View Full Version : completely remove footprint?
10th Mar 2011, 1:42 PM
Is there a quick (and preferably easy :D ) way to completely remove an object's footprint? I have some huge rocks in my world that I would like to keep from interfering with my routing. (i.e. they are largely submerged by land and I would like for the land on top of them to be routable) Thanks in advance for any helpful tips/warnings!
10th Mar 2011, 2:28 PM
Open your object with s3pe and click on FTPT line. Click Grid button. Click ChunkEntries line and hit the little box on the right side that has three little dots in it. Click the + next to the line that says RCOLBlock. Click the line that says FootPrintAreas and again the little box on the right with the dots. Change the AreaTypeFlags number to 0x00000005. Change AllowIntersectionFlags line to 0x000000DC. Change surface type and surface attribute lines to 0x00000003. Click Ok, Ok, Commit, and then save.
This will take the footprint off the object so Sims will walk through it.
10th Mar 2011, 2:31 PM
I think this was the fastest reply I ever got + the most comprehensible thing I ever had to do :D
10th Mar 2011, 3:50 PM
Huh, just wondering: since this is a world object and it only seems to work when I put it in the CAW package folder, AND I am overwriting the original rock, will people who download my world need to put this package in their normal package folder, or will they have to create a CAW package folder? *scratches head* (or none of the above, in case the routing is fixed once built and remains that way after export....)
I know this is turning this into a CAW question, so feel free to move to the appropriate section :)
10th Mar 2011, 4:12 PM
why overwrite the original? why not clone the rock and make a new object?
10th Mar 2011, 4:22 PM
If your creating an override for an object then the downloader will have to have the override to get the same effect, there are a few exceptions. If it were a placement type mod, then I'm pretty sure the object would stay where it is when the world is shared (adjusted curtains do in lots). But allowing a sim to walk over objects, pretty sure that one won't stick with it.
Maybe place the rocks with adjusted footprint, then package up a test world. Install it and make sure your override is out of all game folders and see if sims can route over it.
10th Mar 2011, 4:31 PM
Ashillion: because I have a zillion of these rocks already placed in my world and I didn't want to place them all over again. Overwriting them works perfectly. But even if I had made a new object, the question still stands on where people downloading the world would have to put it :)
HL: I tested it and it does seem to work without any reference to my overwrite. Sims can route all over the place \o/ I think this opens up possibilities, no? :)
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