Don'tCryForMe
18th Jul 2011, 12:15 AM
Okay so this is my first sims challenge so bear with me, I was thinking of this and thought it was pretty cool. I got the idea from yorkielove1's Tribe rules, and My Tribe Challenge by Devonharry08. I think it's pretty cool and started it myslef just today!
History Repeats itself Challenge!
You live in a quaint little tribal village, your chief is a vary old and wise man whom recently been ill. One day the old Chief dies and in his place his son takes control of the village. The New Chief begins his reign by slaughtering all the other men in the tribe, and making the women his own wives.
He keeps them in there huts, and visits one every night, he’s a vain man filled with lust and greed. AT some point each of the women becomes pregnant and their days are filled with caring for the children, until they are old enough to have their own hut.
Next Generation: Once the population increases and the Chief himself has grown into an old man,, and many of the young men of the village, (the new chief sons) fight for the right to take the thrown. As their sisters and mother’s try and devises a plain to revolt from the Chief.
They poison the Chief, and capture the men locking them in a small caged area outside the village gates. The eldest woman crowns herself chief and rules that the women would not be creatures’ of lust anymore, and made their little village into an Amazonian society. Where the men were caged and only used for breading.
For two generations’ the tribe lives like this, and for some reason the old Chief still lives, some say she is a mystic woman who discovered the secrets of the God’s. Obviously her “magic” was desired by many of the women, mostly the older ones who feared death. The older women then fought ageist the elder’s power and her mystical ways, but in the end none seemed to be able to grasp the power of immortality.
It is then the younger girls sow the problems of theirs mother’s generation and vowed never to allow such a thing to happen again. They freed the men from their cages, giving them there rights back seeing the errors of their ancestors.
But because they still feared the adult’s wrath once a child turned into an adult they were to be exiled from their world and sent to the next. Some said it wasn’t fair, but their chief the youngest by far that was able to talk assured them it was the only way to keep their tribe pure, and so this came to be for five generations.
Until one of the carnivorous lustful great, great (few greats) grandson of the first chef took control of the tribe, for his family’s name, and those wanted to refer his people to the old ways. Where women were treated as property and men kings of their huts, and so it went of for two more years until… (Return to top)
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Okay so this Challenge is really more of a History repeats itself kinda of thing; it really has no end if you think about it. Although at the least a person should play it for ten generations to understand it.
To begin you create five sims in CAS, one man the Chef and four women (if you have an overstuffed mod you can make more women.) You then move them onto a 64 by 64 lot (or if you have one bigger go for it) and make four huts, for the girls and one large palace for the man. The Huts should include a small enclosed garden, and should be locked so only the chef can enter and exit.
As time moves on you will add more to this lot!
In the Neighborhood, delete all modern converses (such as Theater, Dinner, Salon, Spa) as well as the school. You may or may not delete the other families as well but it’s not really necessary.
Rules for 1st generation:
1) No cheating unless in effort to preserve their lives.
2) No money cheats at all! You really don’t need them.
3) All women may only have one child, even if you have overstuffed mod!
(This keeps numbers small, as it really shouldn’t be a big tribe)
4) One woman must learn Ambrosia before time runs out.
5) Play this way until the last kid becomes an adult.
Generation Two!
Kill the Chief, Make a Caged in area for the men (may want to add a new man to mate with) play like amazons for two generations and when the youngest kid there turns to a teenager change.
Rules for 2ed generation:
1) No cheating unless in effort to preserve their lives.
2) No money cheats at all! You really don’t need them.
3) Only one woman knows Ambrosia and that’s the elder woman.
4) Men are only allowed out of pen to mate.
5) Women can only mate twice in their life.
6) Play this way for two generations.
7) Once boys age to teen, they must be sent to the cages.
Generation Four!
Youngest kid is made chef and lets all the men free, anyone an adult or older is killed!
Rules for Generation Four
1) No cheating unless in effort to preserve their lives.
2) No money cheats at all! You really don’t need them.
3) No one knows Ambrosia!
4) Women can only have one to two kids.
5) Once sims reach Adulthood must be killed, (A not YA)
6) Play this way for five generations, (goes faster then you’d think)
Generation Nine!
Kill the child chef of this time, and make then next relation to the original chef the new chef. Women are placed in the cages at night and used to garden, cook, clean, and mate.
Rules for Generation Nine:
1) No cheating unless in effort to preserve their lives.
2) No money cheats at all! You really don’t need them.
3) No one knows Ambrosia!
4) Women garden, cook, clean, and used to mate.
5) Men get jobs, in the town, (besides chef)
6) Play this way for two generations, and then start from the beginning.
History Repeats itself Challenge!
You live in a quaint little tribal village, your chief is a vary old and wise man whom recently been ill. One day the old Chief dies and in his place his son takes control of the village. The New Chief begins his reign by slaughtering all the other men in the tribe, and making the women his own wives.
He keeps them in there huts, and visits one every night, he’s a vain man filled with lust and greed. AT some point each of the women becomes pregnant and their days are filled with caring for the children, until they are old enough to have their own hut.
Next Generation: Once the population increases and the Chief himself has grown into an old man,, and many of the young men of the village, (the new chief sons) fight for the right to take the thrown. As their sisters and mother’s try and devises a plain to revolt from the Chief.
They poison the Chief, and capture the men locking them in a small caged area outside the village gates. The eldest woman crowns herself chief and rules that the women would not be creatures’ of lust anymore, and made their little village into an Amazonian society. Where the men were caged and only used for breading.
For two generations’ the tribe lives like this, and for some reason the old Chief still lives, some say she is a mystic woman who discovered the secrets of the God’s. Obviously her “magic” was desired by many of the women, mostly the older ones who feared death. The older women then fought ageist the elder’s power and her mystical ways, but in the end none seemed to be able to grasp the power of immortality.
It is then the younger girls sow the problems of theirs mother’s generation and vowed never to allow such a thing to happen again. They freed the men from their cages, giving them there rights back seeing the errors of their ancestors.
But because they still feared the adult’s wrath once a child turned into an adult they were to be exiled from their world and sent to the next. Some said it wasn’t fair, but their chief the youngest by far that was able to talk assured them it was the only way to keep their tribe pure, and so this came to be for five generations.
Until one of the carnivorous lustful great, great (few greats) grandson of the first chef took control of the tribe, for his family’s name, and those wanted to refer his people to the old ways. Where women were treated as property and men kings of their huts, and so it went of for two more years until… (Return to top)
-----------------------------------------------
Okay so this Challenge is really more of a History repeats itself kinda of thing; it really has no end if you think about it. Although at the least a person should play it for ten generations to understand it.
To begin you create five sims in CAS, one man the Chef and four women (if you have an overstuffed mod you can make more women.) You then move them onto a 64 by 64 lot (or if you have one bigger go for it) and make four huts, for the girls and one large palace for the man. The Huts should include a small enclosed garden, and should be locked so only the chef can enter and exit.
As time moves on you will add more to this lot!
In the Neighborhood, delete all modern converses (such as Theater, Dinner, Salon, Spa) as well as the school. You may or may not delete the other families as well but it’s not really necessary.
Rules for 1st generation:
1) No cheating unless in effort to preserve their lives.
2) No money cheats at all! You really don’t need them.
3) All women may only have one child, even if you have overstuffed mod!
(This keeps numbers small, as it really shouldn’t be a big tribe)
4) One woman must learn Ambrosia before time runs out.
5) Play this way until the last kid becomes an adult.
Generation Two!
Kill the Chief, Make a Caged in area for the men (may want to add a new man to mate with) play like amazons for two generations and when the youngest kid there turns to a teenager change.
Rules for 2ed generation:
1) No cheating unless in effort to preserve their lives.
2) No money cheats at all! You really don’t need them.
3) Only one woman knows Ambrosia and that’s the elder woman.
4) Men are only allowed out of pen to mate.
5) Women can only mate twice in their life.
6) Play this way for two generations.
7) Once boys age to teen, they must be sent to the cages.
Generation Four!
Youngest kid is made chef and lets all the men free, anyone an adult or older is killed!
Rules for Generation Four
1) No cheating unless in effort to preserve their lives.
2) No money cheats at all! You really don’t need them.
3) No one knows Ambrosia!
4) Women can only have one to two kids.
5) Once sims reach Adulthood must be killed, (A not YA)
6) Play this way for five generations, (goes faster then you’d think)
Generation Nine!
Kill the child chef of this time, and make then next relation to the original chef the new chef. Women are placed in the cages at night and used to garden, cook, clean, and mate.
Rules for Generation Nine:
1) No cheating unless in effort to preserve their lives.
2) No money cheats at all! You really don’t need them.
3) No one knows Ambrosia!
4) Women garden, cook, clean, and used to mate.
5) Men get jobs, in the town, (besides chef)
6) Play this way for two generations, and then start from the beginning.