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Henry Jo
22nd Jun 2011, 05:27 AM
Hello MTS :giggler:

I convinced a friend of mine to make some shoes for me, but it's not going well so far :blink: Long story short, we got into a fight and she got frustrated and gave up so now I have to do it -_- :rofl:

I think she used 3ds Max to create the shoe itself, and then edited it in Milkshape to work with the Sims. But the texture looks weird. I'm not big into creating for the Sims 3 like I did for the Sims 2, but I know a thing or two.

Here's the picture we took from inside TSRW...

http://img848.imageshack.us/img848/218/stupidshoes.png

Also, it looks perfectly fine in Milkshape. So I guess the game can't render the mesh or something, I don't really know. But to me it looks as though TSRW is rendering the UV twice instead of just once, like stacking a distorted weird version atop the normal one. :wtf:

omegastarr82
22nd Jun 2011, 06:52 AM
If I had to guess I would say check the UV map. Does the texture look fine? Maybe there's two meshes in there that weren't properly mapped out?

BloomsBase
22nd Jun 2011, 12:10 PM
Yup, prolly a uvmap issue but if the mesh displays correct in Milkshape(with the texture applied) the uvmap might get messed up on export.
Can you upload mesh and texture?

Henry Jo
22nd Jun 2011, 06:59 PM
Sure, I can do that.


On a side note, I noticed the UV map looked different in Milkshape than it did in Max. Like there was a stretch of coordinates we didn't notice before. It looked weird.


Here are the shoes (in Milkshape). I also have the .wso file. I even put the Max scene file.


EDIT

As I suspected it was a Max issue. Turns out, when I exported it from Max it somehow got corrupt.

When I exported it from Max sucessfully, I only have two options checked:

1.) Flip Axis (poser-like)
2.) Keep Texture Coordinates


Thanks guys!