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Rockerduck
21st Jul 2011, 06:39 PM
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I apologize for the double post, I originally posted this in the Object Creation subforum
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Hiya y'all,

so I've decided I want custom careers in my new world, but I'm a little slumped over this whole rabbit hole business.

What I'm trying to do:

- create a brand new rabbit hole that doesn't share career data with EAxis rabbit holes, based on Jynx's custom rabbit hole doors.

Is this even possible? I basically want a rabbit hole only for the custom career/s associated with it, an auto mechanic career, for example.

How would I go about this if it were possible?

Jynx's custom rabbit holes refer to internal game objects such as Sims3.Gameplay.Objects.RabbitHoles.Grocery for example, so how would I go about creating a new rabbit hole object?

Sorry for stupid, noobish questions. Yes, I am a noob. :/

Thanks!

Odistant
21st Jul 2011, 11:24 PM
Yes it is possible, you'll have to be a bit advanced with C# however for creating the scripting mod.

You'll also need to clone a rabbit hole door and replace it with your new script (ex. Sims3.Gameplay.Objects.Odistant.CustomRabbithole)

Rockerduck
22nd Jul 2011, 07:02 AM
So my theory is right, then, that I'd have to copy the code of an existing Rabbit Hole (i.e. RabbitHoles.Grocery), rewrite it to RabbitHoles.Custom and then simply clone a Rabbit Hole object to access the custom Rabbit Hole? Sounds easy enough, thanks for confirming my thoughts. Now, I'm still not sure where to find what I need but I'll find out, I guess.

Thank you! :D

Heatherly84
9th Nov 2011, 10:36 PM
Hey, Rockerduck- did you ever figure this out?

Rockerduck
12th Nov 2011, 09:23 AM
Hiyas! Not yet, I occassionally take breaks from the game when real life demands more attention, heh. I'm currently working on a new world in CAW, though, so I will have to look into it again soonish as I am not at all happy with the current choices of rabbit holes. I'm not a scripter, though, so if anyone wants to beat me to it ... very welcome! ;D

lenglel
5th Dec 2011, 11:20 AM
This sounds interesting. I've noticed there's not a lot of industrial activity in the game. Maybe someday I'll make a sweatshop.

Rockerduck
5th Dec 2011, 05:51 PM
*nods* We definitely need more, custom work places. It irks me how everyone got a prestigious job and there's no bus/taxi drivers, assembly workers, plain old office jobs etc ...

I think I got most of the scripting figured out by now but it will be a while until I get to finish this. Don't expect an update until next year when the Christmas / New Years fad is over. 0_o

lenglel
5th Dec 2011, 08:45 PM
Sounds like I'll have an example to work from when the time comes. Happy holidays! :beer:

Heatherly84
12th Jan 2012, 04:53 PM
How's this coming along? (Am I nagging? Sorry, I'm not trying to! This is just a mod I've been looking for since I got the game, and the thought that it might exist is very exciting!)

VegaBlack
16th Jan 2012, 11:13 PM
Rockerduck, If you ever figure it out, please, please post a tutorial. I'd love to make a custom rabbit hole that has all the learnable rabbithole skills in one place, kind of like an adult education center. Unfortunately, I know next to nothing when it comes to modding that doesn't involve just changing values in a tuning file.