carenrose
1st May 2011, 05:24 PM
I think this is where I would ask this, :P
I noticed yesterday that in Milkshape, the infant's skeleton is not "joined together" like the other ages ... that is, when you rotate a joint (like the shoulder) it moves *only* the vertices that are assigned to that joint and nothing farther down (the arm), because the joints aren't connected.
Is there any way to fix this, either in exporting a body mesh from SimPE or in Mikshape itself?
It would make creating deco babies a lot easier, rather than trying to pose them by selecting and moving vertices.
I noticed yesterday that in Milkshape, the infant's skeleton is not "joined together" like the other ages ... that is, when you rotate a joint (like the shoulder) it moves *only* the vertices that are assigned to that joint and nothing farther down (the arm), because the joints aren't connected.
Is there any way to fix this, either in exporting a body mesh from SimPE or in Mikshape itself?
It would make creating deco babies a lot easier, rather than trying to pose them by selecting and moving vertices.