PDA

View Full Version : Default Replacement mesh?


Wicked_poppies
24th Feb 2011, 02:09 AM
Yeah... the title says it all.... There are several maxis meshes that have just a little something I dislike about them that keeps me from using them, and now that I'm meshing a bit I decided to fix them.... but I dont want a hundred CC outfits... anyways... you get the idea.... There may be a TUT for it somewhere that I've missed...

Also, I was thinking about sharing a group of my default edits of maxis meshes after I had everything figured out, but I didnt know if they would be concidered too simple to upload.... because I'm not planing on remaking any mesh entierly.... just little edits here and there... like removeing a bow here, and making the waist a little thinner here.... Just some nit-picky things that have always bothered me...

Thanks for any help you can give!

VioletPadfoot
24th Feb 2011, 02:37 AM
I've never made a default replacement (aside from a skintone set, but that was just replacing the texture files) but if i understand things correctly, if you don't fix the integrity, it should make a default replacement. I accidentally did this with a glasses mesh when creating an accessory and I think fixing the integrity made the maxis glasses reappear. So yeah i think that's what you have to (not) do to make a default replacement

Wicked_poppies
24th Feb 2011, 02:49 AM
Ok, so that's simple enough..... any idea how to make a texture replacement to go along with a mesh replacement?

kalynn06
24th Feb 2011, 01:24 PM
This is the clearest tutorial I've found for replacing Maxis meshes with entirely different meshes to share : http://le-plat-du-jour.livejournal.com/22703.html . It's a little trickier to default a multi group mesh but is also doable.

If you are just making small changes or fixes to the mesh like narrowing a waist, fixing normals, adding morphs or things like that , you just need to extract the gmdc and put in a package. Then you replace it in SimPe with your edited GMDC WITHOUT fixing TGI or doing anything else to it. I usually change the GMDC name back also , but its not strictly necessary.

Wicked_poppies
15th Mar 2011, 01:36 AM
Well, the problem is that once I change the default mesh on some outfits, the texture dose not match any long, and since I have no idea how to make my own texture act as a default, im unable to make all the changes I would like to maxis outfits. Like the wedding gown.... I friggin hate that thing, and so I made a beautiful new mesh for it, and put it in game.... but the texture itself is part of the problem too, and I have no clue as to how to fix that.

kalynn06
15th Mar 2011, 02:41 AM
Did you have a look at the tutorial I linked? She goes through how to default replace the mesh and the textures. Textures are actually easier to replace than meshes.

Wicked_poppies
15th Mar 2011, 04:02 AM
Oh, I'm so sorry.... I compleetly missed that.... I'll check it out right now!!!!