View Full Version : remapping quesrion
telefen
10th Mar 2011, 08:52 AM
I would like to remap a full body. What is the correct way,do i have to unweld the vertices& separate the faces into front& back? Any idea's anyone ? Thanks for help. :lol:
HystericalParoxysm
10th Mar 2011, 09:02 AM
Yes, you'd have to unweld the seams along the sides and separate into front and back, and then adjust the whole thing to fit exactly where it should go on the texture. Can I ask why you'd want to remap a whole body though? Doing so would be a giant pain in the ass, and you have to make sure things like all areas that could possibly be exposed skin are in exactly the right places - hands, neck, cleavage, belly, legs, etc. - this is why most of the time, you don't do a full remap, just "frankenstein" in pieces and leave the mapping where it was originally except for some small adjustments.
telefen
10th Mar 2011, 09:53 AM
Yes, you'd have to unweld the seams along the sides and separate into front and back, and then adjust the whole thing to fit exactly where it should go on the texture. Can I ask why you'd want to remap a whole body though? Doing so would be a giant pain in the ass, and you have to make sure things like all areas that could possibly be exposed skin are in exactly the right places - hands, neck, cleavage, belly, legs, etc. - this is why most of the time, you don't do a full remap, just "frankenstein" in pieces and leave the mapping where it was originally except for some small adjustments. I mainly wanted to correct the uv on the thighs& calve area like the way it was supposed to be from the start since this bodyshape I've sculptered does have a much larger thighs& calve area. She looks great,but I saw this cosplay outfit where she had some patterns painted on her thighs&calves which I wanted to do but, with my sculptering the uv map looks a bit distorted & I not sure how these square are supposed to look. Are they supposed to look evenly arranged around those areas? That's why I thought about remapping :) but I think you're right . Any idea's on uv mapping just those areas? :turtle: BTW, nevermind. I just made a recolor of the last simsuit (blue)which is not effected of my default bodyshape & tried painting a thick diagonal line from back of the left thigh to the left of the front thighs. The line does not match on the sides where front& back seams meet. So, it shows no matter what i do i can't paint anypattern where side of the frond&back could share it unless I do lots of work to make them match &it's ain't worth it. That's maxi's flaw in uv mapping. :)
fakepeeps7
10th Mar 2011, 07:14 PM
You can have textures wrap around the thigh from front to back if you want; it just takes some fiddling with the texture to get it right. As long as the edges of the legs in the UV map are fairly straight, it shouldn't be too difficult to get things to line up.
telefen
11th Mar 2011, 12:51 AM
You can have textures wrap around the thigh from front to back if you want; it just takes some fiddling with the texture to get it right. As long as the edges of the legs in the UV map are fairly straight, it shouldn't be too difficult to get things to line up. I sort of figure that with my experiment of drawing a diagonal line across the front&back. No,to my dismay the lines were so far apart. So. I sort of abounded the idea unless i find something very special to paint on their thighs. I know it's a lots of trial&error work. Well ,maybe someday on a sunny day. Have a nice day & thanks a lot FP7. :Pint: :up:
doorknob
14th Mar 2011, 05:37 AM
I don't know but I've been remapping my uv's too, I simply take the meshes apart by duplicating the piece I want to remap then after I have the uv where I want it I simply regroup all the pieces back together. As long as you don't move anything it should go right back together perfectly.
I'm too lazy to remap it the manual way not to mention I do such complex and huge edits to my meshes that fixing the uv map would be quite an undertaking other wise.
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