my idiot sims who is a daredevil........when his mother was giving birth to the youngest child....everyone started freaking out, of course. He freaked out for about 2 seconds, then promptly went over to play with the fire pit, giggling senselessly. XD
somethingelse
16th Aug 2011, 6:39 AM
i have this zombie apocalypse fam i'm playing, the challenge is modified, i'm so tired of 10x10 sheds and shacks, and bomb shelters... i make alot of weird "crazy people in the woods" type sims who start with that, i decided to mix this one up a lil bit... so i had them loot themselves a deserted nice 2 bed 1.5 bath house on a huge house... i should be telling the folk in that thread this huh...
ok now i'm telling ya'll in the proper thread about this part. i had them ransack that house, it's on a HUGE lot, it has a garage, i pulled out everything i could find that was electric. i'm justifying the oven and fridge as gas. i only let them take challenges that REALLY fit well with how the apocalypse is working with it in my head with the challenge, this time i'm trying to stick to the generation rules. gen i is military, gen 2 is crime... that part. and there's NO SCHOOL. so it's kinds tough to get them decent traits, but so far not too bad.
just had a nasty run of luck trying to kill off a toddler who had traits i found less than desireable, but technically i didnt HAVE to kill her over them. i was doing it to try out the post someone made on how to get a ghost toddler.
so ok fine i'm a terrible person, i can live with that. i'm also a vengefull god for pixelated beings
dedreav0531
22nd Aug 2011, 5:43 PM
i have this zombie apocalypse fam i'm playing, the challenge is modified, i'm so tired of 10x10 sheds and shacks, and bomb shelters... i make alot of weird "crazy people in the woods" type sims who start with that, i decided to mix this one up a lil bit... so i had them loot themselves a deserted nice 2 bed 1.5 bath house on a huge house... i should be telling the folk in that thread this huh...
ok now i'm telling ya'll in the proper thread about this part. i had them ransack that house, it's on a HUGE lot, it has a garage, i pulled out everything i could find that was electric. i'm justifying the oven and fridge as gas. i only let them take challenges that REALLY fit well with how the apocalypse is working with it in my head with the challenge, this time i'm trying to stick to the generation rules. gen i is military, gen 2 is crime... that part. and there's NO SCHOOL. so it's kinds tough to get them decent traits, but so far not too bad.
just had a nasty run of luck trying to kill off a toddler who had traits i found less than desireable, but technically i didnt HAVE to kill her over them. i was doing it to try out the post someone made on how to get a ghost toddler.
so ok fine i'm a terrible person, i can live with that. i'm also a vengefull god for pixelated beings
killing a toddler on a game doesn't make you a terrible person.
dedreav0531
11th Sep 2011, 5:19 AM
finally starting this challenge, found a great world on the exchange
dedreav0531
11th Sep 2011, 6:20 AM
This is more of a statement and not a question but in almost every movie/show about zombies the human that get attack by zombies would turn into a zombie themselves. couldn't I just make them look zombified and kick em out of the house.
Anonymous Miss
20th Oct 2011, 10:53 PM
I tried playing this challenge a few months ago and lost the game, but I'm thinking of trying it again. Just a quick question, what were the exact rules for leaving the lot? Didn't you have to roll a die to see if they live, or was it that you need level ten athletic skill?
Thank you! (: I can't wait to get started.
Edit: And by the way, guys, there's a Silent Hill hood that'll work perfectly for this challenge! I wish I had WA so I could play it, but the playtesting I've seen in it looks fantastic.
Magickat
23rd Oct 2011, 9:20 AM
This looks very challenging, something I may have to try out sometime! -bookmarks-
Simmerverse
13th Nov 2011, 12:09 AM
This looks great and I've played Sims 3 non-stop since March last year and have every single expansion pack so I'm pretty experienced. I've actually made town like this before, and slowly built up the population but the thing that turns me away is the thought of spending all that time deleting everything. I just discovered this site but I have some old ideas of my own that I might post. My question, however, is, can I have pets? Obviously, they couldn't leave the lot and that would frustrate them but I love horses and dogs because of what they bring to the game. Finally, I suggest everyone gives their Sims the 'Hates the Outdoors' trait because although impractical for the gardening and fishing skills, it prevents them from becoming stir crazy which seems to be a big problem among players of this challenge. Anyway,sorry for my long reply, I'm just really intrigued by this idea, bye! :)
Simmerverse
13th Nov 2011, 10:17 AM
Can you use the open flame lights that are in build/buy or are they counted as electrical because the description says they are open flame and my sims are still complaining, even though I filled the place with candles from my one trip to the grocery store :) Thanks!
lumiina
13th Nov 2011, 6:41 PM
This challenge sounds exciting! I will try it out. Now I'll have a save game for each of the towns (Appaloosa = Simself, Pleasant View = Free Will Challenge, Twinbrook = Zombie Challenge). It especially makes sense in Twinbrook, being a quarantine zone. Glad I saved that town for last. I want to incorporate pets into the challenge somehow. I wonder how.
dedreav0531
15th Nov 2011, 7:20 PM
This challenge sounds exciting! I will try it out. Now I'll have a save game for each of the towns (Appaloosa = Simself, Pleasant View = Free Will Challenge, Twinbrook = Zombie Challenge). It especially makes sense in Twinbrook, being a quarantine zone. Glad I saved that town for last. I want to incorporate pets into the challenge somehow. I wonder how.
Like in the games Resident Evil, you could make the dogs into the ones from the Resident Evil games and I guess that could work the same way with the other pets if you have the right textures to make the fur and what not look decayed.
xFuntoosh
17th Nov 2011, 3:41 PM
Sounds like fun! I'm zombifiying Riverview for this challenge, and removing the school and trashing the area around it, terrain painting and making big holes already took me three hours.
lumiina
20th Nov 2011, 2:11 AM
I was wondering... I don't know how I feel about deleting the school. After all, what would I do when the cure is found? There still wouldn't be any school? Would it be okay if I just had the children skip school everyday?
Enirei
20th Nov 2011, 5:33 AM
I was wondering... I don't know how I feel about deleting the school. After all, what would I do when the cure is found? There still wouldn't be any school? Would it be okay if I just had the children skip school everyday?
Save a copy of the school in the bin and bulldoze the school leaving the lot. When the cure is found and kids can go back to school, place a copy in the bulldozed lot.
lumiina
20th Nov 2011, 2:21 PM
Save a copy of the school in the bin and bulldoze the school leaving the lot. When the cure is found and kids can go back to school, place a copy in the bulldozed lot.
Oh, good idea! Thanks.
Tasselcat
21st Nov 2011, 6:50 PM
Desecrate's Weapons mods are very useful for this challenge. Even after deleting all the families in town and using MasterController to kill off the homeless sims, I got Edison Trace the Burglar in my sims' living room the first night.
He is now my nemesis, by the way; this is the fifth time I've played Appaloosa Plains and every time, he shows up within the first week. But anyway, my lead sim Stephan took him out with the Glock. It was awesome. :giggler: I'm thinking that I should repopulate with zombified sims and let him go hunting.
dedreav0531
22nd Nov 2011, 1:11 AM
Desecrate's Weapons mods are very useful for this challenge. Even after deleting all the families in town and using MasterController to kill off the homeless sims, I got Edison Trace the Burglar in my sims' living room the first night.
He is now my nemesis, by the way; this is the fifth time I've played Appaloosa Plains and every time, he shows up within the first week. But anyway, my lead sim Stephan took him out with the Glock. It was awesome. :giggler: I'm thinking that I should repopulate with zombified sims and let him go hunting.
You can make the sims mummies and then use the MasterControl to change their looks to something more zombieish to have your zombie sims look AND walk kind of like a zombie. Something I miss in the sims 3 is having actual zombie like sims 2 had.
nikkiforest99
26th Nov 2011, 2:34 AM
They're at full relationship and I can't get them to try for a baby!!! Their moods are green and I'm at extremely irresistible and they won't even make out with each other.
OctopusGirl
15th Dec 2011, 9:58 AM
I'm loving this challenge! Thanks a lot for coming up with such a great idea.
I completed Stage Zero so I thought I'd share some snapshots, although I'm terrible at remembering to take them. I'm playing without cheats or lifetime awards to make things more challenging. My family are aptly named "Apocalypse".
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/01.jpg
I started off creating a world. I figured it was easier than deleting lots from an EA world. It has an eerie feel to it, being so empty and desolate.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/02.jpg
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/03.jpg
Here's the fenced shack where my starting couple, Adrian and Cherry, live together. I thought it was fitting to use a garage door as the only entrance/exit.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/04.jpg
Adrian sitting with their eldest son and daughter, Apple and Blossom. At this stage, all the couple ever do is garden and work on their logic and body skills, catching sleep when their babies aren't screaming.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/08.jpg
Adrian and Cherry working the land in their flourishing garden.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/05.jpg
Oldest child, Apple is too young to help his parents garden so he spends his days fishing for the family's dinner.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/06.jpg
Without a fridge or stove they get by perfectly well roasting fish and vegetables on the fire pit.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/07.jpg
Apple playing with his little sister, Blossom.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/012.jpg
Second son, Stoke, playing with his baby sister, fourth child, Jessica.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/013.jpg
I forgot that the mailbox respawns after loading, so at one point a demented repo-zombie teleported into the compound to claim their possessions for unpaid bills!
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/015.jpg
Stage Zero ends with three birthdays. Eldest child, Apple grows into a young adult while his youngest sisters, Jessica and Paradise age up with him.
So far, so good! I haven't had to kill anyone off yet (though I'm well into Stage One now and can't pretend that doesn't change) and family-oriented Adrian and Cherry Apocalypse are well on their way to achieving their lifetime wish of raising five kids.
Oceaneyez86
16th Dec 2011, 9:05 AM
I was so inspired by this challenge I have made a blog where the story will unfold. I tweaked it to make it more storytelling friendly and unique.
Right now I'm in the prelogue stage before the out break setting it up for the challenge itself. I'm working on stage zero right now, a lot of posing and cc I have to line up before I can move foward. I hope to have some more of the story up later this week. Please check it out and leave me comments please :-) Happy Simming.
Crystal's Sim's Challenges--A collection of stories based on Sims challenges (http://oceaneyez86-mysims3challenges.blogspot.com/)
OctopusGirl
17th Dec 2011, 2:10 PM
Oceaneyez, I read your prologue and now I can't wait for the rest of the story! I really love the extra dimension you added to this challenge.
In the mean time, I've just completed Stage One and have much to share. I chose a light fixture and a treadmill as my family's electrical items. The parents, Adrian and Cherry went to work helping the military kill zombies while eldest child, Apple got a job with the police.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/01-1.jpg
Tragedy soon befell the family. Youngest child, Paradise had always been the weakest. Absent-minded as a child, she developed the clumsy trait in her teens and it was these flaws that led her to lose her life at the mercy of zombies.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/02-1.jpg
Apple met his wife, Justina when they were partnered on the force.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/03-1.jpg
She didn't survive the birth of their son, Adrian Junior (AJ).
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/04-1.jpg
My founding couple however grew into elders, having achieved their lifetime wish of raising five babies to teenagers, shortly before the death of Paradise.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/05-1.jpg
Eldest daughter, Blossom grew into a young adult without developing the family-oriented trait. She made the tough decision not to start a family of her own, in order stay alive and care for the family around her.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/06-1.jpg
Little AJ took after his dad. An athletic outdoor lover, he too took up fishing from an early age.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/07-1.jpg
When second son, Stoke was old enough he got a job in the military where he met his future wife, Caitlin Parrish.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/08-1.jpg
Sadly, she didn't survive childbirth...
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/09-1.jpg
...and Stoke was left to raise his son, Trent. (Pun intended with the names :P)
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/10.jpg
Adrian Apocalypse was the first of the founding couple to die of old age.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/11.jpg
His wife, Cherry soon joined him in Sim-afterlife.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/12.jpg
This left eldest son, Apple as the new head of the family.
http://i11.photobucket.com/albums/a155/Pyromundunchkin/Zombie%20Aftermath%20Challenge/13.jpg
Eventually his son, AJ (Adrian Junior) became a young adult. Thenceforth began Stage Two.
So stage one ended with a total death count of five. Apple, Blossom, Stoke, Jessica, AJ and Trent remain to continue the zombie struggle.
Violet__
22nd Dec 2011, 6:53 AM
This sounds awesome! I can not wait to try this out ... thanks for the challenge :)
Prawler
3rd Jun 2012, 3:13 PM
You all landed here because you love the idea of an apocalypse. So, why not take a look at My Community Project that i'm trying to start to build a post-apocalyptic world (the link is in my signature)
PikminStar
18th Jun 2012, 9:46 AM
This is gonna work a lot better when supernatural comes out!But then there does not be rules about killing and creating(YAY) but I might try this buuuuuut, I'm gonna wait 'till supernatural so there's REAL zombies but this good too!
GitteA
18th Jun 2012, 12:16 PM
Do you have to randomize traits for kids, or can you pick appropiate traits if you get the oppertunity?
dedreav0531
18th Jun 2012, 10:58 PM
This is gonna work a lot better when supernatural comes out!But then there does not be rules about killing and creating(YAY) but I might try this buuuuuut, I'm gonna wait 'till supernatural so there's REAL zombies but this good too!
I tried this challenge, but I got annoyed with editing the mummies in CAS to make them look like zombies. I'm so happy they are coming out with Supernatural.
DeathJr
23rd Jun 2012, 5:01 AM
Hey cupcake could you do somthing like if i get one of the bad traits,they could live but. if they take 1 step outside the gate even for work or romance they die?becuse they cant die in the gates soooooooo it seems better.Also could the wemen if they dount have family wuterver role a dice and the more good traits more likely hood of living from baby and more bad traits less likely .and the family trait for a baby is
100% or 90% (sorry for bad spelling)
DeathJr
23rd Jun 2012, 5:37 AM
I tried this challenge, but I got annoyed with editing the mummies in CAS to make them look like zombies. I'm so happy they are coming out with Supernatural.
yea it is cool but its out in like 3 mounths school starts by then well mine anyway
dedreav0531
23rd Jun 2012, 1:37 PM
yea it is cool but its out in like 3 mounths school starts by then well mine anyway
My classes start in August. Hoping I'll have some free time to play though...
DeathJr
23rd Jun 2012, 9:29 PM
My classes start in August. Hoping I'll have some free time to play though...
me to.I wish it came out sooner though but i can make time still Cheers for zombie expantion pack :beer:
chaoticidealism
29th Jul 2012, 7:48 PM
I wanted to add my own version of the challenge here. I made this version for myself to add some randomness and difficulty to the challenge and to organize the rules in an easier-to-reference way. It is essentially still the same challenge, but will have a higher death rate because of the additional limitations on choosing traits and a higher number of non-surviving traits.
ZOMBIE AFTERMATH CHALLENGE: HARDER VERSION
Everyone around you is a zombie. Literally. You managed to survive due to the self sustaining trait(s) you happened to have.
Traits List
SURVIVING
Lucky
Green Thumb
Handy
Athletic
Brave
Light Sleeper
Angler
Family-Oriented
Disciplined
Perceptive
NON-SURVIVING
Absent-Minded
Neurotic
Insane
Coward
Heavy Sleeper
Unlucky
Hot-Headed
Mean Spirited
Loser
Clumsy
WORLD:
No school
Delete all pre-existing families/homes
Suppress opportunities
Make sure your world has:
-Supermarket
-Bookstore
-Hospital
-Military Base
-Police
-Science Facility
-Criminal Warehouse
-City Hall
Create a married couple. Each of them needs to have at least one of the surviving traits and no more than one non-surviving trait.
If at any time a sim has more than one non-surviving trait, he must be killed.
If a sim of YA or older does not have at least one surviving trait, he must be killed.
Create a house/shack that is 10x10 squares. You may have two floors, if you can afford it. Your house must be surrounded by a stone fence, placed on the first day and not moved thereafter.
Optional Mini-Challenge: You may never use the Moodlet Manager.
You may never move anyone out of the house.
You may cheat to kill a sim (or age a sim up to kill him) or to delete an item; otherwise not.
Stage Zero: Zombie Infestation
--Before beginning, set up your lot. On the first day, you may send sims to grocery store and bookstore and buy what you want with remaining money. You may also call to stop newspapers from coming.
--Must eat only food that is produced on the home lot (or bought from the grocery store on the first day).
--All traits in this generation must be randomized. A Mid-Life Crisis allows you to re-roll random traits; this could result in death for the sim.
--May not buy anything from the Buy/Build menu. May not sell anything with monetary value.
ELECTRICITY:
"Battery Operated" items may be used until broken, then deleted. A battery-operated item is any device which can function on a battery and is capable of breaking.
You may not buy or use anything that uses electricity. (All reward items are considered electrical.)
No phones, including cell phones.
WATER:
No running water (includes swimming pools).
One cheap toilet. May not be upgraded, flushed, or repaired.
SAFETY:
Any sim that leaves the fenced area must be killed.
May not interact with anyone besides housemates.
REPRODUCTION:
Any female that gives birth without the Family-Oriented trait must be immediately killed. The child survives.
Birth control is available.
Sims may not give birth at the hospital.
Stage One: Military Takeover
Your family toiled away, made their own food and managed to raise kids while avoiding zombie infestation. Now the military is moving into town, taking up shop and killing zombies.
--Begins when the first child of the founders survives to Young Adult.
--Sims at YA or older have all been drafted! Everyone YA or older must join the Military or Law Enforcement careers, may not quit, and must re-join them immediately if fired. They may miss work and stay home to take care of children if necessary, but they must always be employed.
--Traits gained at the toddler-to-child birthday may be chosen. All others must be randomized. A Mid-Life Crisis allows you to re-roll random traits, then replace one of those traits with a chosen trait. If you are unlucky, this may kill the sim.
ELECTRICITY:
Two items that use electricity are allowed. (All reward items are considered electrical.)
May use cell phone, but only to call co-workers or call the police, or to adopt a child.
WATER:
No running water (includes swimming pools).
One cheap toilet.
Your family has gotten better at maintaining their primitive outhose. Choose one of these two options:
1. You may not repair or upgrade your toilet, but you may replace it with any toilet made on the sculpting station by a Sim living on the lot.
2. You may not upgrade your toilet, but you may have a sim with at least 5 Handiness skill repair it. You may not place or use any toilets made on the sculpting station (they may still be sold).
SAFETY:
Any sim that leaves the fenced area except for approved reasons must be killed.
Sims may leave the fenced area to visit a sim in the Military or Law Enforcement careers if they are at the 5th level in their jobs or have 10 points in Athletic.
Any Romantic Interest of any Sim on the lot may be invited over.
May only interact with, marry, and move in sims that are working in the Military or Law Enforcement careers.
REPRODUCTION:
Any female that gives birth without the Family-Oriented trait must be immediately killed. The child survives.
Sims may not give birth at the hospital.
Sims may not use birth control ("Try for Baby" option must be chosen if available.)
If there are no potential spouses available, Sims may adopt. Adopted children are subject to the same trait rules as all other sims.
Stage Two: Crime
The military has been overworked lately with killing mass numbers of zombies. They’re thinking about just nuking the whole town. To make matters worse, other survivors have come into town to loot. Everyone that doesn’t join their gang will be robbed.
--Begins when the first grandchild of the founders survives to Young Adult.
--When this stage begins, the military begins to lose its hold on the town and nobody but the bravest and most skilled can survive the pressure. All Sims who are at level 10 of Military or Law Enforcement careers, or who have the Brave trait, may keep their jobs or retire. All others must immediately quit.
--YA or older may join the Criminal career. No one may join any other career (but may remain in another career if they are already in it at the beginning of this stage).
--If no one on the lot is at level 5 or higher of the Criminal career, you must either force a burglar every night at midnight, or remove an item on the lot worth $100 or more.
--Any sim that goes to jail must be killed.
--At least one child in this generation must survive to YA with the Kleptomaniac or Evil trait (in addition to having a combination of traits that allows survival).
--You may not have any alarms or call the police.
--Traits gained at birth may be chosen, if allowed. All others must be randomized. Buying a Mid-Life Crisis allows you to re-roll random traits, then replace two of those traits with a chosen traits. If you are very unlucky, this may kill the sim.
ELECTRICITY:
Three items that use electricity are allowed. (All reward items are considered electrical.)
May use cell phone, but only to call Sims in the Criminal, Military, or Law Enforcement careers, or to adopt a child.
WATER:
Limited running water is available. You may own one sink, which you may repair, clean, and upgrade as desired.
One cheap toilet or one home-made toilet of any kind. You may repair, clean, and upgrade the toilet at will.
SAFETY:
Any sim that leaves the fenced area except to go to work must be killed.
Sims may leave the fenced area to visit a sim in the Criminal career if they are at the 5th level in their jobs or have 10 points in Athletic.
Any Romantic Interest of any Sim on the lot may be invited over.
May only interact with, marry, and move in townies that are working in the Criminal career.
REPRODUCTION:
Any female that gives birth without the Family-Oriented trait must be immediately killed. The child survives.
Sims may not give birth at the hospital.
Sims may not use birth control ("Try for Baby" option must be chosen if available.)
If there are no potential spouses available, Sims may adopt. Adopted children are subject to the same trait rules as all other sims.
Stage Three: Vaccine
The military has done a good job of cleaning up the city. They’ve gotten control of the looting problems. There are still zombies around, but not nearly as many. With military escort around, the remaining scientists and medical professionals have been called in to create a vaccine for zombism.
--Begins when the first great-grandchild of the founders survives to Young Adult; lasts as long as it takes to successfully create a vaccine.
--YA or older may join the Medical, Law Enforcement, Criminal, or Military careers.
--If there are YA or older sims living on the lot, at least one must be in the Medical career.
--Every Friday, all sims in the Medical career serve as guinea pigs. Roll a die for each sim: If an even number is rolled, they survive and contribute to the research. If an odd number is rolled, they die. After three successful rolls, the vaccine is successfully created.
--Traits gained at birth and at the toddler-to-child birthday may be chosen. All other traits must be randomized. Buying a Mid-Life Crisis allows you to re-roll the traits and replace three of them with chosen traits. If you are extremely unlucky, this may kill the sim.
ELECTRICITY:
Four items that use electricity are allowed. (All reward items are considered electrical.)
May use cell phone, but only to call Sims in the Medical, Criminal, Law Enforcement, or Military careers, or to call the police, or to adopt a child.
WATER:
Running water is available and unlimited.
SAFETY:
Any sim that leaves the fenced area except for approved reasons must be killed.
Pregnant sims and their spouses may leave the lot to give birth at the hospital.
Sims may leave the fenced area to visit a Sim in the Medical, Criminal, Law Enforcement, or Military careers if they are at the 5th level in their jobs or have 10 points in Athletic.
Any Romantic Interest of any Sim on the lot may be invited over.
May only interact with, marry, and move in sims that are working in the Medical, Criminal, Law Enforcement, or Military careers.
Any Sim who has 10 Athletic points may leave the lot to go to the bookstore or grocery store.
REPRODUCTION:
Sims who give birth at the hospital survive even without the Family-Oriented trait.
Birth control is available.
If there are no potential spouses available, Sims may adopt. Adopted children are subject to the same trait rules as all other sims.
Once a vaccine has been created, the challenge is over.
Q&A
Q: May I own pets?
A: Yes. They are subject to the same restrictions as Sims.
Q: What is an "electrical item"?
A: If it needs electricity in real life, it's an electrical item. Use your judgment; just stay consistent. Refrigerators and stoves are electric, but the cheap grill and fire pit are not. Washing machines are both water-based and electric. Torches and candles can be used to provide light. All "Big Inventions" from the inventing bench are electrical items, but the bench itself and smaller inventions are not. All Lifetime Reward objects are considered electrical. Cars and motorcycles are not electrical.
Q: How long may my Sims stay at the houses of Sims they are visiting? Can they stay overnight? Can klepto Sims steal items?
A: They may not stay overnight, lest the family start worrying. Your Sims may use any object at the house they are visiting--though of course they may be kicked out for using them unless you have taken the appropriate rewards and/or traits. Kleptos may steal, but remember the items may be unusable due to restrictions when they get them home.
Q: What do I do about the zombie mail carrier?
A: The original challenge had you delete the mailbox, but this causes a few bugs and I removed that rule. Instead, move the mailbox inside the fenced area and keep gates locked to outsiders at all times. I highly recommend the "No Bills Ever" LTR. If you do not have access to this LTR, you may keep the mailbox outside the fence, and pay bills via the pop-up that comes up when they are late. Basically, just do anything you like with the mailbox, so long as your Sims do not exit the fenced area and the zombie mail carrier cannot come in.
Q: How do I feed my Sims?
A: Initially, you will be feeding them only fruits and vegetables grown on the lot, and fish from a pond inside the fence. It is possible to roast them at a fire pit, or to roast marshmallows at the fire pit if you can't get any fish or vegetables. Once you have access to electrical items, you can buy a refrigerator and cook on a grill, or buy a refrigerator and stove/microwave/etc. The "Hardly Hungry" reward helps if you are short on food, but in my experience this is rare.
Q: Help! My sim is Neat and won't use my nasty toilet!
A: Poor Sim. :) Unfortunately, they will have to wet their pants until you can buy them the Steel Bladder reward, or wait until you are allowed to upgrade the toilet to be Self-Cleaning.
Q: My Sim has just been eaten by zombies. How do I kill them off?
A: Any way you like. You may cheat to age them up and cheat to kill them.
Q: A bug made me break a restriction or made a Sim leave the fenced area! What now?
A: Fix the bug and pretend it never happened. For example, it is known that babies occasionally "teleport" outside the walls when born, or glitched sims being re-set may end up outside the walls. Put them back in and play as normal. Only if your Sims wander outside on their own do they get eaten by zombies. Note that it is perfectly acceptable to turn off free will, lock gates, or simply not have a gate.
Edits made:
8/13: Clarified visiting rules. Added "No Moodlet Manager" mini-challenge.
8/26: Relaxed Water restrictions during "Criminal". Added Q&A.
8/27: Added clarification re. bugs.
TrillianRikku
31st Jul 2012, 5:20 AM
are we allowed to own pets?
telephonesnow
31st Jul 2012, 10:38 PM
Can't wait to try this! Thinking about trying it on the family I have going to the Big Brother Challenge right now. Once the sim wins, they get to keep the house! BUT OH CRAP there are zombies now. Better plant a garden and find a worthy spouse! (I already have a stone wall, hahaha.)
chaoticidealism
1st Aug 2012, 8:56 PM
are we allowed to own pets?I don't see why not. The challenge was written before the Pets EP, so you'll probably have to make your own list of surviving and non-surviving traits for pets. I don't have Pets, so I can't post a suggested list here; if you make one up, you could post it.
But remember you'd have to feed the pet somehow. That first generation, when nothing can pass that fence and you can't own anything that runs on electricity, including a stove or a refrigerator--you'd be hard pressed to keep an animal alive. Later generations, maybe. But since pets don't run on electricity, I don't see why you shouldn't own one. A guard animal like a dog is pretty useful in a zombie apocalypse, anyway; and without modern technology, you've got to keep the vermin away from your food somehow--a cat could come in handy. Horses... ehh, they're transportation, but you're not traveling much, so they might eat more than they're worth. But, your game, your choice, eh?
telephonesnow
1st Aug 2012, 11:26 PM
So has there been any consideration of conjoining this with the use of Twallen's Vector mod? :) Actual illness!!!!!
Enirei
1st Aug 2012, 11:38 PM
So has there been any consideration of conjoining this with the use of Twallen's Vector mod? :) Actual illness!!!!!
Oooh... (*v*) Haven't looked at that mod before. Will have to try it. For the zombie apocalypse I think the Lethal diseases one should be used since the Z-virus is pretty lethal (^.^)
telephonesnow
2nd Aug 2012, 2:58 AM
Oooh... (*v*) Haven't looked at that mod before. Will have to try it. For the zombie apocalypse I think the Lethal diseases one should be used since the Z-virus is pretty lethal (^.^)
He just released it. I'm wondering whether he'll actually make a zombie virus for it. Maybe not just yet, with Supernatural just around the corner. But because that's the case, it'll be better when he does. :D
telephonesnow
6th Aug 2012, 6:07 AM
Giving this a whirl. Going pretty well so far! I ran out of money basically immediately, ha. But because my family-oriented parents had so many points, I bought "No Bills Ever," which helped out a lot.
childofmadness
27th Aug 2012, 9:54 PM
so i just came back from trying this and it ended up bad i couldnt get past the 1st generation of this challenge the two parents died of starvation after the baby was born and the baby was taken by a social worker :cry: it was a really good challenge but hard for me good job making it though it was pretty awesome while it lasted :gjob: :)
mrjuliananess
2nd Sep 2012, 1:11 AM
I wonder if you should put a Supernatural update to this. Because there are actually zombies that break into your house...
TrillianRikku
4th Sep 2012, 10:54 PM
is this challange going to get an update now that Supernatural is out?
dedreav0531
5th Sep 2012, 2:16 AM
cant wait to get Supernaturals. tried this challenge without it, was fun, but needs zombies.
pinkfishegg
8th Sep 2012, 1:04 PM
I've tried this challenge a few times before but i was super excited for real zombie with SN. but now that I'm playing it again with zombies, I'm quite disappointed. i had four zombies show up on my lot and they just kinda stood around. :/ I'm going to continue and hope something more interesting will happen, zombie wise.
Jules71
21st Sep 2012, 3:44 AM
I've tried this challenge a few times before but i was super excited for real zombie with SN. but now that I'm playing it again with zombies, I'm quite disappointed. i had four zombies show up on my lot and they just kinda stood around. :/ I'm going to continue and hope something more interesting will happen, zombie wise.
Seems the zombie issue is some kind of bug on EA's part. They over multiply and come everyday, not just a full moon, one day I had 8 of them standing around my fenceline. There are a couple good zombie mods that do a pretty good job of reducing the percentage of zombies that spawn. I'm using one and it's made it a lot more manageable.
WildcatCait
19th Oct 2012, 8:05 AM
I've been playing this! I'm still at stage zero. My couple has a toddler daughter named Olivia. So far she has good traits! I added a bath tub to my house. I feel like I can pretend they boil water from thier pond on the fire pit and use that. Also my male works at the graveyard. I pretend that he's helping the military clean up bodies or something. I felt that since the sims would be having kids and needed beds that it was unrealistic to not have a job. Also, to make sure your daughter has the family-oriented trait, just teach them how to walk, talk, and use the potty. When they age up you'll be able to choose a trait for them. It's really not that hard to insure that they get that trait. I'll update more when something happens. (:
Enirei
19th Oct 2012, 11:48 AM
I've been playing this! I'm still at stage zero. My couple has a toddler daughter named Olivia. So far she has good traits! I added a bath tub to my house. I feel like I can pretend they boil water from thier pond on the fire pit and use that. Also my male works at the graveyard. I pretend that he's helping the military clean up bodies or something. I felt that since the sims would be having kids and needed beds that it was unrealistic to not have a job. Also, to make sure your daughter has the family-oriented trait, just teach them how to walk, talk, and use the potty. When they age up you'll be able to choose a trait for them. It's really not that hard to insure that they get that trait. I'll update more when something happens. (:
Yes. I do the same in my games with the bath tub except I don't use it until someone is able to make it unbreakable. Now about being unable to buy furniture and stuff without a job... With my money I buy some fish to stock the pond and during the day while hanging around waiting for the crops to finish. You can also cook said fish on the fire pit. I've had no issue with money when doing that.
WildcatCait
19th Oct 2012, 6:13 PM
Yes. I do the same in my games with the bath tub except I don't use it until someone is able to make it unbreakable. Now about being unable to buy furniture and stuff without a job... With my money I buy some fish to stock the pond and during the day while hanging around waiting for the crops to finish. You can also cook said fish on the fire pit. I've had no issue with money when doing that.
Yeah, I fish but I generally just fish until they catch five. I sell some fruit and vegetables. I roast them and the fish on the fire pit also. I usually make my sim go a day being dirty before I use the tub. :)
Enirei
20th Oct 2012, 12:13 AM
Yeah, I fish but I generally just fish until they catch five. I sell some fruit and vegetables. I roast them and the fish on the fire pit also. I usually make my sim go a day being dirty before I use the tub. :)
Ah. Usually I have the wife go fishing while the husband reads the first two handiness books (buy before challenge starts), once he gets to 6 tube becomes unbreakable.
i found fishing good because when the sims are fishing around the same hole they socially interact as well. So their social and fun motives both go up, plus they get things to sell.
WildcatCait
20th Oct 2012, 2:31 AM
Ah. Usually I have the wife go fishing while the husband reads the first two handiness books (buy before challenge starts), once he gets to 6 tube becomes unbreakable.
i found fishing good because when the sims are fishing around the same hole they socially interact as well. So their social and fun motives both go up, plus they get things to sell.
The wife does the gardening. They both work on the logic skill. And the husband also works on the athletic skill. He hasn't really worked on the handiness skill, That sounds like a good idea.
maggiequeen
21st Oct 2012, 4:30 AM
I just started playing this yesterday and it's going pretty good. I gave my starting couple both the slob trait so they don't mind that they stink and the toilet is dirty.
They mostly spend their time gardening and taking care of the kids. Only the father goes fishing though I'm thinking about adding a pond to my land and see if I can like, put some fish there and hope they reproduce. Before they had kids I made my couple go out once a week to a rec area to bathe (I justify it because there's a big pond and a watterfall in the grounds and assume that's where they get the uncontaminated water). Now that they have kids they have to go more often because the oldest, who's not a slob, is constantly disgusted by their smell (only the father goes with her though, mom stays at home with the toddlers and goes alone when they return).
I haven't had to kill anyone so far, but then, I'm the one choosing the traits. All bets are off when they age from kids to teens and from teens to young adults though, since they're not going to school 'cuz I deleted it I probably won't be able to choose the rest.
I've had no trouble with feeding them and keeping them happy. They eat their veggies and cook fish in the fire pit, and they read, play chess and exersice to kill their time. It's really fun.
ImAGirltoyou
21st Oct 2012, 6:12 AM
Starting it now. I figure I'd use Moonlight Falls. (Those lots are pretty big!)
I wanna try and make this house something different than what I've done before (obviously) maybe play around some more with sliders or whatever.
The most difficult thing for me will be with the looters and robbers. I usually don't do the criminal career. Hope all goes well :)
Pandorita
11th Nov 2012, 5:32 AM
I started this challenge a few days ago, I'm still in stage zero but I'm really enjoying it! I did some modifications to the rules though, adapted them a little to be more fun to me, and I wanted to share them with everybody just in case anyone wants to give them a try.
For example I removed the rule about the starting family having to be a marriage. My starting family is composed by three complete strangers that fatefully find each other while running away from the zombies and find an abandoned house with a high fence where they hide and start their isolated life together. They're my simself (the one from my avatar), a hot guy with his dog (hey, let a girl dream ok?) and a child whose parents where turned into zombies (real drama here). Of course my simself and the hottie get together soon enough ;) , and they kind of adopt the kid. The three had trust issues in the beggining but after they got sure no one had zombie bites they started to trust each other.
Other minor modification, the rule about no money cheats. I cheated a little about money because I really wanted them to live in this trashy post-apocalypse home I found over the internet, and they didn't have enough cash to get it so I used freerealestate, but I guess it goes well with the story because they FOUND the abandoned house anyway so they didn't actually pay for it. After that I cheated to remove almost all their money (left them only with $50, just some change they could have had in their pockets before the zombie outbreak).
This is how their house looks like at sunset:
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1333509-Screenshot-73.jpg
I did delete all the indicated items from the lot except for the trashcan (but it's inside the fence perimeter and they don't use it anyway) and the bathtub (left it only for decoration, they don't actually use it). I did find a way around the no running water thing anyway, because it didn't convince me that they couldn't wash themselves; since they do have a small pond in their yard (where they fish) there's no reason why they couldn't grab a bucket and a piece of cloth and wash themselves with the pond's water. So I downloaded a mod to unlock the "sponge bath" interaction for any sim, and a sink that looks like a bucket on a table, and created a little fenced "washing area" outside. That' all the water they'll ever use if it were up to me (I couldn't find a way to make them stop flushing the toilet, if you know of one please let me know!) I don't let them get too clean though, only halfway the hygiene bar, because well, they're using a cloth and a bucket not a real shower!
My guy taking his sponge bath, sorry for the censorship, but I'm using some "realistic" mods and want to preserve my hunk's intimacy ;)
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1333510-Screenshot-67.jpg
They can't cook since there's no working fridge or oven (no electricity or gas service), so they live on raw vegetables they harvest and fish they catch. I let them have a firepit though, because its the first thing any survivor would have, and they sit around it a lot and grill their food there.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1333511-Screenshot-64.jpg
And of course, they can't buy dog food (and you shouldn't either if you plan to play with pets in this challenge), so their dog drinks water from the pond and eats raw fish that my sims throw at her.
The only big modification I did to the challenge is, since with Supernatural we can have actual zombies walking around, and with Twallan's Vector Mod we can make the infestation into a real plage; and since there are killing mods out there, I couldn't resist myself about making my sims go out of the fence perimeter and have some sweet zombie killing! But I did set some rules to do it:
- There has to be a reason to go out, not just because they want to. They can go out only in order to get survival supplies (things that are necessary and can't be found in their lot, like wood for the firepit or materials to repair the fence and improve their defenses) and hunt (because it wasn't very realistic to me that they could survive only on their small garden and the sad little fish and toads they catch on their yard's pond). So, they can go to the junkyard to search for materials (great also for the kid that wants to be an inventor and needs tons of junk), they are allowed to harvest any plants they find, collect any seeds, metals or stones, and hunt small animals (minor pets). Just that, and they must be really quick about it, because they can be out only for 3 hours a day. Longer would be too dangerous; if they don't manage to get back in that time I assume they were killed by zombies (and actually kill them).
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1333537-Screenshot-100.jpg
- Only YA, adult or teenage sims can go out, and only one sim at a time (it's too dangerous out there for children or elders and there's no point to risk more than one sim's life to get supplies).
- Any sim that wants to go outside must be in good shape (no skinnies or fatties) and MUST have at least 5 athletic skill (to run faster) and 5 martial arts skill (to have faster reflexes and defend themselves if needed).
- They HAVE to be armed (this can be done by using "Weapon System Mod" or "Dexter the Bear Mod") and if they happen to encounter a zombie that is close enough, they must kill it. If they fail to notice the zombie before it's too close, they're killed by it. If they spot the zombie from far away they can run instead.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1333539-Screenshot-104.jpg
- No cars or any other transportation, only walking and running until phase 1 (military gives supplies to keep vehicles running). I use a mod to supress all kind of vehicles, so when my sims go out the only moving things they see are animals and zombie infected sims (residents infected by Vector Mod's "Scourge" disease) roaming about the town at all times. It's really cool actually.
No other modifications and so far in my story, the only one qualified to leave the fence perimeter (armed to the teeth of course) is my hunk; my simself likes martial arts, but hates to do push-ups and other proper exercise so her atlethic skill isn't catching up with her martial arts skill and is still too low to go out. I don't think I'll send her anyway, she's too busy gardening and taking care of the kid and after all, what kind of a guy would my hunk be, if he let the woman take the risk? Hehehe. I know it sounds outdated but in a zombie apocalypse time I think we are allowed to become a little primitive ;) . And for the kid, we'll see after he hits puberty :p
That's it, so what do you think about this somehow altered version of the challenge? Come on, don't tell me you don't want to go out and kill the crap out of some zombies, because I know you do ;)
Soon I'll tell you how Cain did with all the zombie killing!
Enirei
11th Nov 2012, 10:09 PM
No cars or any other transportation, only walking and running until phase 1 (military gives supplies to keep vehicles running). I use a mod to supress all kind of vehicles, so when my sims go out the only moving things they see are animals and zombie infected sims (residents infected by Vector Mod's "Scourge" disease) roaming about the town at all times. It's really cool actually.
Can you tell us the mods you used?
Pandorita
11th Nov 2012, 11:31 PM
I use several different mods, but the ones that are specific for this challenge are:
- Twallan's Vector Mod (Base and Zombies module, to spread the zombie disease, I use the Scourge disease because it's permanent, the other one is curable) http://nraas.wikispaces.com/Vector
- Shimrod's No Cars Mod http://simsasylum.com/tfm/index.php?/topic/2846-no-cars/
- Shimrod's Zombies More Biting (this makes zombies more agressive) http://simsasylum.com/tfm/index.php?/topic/3758-zombies-more-biting/
- Ani's Dexter the Bear (killing mod) http://www.modthesims.info/d/372599
- Desecrate's Weapon System (killing mod) http://www.modthesims.info/download.php?t=402950 (although I'm having problems with the zombie killing with this mod, I'm only able to put them to sleep with sleeping darts so far)
Other mods that aren't essential but are great for immersion:
- Twallan's Traffic Mod (to remove city cabs, ice cream and food trucks, which I'm not sure if Shimrod mods does) http://nraas.wikispaces.com/Traffic
- Shimrod's No Martial Arts Clothes (since I think it's unreallistic that the survivors would have packed their martial arts outfits and carried them around while running away from zombie infestation) http://simsasylum.com/tfm/index.php?/topic/2824-no-martial-arts-clothes-no-career-clothes/ This should be disabled at the beginning of stage 1 if you want them to wear the Military career outfits
- Twoftmama's Sponge Baths Unlocked http://simsasylum.com/tfm/index.php?/topic/890-sponge-baths-unlocked-v2-posted-june-10-2011/
- dDefinder's Outdoor Lighting Tweaks (to make pitch black nights, so it's creepier out there) http://www.modthesims.info/download.php?t=367164
That's it I guess. I'm using Twallan's Story Progression as well, helps me control the zombie population (not allowing them to get jobs or move out of town, for example)
dedreav0531
12th Nov 2012, 12:11 AM
I use several different mods, but the ones that are specific for this challenge are:
- Twallan's Vector Mod (Base and Zombies module, to spread the zombie disease, I use the Scourge disease because it's permanent, the other one is curable) http://nraas.wikispaces.com/Vector
- Shimrod's No Cars Mod http://simsasylum.com/tfm/index.php?/topic/2846-no-cars/
- Shimrod's Zombies More Biting (this makes zombies more agressive) http://simsasylum.com/tfm/index.php?/topic/3758-zombies-more-biting/
- Ani's Dexter the Bear (killing mod) http://www.modthesims.info/d/372599
- Desecrate's Weapon System (killing mod) http://www.modthesims.info/download.php?t=402950 (although I'm having problems with the zombie killing with this mod, I'm only able to put them to sleep with sleeping darts so far)
Other mods that aren't essential but are great for immersion:
- Twallan's Traffic Mod (to remove city cabs, ice cream and food trucks, which I'm not sure if Shimrod mods does) http://nraas.wikispaces.com/Traffic
- Shimrod's No Martial Arts Clothes (since I think it's unreallistic that the survivors would have packed their martial arts outfits and carried them around while running away from zombie infestation) http://simsasylum.com/tfm/index.php?/topic/2824-no-martial-arts-clothes-no-career-clothes/ This should be disabled at the beginning of stage 1 if you want them to wear the Military career outfits
- Twoftmama's Sponge Baths Unlocked http://simsasylum.com/tfm/index.php?/topic/890-sponge-baths-unlocked-v2-posted-june-10-2011/
- dDefinder's Outdoor Lighting Tweaks (to make pitch black nights, so it's creepier out there) http://www.modthesims.info/download.php?t=367164
That's it I guess. I'm using Twallan's Story Progression as well, helps me control the zombie population (not allowing them to get jobs or move out of town, for example)
I also use the vector mod, can you tweak how a sim can get infected, some how? I tried this challenge, but the zombie infection spread to my sims without them getting bit.
Pandorita
12th Nov 2012, 3:31 AM
I also use the vector mod, can you tweak how a sim can get infected, some how? I tried this challenge, but the zombie infection spread to my sims without them getting bit.
There's an option in City Hall/Nraas/Vector/Outbreak/Allow Active Sims, it must be always in False, so your active family can't get the disease. At least that's what I think, so far none of my sims has gotten the disease.
If this doesn't work for you you should ask directly in Nraas wiki forums, Twallan may be able to help you more than I do :)
dedreav0531
12th Nov 2012, 4:15 AM
There's an option in City Hall/Nraas/Vector/Outbreak/Allow Active Sims, it must be always in False, so your active family can't get the disease. At least that's what I think, so far none of my sims has gotten the disease.
If this doesn't work for you you should ask directly in Nraas wiki forums, Twallan may be able to help you more than I do :)
The "Allow Active Sims" option only makes it so that your sims aren't choosen as patient zero.
I may have to ask on the forums, but that not a problem, everyone there is super nice and helpful. :)
Pandorita
12th Nov 2012, 10:44 PM
Ok, I have bad news about the zombie killing. Maybe is just my game, but so far I'm not able to succesfully kill any zombies with any of the mods. The freakish things just won't die (maybe because they're already dead?) LOL
With Weapon System I was able to put them to sleep with the sleeping darts, but any other type of bullet had no effect on them whatsoever.
With Dexter the Bear it's even worse. My sim stabs them and he immediately gets all the negative murder moodlets, but the damn thing just stands there like nothing happened. And he gets the red evil aura from that moment on, so now his family hates him! That's just not cool.
I wasn't able to find any solution to this, so I guess I'll load a previous save (before the zombie killing) and settle for shooting sleeping darts at the zombies until there is a working zombie killing mod. Come on, somebody has to make one!
If anyone finds a way to sucessfully kill a zombie, please let me know!
dedreav0531
13th Nov 2012, 7:45 PM
Ok, I have bad news about the zombie killing. Maybe is just my game, but so far I'm not able to succesfully kill any zombies with any of the mods. The freakish things just won't die (maybe because they're already dead?) LOL
With Weapon System I was able to put them to sleep with the sleeping darts, but any other type of bullet had no effect on them whatsoever.
With Dexter the Bear it's even worse. My sim stabs them and he immediately gets all the negative murder moodlets, but the damn thing just stands there like nothing happened. And he gets the red evil aura from that moment on, so now his family hates him! That's just not cool.
I wasn't able to find any solution to this, so I guess I'll load a previous save (before the zombie killing) and settle for shooting sleeping darts at the zombies until there is a working zombie killing mod. Come on, somebody has to make one!
If anyone finds a way to sucessfully kill a zombie, please let me know!
That is odd about the Dexter the bear mod not killing them, before 1.42 patch I killed a couple of them and my sims that were turned, and they died. I think it's the ptach screwing things up maybe. I would contact the creater of both mods and explain what's happening.
dedreav0531
17th Nov 2012, 4:48 PM
Ok, I have bad news about the zombie killing. Maybe is just my game, but so far I'm not able to succesfully kill any zombies with any of the mods. The freakish things just won't die (maybe because they're already dead?) LOL
With Weapon System I was able to put them to sleep with the sleeping darts, but any other type of bullet had no effect on them whatsoever.
With Dexter the Bear it's even worse. My sim stabs them and he immediately gets all the negative murder moodlets, but the damn thing just stands there like nothing happened. And he gets the red evil aura from that moment on, so now his family hates him! That's just not cool.
I wasn't able to find any solution to this, so I guess I'll load a previous save (before the zombie killing) and settle for shooting sleeping darts at the zombies until there is a working zombie killing mod. Come on, somebody has to make one!
If anyone finds a way to sucessfully kill a zombie, please let me know!
I fixed the problem I had making Dexter the bear not work. The zombies bite more mod was making it not work for some reason.
Pandorita
18th Nov 2012, 1:46 AM
I fixed the problem I had making Dexter the bear not work. The zombies bite more mod was making it not work for some reason.
Great, thank you for sharing this info, I will try without the zombies bite more mod. Personally I'd like to make the Weapon System work more than Dexter because I think killing zombies with a Sniper Rifle is just the way it should be done!
(Added a while later)
I could just kiss you, it worked! So it was the more biting zombies mod after all that was conflicting with the killing mods! My sim could fiinally kill zombies with the sniper rifle, killed them good and dead! :anime:
Pictures soon! Now I'm off to do more zombie killing :beer:
dedreav0531
18th Nov 2012, 9:23 PM
Great, thank you for sharing this info, I will try without the zombies bite more mod. Personally I'd like to make the Weapon System work more than Dexter because I think killing zombies with a Sniper Rifle is just the way it should be done!
(Added a while later)
I could just kiss you, it worked! So it was the more biting zombies mod after all that was conflicting with the killing mods! My sim could fiinally kill zombies with the sniper rifle, killed them good and dead! :anime:
Pictures soon! Now I'm off to do more zombie killing :beer:
Glad it works for you now :)
I need to build a proper tower for the prison my surviving sims are in(uploading pictures soon, after making up good stories for them all)
Pandorita
19th Nov 2012, 2:43 AM
Ok, I'm feeling in a story-telling mood today, plus I've got some screenshots I wanted to share, so, this is the little story of my zombie outbreak survivors.
Stage Zero
Prelude, or the founding family and how they met each other
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335116-Screenshot-205.jpg
This is Natalia, she's my simself (I just couldn't resist the idea of putting a little "me" to live in a zombie apocalypse world). Her personality is kinda based on my own (she's an animal lover, family oriented gal, who doesn't sleep very well, likes to read a lot and loves the outdoors). She used to be a hot-tempered person, but after she discovered buddhism she set her mind and life to find enlightment and inner peace. After graduating from university (getting a Psychology degree) she decided to move into a small rural town to escape from the hustle and bustle of the city; she was planning to work at the local hospital, start a little family, do lots of yoga and meditation, grow a garden, write some psychology papers, maybe even a few sci-fi novels as well, read A LOT, and live a peaceful and stress-free life.
But you know what they say about plans and making God laugh right?
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335117-Screenshot-207.jpg
This one is Cain. He's a little grumpy and reserved guy who likes to be on his own, he never had any close friends and never felt at home anywhere, so he's kind of a hitchhiker, always moving from one place to another. The only company he enjoys is Dakota, his dog, who has been by his side for a few years now and is his always cheerful, always loyal companion. He likes to light-travel , so he only carries a few camping items in his backpack (a tent, a sleeping bag, some canned food, materials to build a firepit), and he's never happier than when he is alone in the wilderness. Before the zombie madness started, he was walking through the countryside looking for rare bugs. Oh, didn't I tell you? He has this weird obsession about collecting bugs, small animals and stones. Some day, when he grew old and got tired of travelling around, he wanted to open a little museum to show the world the treasures he collected over the years.
Natalia and Cain never met each other until they were running for their lives with a bunch of zombies at their backs. She was returning town from visiting her parents in the big city when she realized from afar that people were looking really strange. When she was close enough to see what was wrong with them, she couldn't go back and had to run for it. When she saw the guy with the dog, she thought "I have to stick with those two!". Mostly with the dog anyway; since the guy could barely defend himself against the zombies, but the dog's teeth oddly seemed to keep the dead things at bay, at least a little.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335127-Screenshot-213.jpg
Cain reluctantly accepted her company for the moment, because as much of a loner and a grump he was, it didn't seem right to abandon a woman on her own in the middle of a zombie chaos.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335128-Screenshot-216.jpg
It was Dakota who first spotted the kid. They found an seemingly abandoned house with a high fence, and were trying to climb it to get inside when they almost got shot by a distressed child with a large rifle. Lucky for them, the kid had no aim and missed them. With the zombies approaching and only a few moments to spare, Natalia used all her psychology training to calm the kid down and talk him into letting them go inside the fence perimeter, and make Cain stop shouting insults and threats to the kid, but in the end it was Dakota who made the difference.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335089-Screenshot-196.jpg
The kid was pointing at them and ready to shoot again when he saw Dakota. He stilled for a moment, like in doubt; but when the dog barked and wagged her tale he seemed to come to a decision, reached for the gate lock and opened it, letting them in just in time. Oddly enough, as soon as they were inside he threw the rifle away and hugged the dog, bursting into tears. Cain was quick to get the weapon, swearing to himself he'd never let the kid touch it again, but Natalia reached for him and made him put it away; after all it was only a terrified small child, alone in a crumbling house surrounded by zombies. The kid refused to answer when they asked about his parents, or how he had managed to survive the zombie outbreak.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335092-Screenshot-200.jpg
That night Cain set a fire and they shared the little food they had, almost without exchanging words. The kid didn't have any food and was starving, so he reluctantly agreed to sit next to them and eat, glancing looks of distrust at them. With only the sound of the fire and the gruntling of zombies around them, the atmosphere was thick and oppressive, specially for Natalia who used to be a talkative, friendly kind of person; but she was just too relieved they had survived the horror and put a high fence between them and the freaking things, to worry much about the other two's quietness for the time being. She decided she would deal with it the next day; after all, if they wanted to continue living they would have to work together as a team. She was confident she could acomplish this.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335074-Screenshot-181bis.jpg
After eating, the kid locked himself up in the basement where he already had his bed, not really trusting yet that the other two wouldn't turn into zombies overnight and come to get him.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335134-Screenshot-223.jpg
From the inside, the house was fairly small and trashy, without real separated rooms other than the basement, so Natalia and Cain had to sleep in the main (and only) room. She settled herself in a corner of the cheap and rusty double bed, and although she offered to share it, he went directly to set his sleeping bag on the floor. He ordered Dakota to guard the house during the night, and went to sleep, hoping the next day he would wake up in the wilderness (like countless other times) and this whole thing would have been just a nightmare.
Natalia, however, didn't sleep at all, but tossed and turned in bed all night, uncomfortable and scared, listening for odd footsteps or grumbling in the yard.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335075-Screenshot-184.jpg
As dawn started to break she finally fell asleep, only for a few hours before she awakened to the sound of the firepit being lit, and realized her dream of a peaceful, stress-free life went to trash and she had just started a "survival horror" one instead, full of danger, with two sullen and untrusting roomates, secluded and isolated from the world, in a crumbling shack, surrounded by dead things.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335077-Screenshot-189.jpg
Oh, crap.
Well, at least they had a dog.
http://thumbs2.modthesims2.com/img/4/0/3/7/9/3/0/MTS_Pandorita-1335133-Screenshot-54.jpg
(End of prelude)
So, what do you think? :anime:
owl_face
19th Nov 2012, 3:09 AM
I love your story, Pandorita! Although I've scrolled past this thread a million times, I'm actually considering doing this challenge now.
lazypenguin
11th Dec 2012, 2:25 AM
This will happily be my first blog challenge, I'm so excited! ((:
dedreav0531
11th Dec 2012, 3:13 AM
Just curious, what if a male sim gets abducted by aliens and gets pregnant? Do we kill off the guy if he doesn't have the "family oriented trait"?
Zerhai
11th Dec 2012, 3:07 PM
hmmmm this looks interesting
ladyk5dragon
19th Dec 2012, 6:28 PM
The one trait that it seems is really the most important, at least in the beginning is "Slob". Sims will not woohoo another stinky sim with out this trait.
ladyk5dragon
26th Dec 2012, 7:47 PM
quick question, if you are still paying attention to this....
Once the youngest member of the family becomes a YA, can ALL working age sims go to work? I should have 6 available working age sims when little Eve is old enough to be recruited by the military, so can Jillian Alice (resident evil), Riddick, Quaid, Rippley and Hicks go to work too? Well Ripley needs to die, he's a bit clumsy...
Thanks
sammonsim
28th Dec 2012, 5:07 AM
Just curious, what if a male sim gets abducted by aliens and gets pregnant? Do we kill off the guy if he doesn't have the "family oriented trait"?
For realism, probably not: the aliens wouldn't make their "birth" process difficult to survive, after going to all the trouble of abducting someone in the first place.
For a challenge, probably yes. That would make things more fun/crazy. :P
I don't know... to each his own.
I've never posted in here, I think, but I actually have a really awesome save that I love playing, thanks to this challenge. Some pretty funny stories came out of it, too. Remind me to post pictures sometime of how I unexpectedly got my first ingame triplets, in an ALREADY FULL HOUSE... thanks a lot, MC and Woohooer. "Miriam Owen, I am not impressed, and by the way aren't you already like 90? What is with these 3 kids you just dropped all over your front lawn? Am I supposed to congratulate you? ARGH, go fish in the pond. I hope the Reaper gets you. (but let me have those fish first, mk?)"
Let me just add that 12 Sims are one big headache to take care of. But worth it =)
(Besides, they can't possibly ALL survive to adulthood......... Right?? :blink: )
Scarlett O'Awesome
29th Dec 2012, 3:22 AM
Yes! I finally have time to begin this, and I got the blog and prologue.
One day, I'll post pictures.
When I actually make the sims.
Yes, I didn't make them yet, but my computer is acting up and parts of sims (such as the check mark in settings) are off the screen. Anyhoo, Yay! If you want to see the sad beginning, it's over at thesimmingdead.blogspot.com.
Ephy
30th Dec 2012, 9:13 PM
I really want to try this challenge.. I have all the mods, but for some reason no zombies will spawn. I've had a million full moons, I've tried the vector mod (zombie rage and scourge) but nothing! Grrrr!
dedreav0531
31st Dec 2012, 4:31 AM
I really want to try this challenge.. I have all the mods, but for some reason no zombies will spawn. I've had a million full moons, I've tried the vector mod (zombie rage and scourge) but nothing! Grrrr!
Did you set the "patient zero" in the Vector mod to a higher number than 1, I had to set mine to 100 and I had to make a second outbreak on the disease.
lazypenguin
10th Jan 2013, 3:13 AM
http://stclairzombie.blogspot.com/ I had to restart this a few times to get it right but I finally have my blog up! I would love for someone to kind of check it out and tell me how it is. (:
piercetheromance
29th Jan 2013, 2:10 AM
I'm currently doing this! I'm already on the second generation. I might post pics in the future. :)
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