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View Full Version : Fixed, thank you! Designable subsets acting weird in game.


Honeywell
22nd Apr 2011, 06:47 PM
I have two chairs (with two subsets each) that work fine except that if you use the design tool on the the fabric subset the frame subset switches to another texture automatically. On the dining chair the wood reverts to the black texture and the lounge chair reverts to the medium texture. The dining chair is especially weird to me because black isn't even the default texture. It's super annoying and I can't figure out what's causing it--I have a table set up the same way and that works perfectly. Some pics to make it clearer:

Default textures on placement:
http://thumbs2.modthesims2.com/img/2/1/6/2/9/1/1/MTS2_Honeywell_1193851_default.jpg

Example: If I have light wood chairs with a yellow fabric and I use the design tool just to change the fabric to red this is what will happen:
http://thumbs2.modthesims2.com/img/2/1/6/2/9/1/1/MTS2_Honeywell_1193852_ex1.jpg
http://thumbs2.modthesims2.com/img/2/1/6/2/9/1/1/MTS2_Honeywell_1193853_ex2.jpg

HugeLunatic
22nd Apr 2011, 09:16 PM
I see a couple potential issues.

One, are the frames at all repository? You have the frame listed in tsMaterialsMeshName, which is used only when your linking to another packages texture. You don't use it when the texture is in your package.

Two, the family string is the same in each MMAT. I think this is what is causing the colors to jump. They should each be unique.

Three. The MMAT isn't updated with your objects GUID. So I'm not sure how it is recoloring in game, unless you fixed that and uploaded an older version?

Honeywell
22nd Apr 2011, 09:40 PM
I see a couple potential issues.

One, are the frames at all repository? You have the frame listed in tsMaterialsMeshName, which is used only when your linking to another packages texture. You don't use it when the texture is in your package.

Two, the family string is the same in each MMAT. I think this is what is causing the colors to jump. They should each be unique.

Three. The MMAT isn't updated with your objects GUID. So I'm not sure how it is recoloring in game, unless you fixed that and uploaded an older version?I started these almost 6 months ago and way back then they were slaved to another object--I've changed them a billion times since then--but the version I uploaded here is what's in my game right now so I don't know why they work at all considering all the issues with them!

But I fixed everything you mentioned and they work like they're supposed to now. Thank you so much for finding all my mistakes! I could have stared at these packages all day and still wouldn't have seen what I did wrong, you're the best. :)

HugeLunatic
22nd Apr 2011, 11:19 PM
Yay! Your welcome. Glad it was easy. :P Definitely easier to find potential issues with fresh eyes.