View Full Version : This annoying flat road!
14th Feb 2011, 5:05 PM
I'm currently building for my new neighborhood and I want to create a lot that the front [the road] is placed on a slope.And I am running into this problem;
When a lot's road is placed on a slope,the game forces the slope to flatten, so that the road is in flat position.
I don't know, maybe this hapens for the animations to be correct.I don't rally care about vehicle animations,so I would appreciate it if anyone could help me with a hack or something else.
14th Feb 2011, 7:13 PM
I don't know of any problems with cars on sloped roads....but, yes, I think the game automatically makes the road flat when you place a lot. You could try going into the lot and using the CFE cheat to manually slope the road....but the TS2GridAdjuster (http://www.modthesims.info/d/327439) may be easier and make a smoother curve.
15th Feb 2011, 1:02 AM
The CFE cheat will not adjust the edges of the lot. In fact, there is no way in-game to adjust the lot edges.
The TS2GridAdjuster is probably your best option. Adjust the front 10 tiles and the edges leading to the sloped road. Please be aware that lot edges which do not follow the game rules will cause blue disconnects between your lot and neighborhood terrain. To follow the rules, be sure to use a slope between every major vertex (10 tiles). Be sure to backup your save game first.
Another option is to place a very small lot and then expand it into the slope using the LotAdjuster, being sure to specify the Advanced options: Lot Edges = neighborhood, Allow uneven roads, and Regenerate Roads. The road area for the original lot will remain flat; the expanded areas will take on the slope of the neighborhood:
Note: Vehicles require flat spaces to work, which is probably why the game forces flat roads. Be sure to keep an area of at least 10 flat road tiles, so that your vehicles will work correctly. If you want to use limos or helicopters, you may need 20 flat tiles. Use the Portal Revealer to adjust where the vehicles will stop.
16th Feb 2011, 7:10 AM
Originally Posted by Mootilda
Note: Vehicles require flat spaces to work, which is probably why the game forces flat roads.
If the road is not flat we loose the animations only?
16th Feb 2011, 8:47 PM
If I remember correctly, vehicles will refuse to stop unless the ground is flat, and sims may not be able to enter or exit a vehicle without a flat area.. I believe that the game requires one large flat area for the car to stop and for sims to access the doors and trunk, but I'm honestly not sure; several small flat areas may suffice.
You're welcome to try to find the associated posts in this thread:
May I suggest the following google search terms. This might at least get you in the general vicinity of the discussion:
road flat slope "Discussion: Lot Size, Orientation, Rotation, etc." site:modthesims.info
Alternatively, create a test neighborhood and a test lot and try it for yourself. Be sure to try various vehicles, including service vehicles. Then, be sure to let us know the answer.
Just a reminder: The game will not be happy with a flat area which is not a multiple of 10. If you do not slope or flatten an entire 10 tiles at the edge of the lot, then you will get blue disconnects between the lot edges and the neighborhood terrain.
Decided to try this myself. Attached is a base-game hood with one residential lot with a sloped road, one community lot with nothing on it, and one test sim. Can be tested in any game configuration.
Base game: The following vehicles will not come: taxi, pizza delivery, repairman, gardener, carpool. Those were the only vehicles tested.
All EPs and SPs: The following vehicles will not come: taxi, pizza delivery, repairman, gardener, carpool. Those were the only vehicles tested.
Pedestrians can enter lot, but sims cannot greet visitors on sloped sidewalk.
17th Feb 2011, 6:22 PM
Originally Posted by Mootilda
Another option is to place a very small lot and then expand it into the slope using the LotAdjuster, being sure to specify Lot Edges = neighborhood and Allow uneven roads. The road area for the original lot will remain flat; the expanded areas will take on the slope of the neighborhood
After trying this option the lot is following the neighborhood elevation and there isn't something wrong with the road.The only thing is that when the lot is adjusted there are tiles of the road that are not placed [there is a gap between the flat part of the road and the road outside the lot].
The way that this can be fixed is;
Moving the lot and then replacing the lot to the same location,in order for the game to regenarate the roads,but if I do this then the sloped roads will be flat again.
UPDATE:Problem solved,the olny thing I've done was to tick the [I]Regenerate Roads button! :faceslap:
18th Feb 2011, 1:48 AM
I've updated my advice above, so that it's all in one place.
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.