View Full Version : Question about tombstones
Lonso
10th Jun 2011, 06:22 AM
Is it bad if a sim dies with another sim's urn in their inventory?
maxon
10th Jun 2011, 10:14 AM
Yes, I think so. Generally, it's meant to be bad to put things that are attached to sims in inventories anyway (e.g. beds, tombstones) at least long-term. You might be able to extract the tombstone from the inventory by resurrecting the sim.
SingleClawDesigns
10th Jun 2011, 05:30 PM
Wouldn't it be funny if that was the only way to safely delete tombstones lol.
Rule of thumb is if you don't want gravestones cluttering up your lot or ghosts scaring your sims, place the urn in the active sims inventory, walk to a community lot designated as your graveyard and place it there. It's how I do it and haven't had an issue yet.
Simonut
10th Jun 2011, 08:39 PM
NightLife expansion introduced us to the options of moving tombstone/ urn to a community lot in the base neighborhood, any downtown neighborhood or college town, or residential lot but there are some serious logistical requirements and pitfalls to this strategy. I agree with "SingleClawDesigns" as to that one way to move graves or urn. The "Inventory" was actually introduced with the University expansion but it wasn't interactive, it only held personal objects like electronics and you could not drag anything out of or into it.
With NightLife expansion added or introduced it gave us simmers and their Sims the options to add more junk in their "Inventory" from dirty dishes, to trash and nice things like cars, furnitures, to happy things like love letters from previous good dates. Or unhappy things like hate letters from previous bad dates, to a really sad lost of a love one who urn could be place in a Sims inventory. All these objects and more could now be place in or out of a Sims inventory thanks to NightLife options. :blink: " Oh my, said the Sim I have to put this urn in my inventory to travel with me to my brand new home." :cry:
SingleClawDesigns
10th Jun 2011, 11:17 PM
I think moving from one lot to another(house moving, not house to community) with urns in inventory bork them because you see them outside the house when you first enter the lot and then they're also still in the inventory so you have two sets. I remember seeing it in game a few times in past neighborhoods and once read that it borks the code or something to that effect..
Babahara
11th Jun 2011, 07:44 AM
Urns can be deleted without repercussions (?) in Buy Mode, so why is it bad if a sim with an urn in their inventory dies?
That said, I summon a graveyard keeper and "give gift" to her, then play her lot to place a grave on the proper place in the graveyard she owns. I don't understand how it could be enough to just move the grave to a community lot, as allowed by the game, because they end up on the curb of the road :)
RuthStar
11th Jun 2011, 11:27 AM
Well i've never had that issue, Because I have a Cemetery in my hood i'm playing at the moment, Whenever a Sim dies unless its on my legacy lot where i have a small building to put the heirs urns in, I move all my gravestones to the cemetery, which works out well for me. Its a bit of realism that my hood has its own place of mourning.
But to keep on topic, I don't think its tooo bad, i mean you can sell urns/tombstones for money, I don't think you'll get ghosts or anything though.
Julieryc
11th Jun 2011, 02:21 PM
Urns can be deleted without repercussions (?) in Buy Mode, so why is it bad if a sim with an urn in their inventory dies?
That said, I summon a graveyard keeper and "give gift" to her, then play her lot to place a grave on the proper place in the graveyard she owns. I don't understand how it could be enough to just move the grave to a community lot, as allowed by the game, because they end up on the curb of the road :)
As I understand it, if you delete gravestones/urns in-game without having the MATY hack "nounlinkondelete," it deletes some of the sim information but not all of it, which is not good. You want your sims' character files to remain intact in case the game tries to access them at some later point.
The method you use with the owned community lot and the Gravekeeper is the same method I use (it's the first sim I create in the neighborhood, and give them the surname of Gravekeeper.) Apparently, it's better than the in-game option provided to move grave to community lot, which can become borked. (If you go into the community lot separately after moving the grave, you can move the headstones away from the curb. I know because it's the method I used to use before someone told me the "owned community lot" method was best. I think if you search the threads here, you could probably find that thread.)
Edit: Not the thread I was thinking of, but still good:
http://hideki.modthesims2.com/showthread.php?t=408568&c=1&ht=&page=1&pp=25#startcomment
Babahara
11th Jun 2011, 03:56 PM
Julieryc, I installed the hack to see how it works. Well, of course its work isn't really visible, but one thing is surprising. My sim already gave the grave away to the gravekeeper, but if I click on the ground anywhere she has an option to "place grave". I'm not sure what would happen if I chose it, but I think nothing logical would, because the grave is in inventory of another sim on another lot.
Thanx for info on grave moving, it never occured to me to try moving graves at the unowned community lot. I believed that any changes made on community lots wouldn't be saved by the game.
P.S. In that thread somebody says that giving tombstones as a gift can mess up the game, maybe that's what happened with that "place grave" interaction without the grave, I'm not sure.
Qaulls
11th Jun 2011, 08:38 PM
Wouldn't another sim get the dead sim's inventory, even if there was a tombstone/urn?
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